
Board: Edits & Addons 1.0+
Excellent idea bro. I was recently playing with gladiacloud’s choujin system characters and I noticed how mechanically similar pots’ creations are to choujin’s releases. Ki charge = manual meter charging, teleport = invincible roll, and from reading pots’ changelogs he’s mentioned that his sf chars used to be able to do ground chaining. It went full circle years later when infinite re-implemented it (but this time with air combos!!) on his own takes. I don’t want to put words in his mouth but he I think he was probably more inspired by duracelleur’s six-button edits than pots older releases.
Anyway this thread you were on is very informative to me: https://mugenguild.com/forum/topics/an-explainer-pots-style-187886.0.html If you’re interested you might want to extend your video a bit by taking a look at pots’ influences and the creators he’s influenced in turn.
Dura started his To-Six edits in 2011 while Infinite started the SvK style and patches in 2009, with the PotS-Infinite style we know today starting in 2012 (Not quite sure) so I'm pretty sure he was just inspired by MvC style in general.
Already aware of that thread, though. Have no fear.
@RagingRowen: Looks like your Batsu can get an upgrade now.
Check your inbox
Also, right before I posted, I realized these were missed (I edited it a little bit to make a little more sense):-Frankensteiner Throw can only be thrown backwards regardless of direction.So I had mentioned it before and must have forgotten.
-There is no strong ground shockwave and sound when the opponent hits the ground by his Flying Throw.
-There is no landing effect when he touches the ground after his forward/backwards rolls, Frankensteiner Throw and Double Maximum Flash Kick.
Got some feedback on this update:
-His run has an off-placed super jump sound effect when he starts running.
-The swing sound on his jumping WK plays after he hits the opponent.
-Envshake happens a second later after the opponent is hit by Super Shooting Star Kick when they are lying on the ground.
-The hitsparks and guard sparks on jumping LP and MP are slightly misaligned.
-Ultimate Hell Driver Kick could use a landing effect after he touches the ground.
His standing roundhouse is missing some frames.
Some feedback:
- I can understand the super tackle going full screen, & maybe the EX variant,
but why does the special version go full screen, even when the light & medium variants are used?
Shouldn't it only go a certain distance depending on the button used?
- Some of the hitboxes don't look right to me.
The normal fireball hitboxes look a bit too big,
namely when compared to similar POTS style characters, such as POTS's Ryu, Jmorph's Ken, etc.
It's a bit better for the super fireball, but even then i think the red part is a little too big.
And some of the normal hitboxes don't look all that great ether,
such as jumping HP & some of the kick normals having multiple red hitboxes,
others having red hitboxes that seem a bit too big, etc.
- Super Round Kick feels really redundant, especially since it's basically feels like the normal version but it does like 10-15 hits.
- Speaking of Round Kick, i get that EX Round Kick is supposed to be advantageous/safe on block,
but i think it being +10 frames on block is too much.
Apologies but I forgot to tell you the first time that EX Wheel Kick gives meter on Hit.- EX moves only requiring half a meter is way too cheap,
especially since with how fast Ray can gain meter with Power Charging,
it makes it way too easy to spam them.
I think they should at least cost at least 1 full bar.
- Same with Custom Combo only requiring 1 bar,
where in Street Fighter Alpha 2 & 3, it required the entire meter to use
(I think).
These are both features of Modern PotS and Infinite Style, the Half a Meter of EX Moves anyways.
OH! FINALLY you addes my run animation sprites to Jean!
Time to test him again!
the first vertion of jean pierre was just magniphique I really like to play with
thank you very much for this update it's always a great pleasure to play with your characters