havent been on here for a while but i figured i'd help with upping the number of nominations
Curly Brace by Ichida - 3 Ronald McDonald by Forla - 3 Lockjaw Pooch by Basura-kun - 2 Octohead by Basura-kun - 2
also
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i'd like to say thanks to whoever voted for peppino last month. i'm honestly really surprised yet happy that he won, especially with it being a first for me!
Re: Character of the Month: September 2022 Nominations
You can combo all his standing kicks together but doing it with his standing punches is a lot harder for some reason
Bone Swing does WAY too much damage
Startup time on his normals are kinda all over the place (9 frames for his standing light kick to come out and yet 7 frames for his standing hard kick to come out?)
His frame data can also use some improvement (his crouching medium punch has +5 advantage frames while his standing medium punch has -4)
His Ray Gun special could use a cornerpush
his dragon special should have no pausetime (at least the first value should)
The red hitbox stays out for way too long during his bomb special
his crouching medium punch does the same amount of damage as his crouching hard punch
his ha-dog-ken special is kinda useless since he can't hit most opponents with all the hits
His Rolling Pin special is useless. it really only hits depending on how close you are to the opponent (Found by MUGEN70)
When you fully charge out slingshot, the projectile goes out so fast that it'll only hit depending on how close you are that was a problem in the original actually (also found by MUGEN70)
his damage values on his normals are all over the place really
range is also all over the place
the cooldown could be increased a bit on the ray gun special
the eustace striker functions kind of weirdly
just a small thing to mention, his club strike command is listed in his cmd as D, DF, F, x when it is actually D, DB, B, x in game actually, you can't even use it unless you change it in the cmd since his rolling pin special already has that command
Debug errors when using the Mr. Mouse helper
I feel like you should also be able to get out of Dig by pressing another button combination instead of having to wait plus he has no hitboxes during the startup and most of the ending which makes it kind of exploitable
his scream hyper only costs one power, does about 450 damage on hit and 700 damage on block. WTF? oh and did i mention its a fullscreen that the opponent cant recover out of when theyre hit by it
his shirley summon is just outright broken it sends the opponent to a state that just doesnt really work and seems to be copy and pasted from another character
The eggplant hypers damage could be increased a bit. also personally the superpause looks weird
the computer hyper's damage could be increased slightly plus it looks odd in motion
the super bg's frames are also out of order
the finisher also doesnt really look that good and the sound effect goes on for way too long (the latter being a pretty common problem when it comes to moves in this character)
He apparently disappears during his crouch turning animation
These are some stuff that you could improve on in the future.