Posted by Mastertkof
in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
Board: Graphics
Board: Graphics
CVS Ling Xiaoyu Animated Idleoutstanding, amazing anim
CVS Ling Xiaoyu Animated Idleoutstanding, amazing anim
Zangief is looking really good so far. Sakura is also looking pretty nice. Honestly nice that you decreased the amount of frames to some of her animations to make her animate more like the other 3rd Strike characters. I take it you're still gonna do that to the rest of her moves?
Loved how this project goes, keep going the good work!!
A question, I noticed you want to make 4th Assault as a fullgame, so your exclusive chars will be exclusive of it or will be released also separated for normal MUGEN?? (I hope yes, I'd love to get that Sakura in my roster)
Everything looks really great! You are carrying out this project of converting and transferring 3D graphics to 2D in an amazing way!
I'm sincerely fascinated with the outcome of your tests.
Sakura looks pretty good, but these Zangief sprites look really fantastic.
I guess it's easier to use your method for bigger characters, because details are less clustered which gives better results.
Simplier design also helps here, I suppose.
Anyway, I'm kinda hyped to see what will you do with Cammy.
You're doing great job,sir!
Zangief look amazing!
I know I said it in the other thread, but so awesome sprites you got, bro. Probably I'll get a good use to the Laura sprites and I loved the Angel ones but barely I can play with her to convert her in a character. Keep up the good work!!Thank you so much Basara
Great work for Laura, but when I downloaded the file, I did not see any walking forward and walking animations. I checked every folder. Are you able to post those, or update the laura link?don't have it anymore
Gran trabajo con poison
That Poison render is honestly not far off from how she looks in SF3! Honestly would love to see that becoming a project one day.
Hi again!
Just finished the autocombo kick for AshKetchumCrimson, also started something new for him, tweaking some Dimitrescu's frames, learnt how to do portraits based in Street Fighter 3 New Generation style(yes, with that ton of colours!). SO today decided to do something I've never did, Jedah, but this time from IMvC:
Seems I did a sprite of him like in...2005?207? dunno, but here it is!
Have a nice day!
Damn. Zangief looks fantastic. Your work's really starting to pay off.
Thank you PotsZangief looks pretty much spot on, it's crazy how good he looks
Also, watching the Sakura video, I think she's really well animated, although I suggest cutting down on some frames for certain animations. Right now she feels like she's more animated than most SF3 characters at the moment, so it could help finding the right balance of smoothness in her frame count.
Thanks, i will do it when start to really code herJust wanted to chime in and say yeah, that Zangief looks amazing!!
thanks dude, since i finished the method, will be fast to rip the chars, and easy to the guys who will edit over the renders to fix the anims and some minor bugs that blender can't handleWanted to join the Zangief hype, it is pretty impressive!
Thank you Noside
also: Zanga Basics done (every move he performs without press buttoms, or get atacked)
also, if someone want to try palete him, i can't say that i will use all, cause must fit wel the style of CPS3, and the chars will had only 20 pals each
anyway every help is welcome
Hugo He weights 200 kg, is 240 cm talls,
Zang in SF 6 213 cm,
Alex had 195 cm
even, Zang is 27cm lower than hugo, 18 cm bigger than Alex and had a more "crouched" stand
Edit: ATK done: new pal
this is going to be one hell of an awesome project! Can't wait to see more of this project and hope this gets a lot of recognition!
Jezzus! That Gief is gorgeous! Sakura, too. This is gonna be an instant hit when it drops.
Damn. Zangief looks fantastic. Your work's really starting to pay off.
Zangief looks pretty much spot on, it's crazy how good he looks
Also, watching the Sakura video, I think she's really well animated, although I suggest cutting down on some frames for certain animations. Right now she feels like she's more animated than most SF3 characters at the moment, so it could help finding the right balance of smoothness in her frame count.
Just wanted to chime in and say yeah, that Zangief looks amazing!!
Wanted to join the Zangief hype, it is pretty impressive!
hey, i know its been a long time but life has not been kind to me with time for doing things.. i still been doing sprites all this years, few wips at the same time so i been making progress on the things i been working on.. here is a little video to show more progress on doc ock.. there will be more and hopefully i can get it finish not long from now.. i still going to make a lot of tentacles hits and attacks..
https://youtu.be/En3pvmkarJw
Wow! You really came a long way on this!
You are so close to perfecting this style! If I may add suggestions, pay attention to the detail on existing fighters from SFIII, especially the outlines they have. If you add that along with some edits on lighting (which can be done with sprite editing for ease of mind) then you good sir will have an EXCELLENT SFIII Type roster to go by!
Any new ideas?just blender and fighter factory here, as i said, no new tool, only more effort on existent tools
What program(s) you use (if any) what you re can suggest?
anyway... good at all at you!
This Zangief is godly awesome!!
I need to add additional slash animations for this.i really like your method, you are using really basic tools, and can do it really faster with ps or sai, btw, this is paint doing the maximum, really cool
[youtube]https://youtu.be/6n_lbCD0Zpg[/youtube]
Getting better!
I never thought the first ACTUAL DELTA RED CAMMY for Mugen (beside of SSF2) would be 3D based.
Since all the other versions lacks many details (boots etc.) or animations
Will you plan to include both SF4 and SF5 animations ?
I'm curious... perhaps some from SF6... later
idk if i will rip moves from sf4 for cammy, in this case i preffer sfv, anyway is just change the model, hard part wat done
Her SFV animations are beautiful...
But she miss some very "signature" normal moves etc in SFV.
The model is nice!
I wonder if it already looks ok compared to Chun-Li or Ibuki perhaps...
Getting better!
I never thought the first ACTUAL DELTA RED CAMMY for Mugen (beside of SSF2) would be 3D based.
Since all the other versions lacks many details (boots etc.) or animations
Will you plan to include both SF4 and SF5 animations ?
I'm curious... perhaps some from SF6... later
Ok, I understand.
About Cammy. She looks gret, but I'm not sure about her straight leg (forward leg)
The position of this leg looks strange in 2D, same for the shading on this leg.
I always keep in mind that the sading in Capcom games is not always perfectly realistic, but more like a way to highlight the body, volume and muscles of the characters.
Beside of that, it looks promising.