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Re: Gouki released, Gouken and Ryu updated (30/06/2024)

 July 01, 2024, 04:02:54 pm View in topic context
 Posted by Lurker  in Gouki, Gouken, Ryu and Akira updated (15/07/2024) (Started by KarmaCharmeleon June 30, 2024, 06:30:47 pm
 Board: Your Releases, 1.0+

Btw I did a thing:

SF EX+a Light
Spoiler, click to toggle visibilty
SF EX+a Medium
Spoiler, click to toggle visibilty
SF EX+a Heavy
Spoiler, click to toggle visibilty
    

Re: Gouki released, Gouken and Ryu updated (30/06/2024)

 June 30, 2024, 11:49:09 pm View in topic context
 Posted by Lurker  in Gouki, Gouken, Ryu and Akira updated (15/07/2024) (Started by KarmaCharmeleon June 30, 2024, 06:30:47 pm
 Board: Your Releases, 1.0+

It was a nice surprise to see you working on him, I was waiting since I saw on discord.
For now I can only address two little things:
All of his sfv pals have some bright blue colors for his gloves and it doesn't seem intentional.
Shin mode taunt uses Evil Ryu's voice.
    

Re: SFV Kage by Mr. I and Violin Ken

 May 16, 2024, 01:39:11 pm View in topic context
 Posted by Lurker  in SFV Kage by Mr. I and Violin Ken (Started by Violin Ken May 12, 2024, 06:44:29 pm
 Board: Your Releases, 1.0+

Yes you're right I tested in the nightly build and both the weird combo and cmd problems aren't there.
    

Re: SFV Kage by Mr. I and Violin Ken

 May 16, 2024, 04:03:12 am View in topic context
 Posted by Lurker  in SFV Kage by Mr. I and Violin Ken (Started by Violin Ken May 12, 2024, 06:44:29 pm
 Board: Your Releases, 1.0+

    

Re: SFV Kage by Mr. I and Violin Ken

 May 15, 2024, 05:16:34 am View in topic context
 Posted by Lurker  in SFV Kage by Mr. I and Violin Ken (Started by Violin Ken May 12, 2024, 06:44:29 pm
 Board: Your Releases, 1.0+

Tested him on Ikemen:
-He can combo his HP into HK axe kick and it can lead into an infinite unless the opponent blocks and react with a fast normal, increasing the startup of the HK axe kick might solve this problem.
-To add something about what farram said of his Shoryuken, I've notice that if you walk forwards, crouch while holding forward and press any punch buttom he does shoryuken too, maybe this is why hcb does Shoryuken.
-His liedown sprite changes to his default palette.

Awesome job anyway.
    

Re: Ryu, Iori and Akira updated (Evil Ryu mode added)

 April 10, 2024, 11:39:56 pm View in topic context
 Posted by Lurker  in Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added) (Started by KarmaCharmeleon April 09, 2024, 05:13:02 pm
 Board: Your Releases, 1.0+

I have nothing too relevant to say, I noticed 2 small things:
Ryu and Evil Ryu specific winquotes doesn't work when they fighting against each other.
Evil Ryu LK pal and start+HK pal are too similar (just a slightly different tone of green), it could be a problem in a mirror match. And his teeth have the same color of his gi on some palettes.
    

Re: KarmaCharmeleon's WIP thread: Akira

 February 16, 2024, 06:30:38 pm View in topic context
 Posted by Lurker  in KarmaCharmeleon's WIP thread: What is next? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

A little late, but I've got some palettes for Ryu:

Spoiler, click to toggle visibilty
    

Re: KarmaCharmeleon's WIP thread: Akira

 February 11, 2024, 02:09:10 am View in topic context
 Posted by Lurker  in KarmaCharmeleon's WIP thread: What is next? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I did some pals

Spoiler, click to toggle visibilty
    

Re: character not registering

 January 20, 2024, 11:47:24 pm View in topic context
 Posted by Lurker  in character not registering (Started by Shutterbug January 20, 2024, 09:37:57 pm
 Board: M.U.G.E.N Configuration Help

The name you put in the select file have to be the same name that is on the character .def file unless the character folder have the same name.
If the folder name is Demitri and the .def file inside the folder is Demitri too you can just put Demitri in the select.

If the folder is diferent from the .def file like -> the folder is cvsdemitri and the .def is Demitri, you have to put this on the select:

cvsdemitri\Demitri.def
the first one being the folder name \ then the .def name always with .def after the name.
    

Re: Ingrid Big Update (12/31/23)

 January 14, 2024, 12:25:07 pm View in topic context
 Posted by Lurker  in Ingrid Big Update (01/16/24) (Started by Lyrica December 31, 2023, 11:28:56 pm
 Board: Your Releases, 1.0+

A quick little thing that I noticed it's that she lacks a afterimage when using custom combo, I tested in both 1.0 and Ikemen
    

Re: Stage Portrait Thread

 December 12, 2023, 03:14:56 am View in topic context
 Posted by Lurker  in Stage Portrait Thread (Started by RagingRowen November 22, 2023, 01:44:57 am
 Board: IKEMEN Releases

Here's my contribution:

Spoiler, click to toggle visibilty
    

Re: 3+5 in 1 Kyo Released!!(& Iori Updated)

 September 03, 2023, 05:38:03 pm View in topic context
 Posted by Lurker  in 3+5 in 1 Kyo Released!!(& Iori Updated) (Started by Soy Sauce September 03, 2023, 10:04:54 am
 Board: Your Releases, older Mugen

I've found a bug, if you fight against Cyber Ryu Kyo does his intro against normal Ryu.
This one is not related to Kyo, but I've saw that you updated your other characters and I've found a error in Ken and a bug in the 2 Robert.

Ken: He closes the game if I select him, it is a problem with state 5150
Robert: If he get hit his colors change.
Ah, I am using Mugen 1.0 so maybe this doesn't happen with winmugen.

Thank you for the great chars btw
    

Re: Introducing Iguana: A Golang rewrite of my movelist generator!

 August 22, 2023, 10:21:20 pm View in topic context
 Posted by Lurker  in Introducing Iguana: A Golang rewrite of my movelist generator! (Started by SuperFromND August 22, 2023, 06:25:33 pm
 Board: IKEMEN Releases


That's just a Windows thing, try surrounding the path in quotes like this:

Code:
iguana.exe -i "E:\Games\Ikemen\Kof Custom\chars\Andy_SS\Andy.cmd"

Ah it's Windows being windows it worked but I've got another error:
Spoiler, click to toggle visibilty

Errors happens with other Soysause, Koopakoot and Jmorphman chars too, the later use a custom command buffer so I was expected to not work.
    

Re: Introducing Iguana: A Golang rewrite of my movelist generator!

 August 22, 2023, 07:58:46 pm View in topic context
 Posted by Lurker  in Introducing Iguana: A Golang rewrite of my movelist generator! (Started by SuperFromND August 22, 2023, 06:25:33 pm
 Board: IKEMEN Releases

It seems to have a problem with folders who have a space in their names
Spoiler, click to toggle visibilty
    

Re: DeathScythe WIPs

 July 30, 2023, 01:36:04 am View in topic context
 Posted by Lurker  in Lyrica WIPs (Started by Lyrica July 05, 2018, 09:06:25 pm
 Board: Projects

It's nice to see that you are updating your Ingrid, so I've made 3 pals for her

Spoiler, click to toggle visibilty
    

Re: Does this thing exist?/who is the author?/etc. thread.

 July 06, 2023, 04:09:42 pm View in topic context
 Posted by Lurker  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Yeah they're cps2 sized, unless he meant SF 2 Guile.
    

Re: Iori re-released

 June 06, 2023, 02:37:35 pm View in topic context
 Posted by Lurker  in Iori updated (07/08/2023) (Started by KarmaCharmeleon June 01, 2023, 01:22:18 am
 Board: Your Releases, 1.0+

    

Re: Iori re-released

 June 05, 2023, 05:04:24 pm View in topic context
 Posted by Lurker  in Iori updated (07/08/2023) (Started by KarmaCharmeleon June 01, 2023, 01:22:18 am
 Board: Your Releases, 1.0+

I noticed the AI thing too, it's very weird because if I decide to do a backdash or jump right after the round starts I still take damage but the animation of my movement still plays. And goddamn his ai is merciless he is harder to beat than your Rugal for me.

As ZolidSone mentioned his Tsuma Kushi both the special and the super maybe will miss some opponents if it's executed close enough, I saw it happening with Jmm Guile and Divine Yuka.
PS: I use the xscale 0.83333 for Guile and the chars with the cps2 resolution.

Now about his Yami Sogi maybe it was intentional, but I think that the hitbox should be a little longer horizontally.

His winpose when he points to the sky and talk about the moon uses a voice clip that is too low. In 13 he say the same thing when selecting his classic mode so you could use that.

I forgot to mention last time, but he lacks a Orochi mode small portrait.
    

Re: Iori re-released

 June 01, 2023, 04:19:59 am View in topic context
 Posted by Lurker  in Iori updated (07/08/2023) (Started by KarmaCharmeleon June 01, 2023, 01:22:18 am
 Board: Your Releases, 1.0+

Here I come with something not important, I noticed that some of my old palettes needed a little update so here you go:

Spoiler, click to toggle visibilty

Another thing is that the 98 and artwork ones are meant to be for Orochi Iori.
    

Re: KarmaCharmeleon's WIP thread: Iori

 May 27, 2023, 11:18:28 pm View in topic context
 Posted by Lurker  in KarmaCharmeleon's WIP thread: What is next? (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I did some pals, not my best but it's something:
Spoiler, click to toggle visibilty