Posted by Nestor
in Cammy color separation and SFV moves updated 04/08/2022 (Started by DrPotem May 24, 2022, 07:08:37 pm
Board: Resource Releases
Board: Resource Releases
[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
[State 600, 2]
type = HitDef
trigger1=time%4=0
attr = A, SA
damage = 28, 0
guardflag = HA
priority = 3
pausetime = 4,4
sparkno = S-1
sparkxy=var(43):=-20,var(44):=-60
hitsound = S0,3
guardsound = S0,9
guard.sparkno = s7004
ground.type = High
ground.slidetime = 8
ground.hittime = 12
ground.velocity = 0
air.type = High
air.velocity = 0,ifelse((numhelper(7003) < 1),-7.5,((vel y)-.1))
air.hittime = 12
guard.hittime = 35
I would have preferred it to be released in early April along with Jubilee update, not today.Take a good rest Gladiacloud, you've done quite a lot of work in these past few years, you really deserve it!
However, Beast is litteraly "the final work" on my sign, and with this release I announce to you that I am temporarily leaving the scene from the Mugen works.