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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Testament Stage by Vegaz

 May 06, 2025, 07:12:05 pm View in topic context
 Posted by Vegaz_Parrelli  in Testament Stage by Vegaz (Started by Vegaz_Parrelli May 06, 2025, 07:12:05 pm
 Board: Your Releases, 1.0+

[PREVIEW]









[DOWNLOAD]

The Old Testament...

[COMMENT]

Sup, guys?! It's not often that the OG Guilty Gear gets love. So I finally decided to code this one. I'd been looking at these resources for years. But I wanted to make sure I could give it the proper treatment. This was inspired by the awesome Judgement stage Margatroid did years ago. The sprites can be found at Spriters Resource, submitted by the "prolific" resource provider himself, Davias. I owe him a lot. It has parallax(even on the stairs), animations, superjump, zoom and zoom delta. If I ever find anymore from this game, I'd be willing to code it up! Click the link and enjoy. Cheers!
    

Re: Hypermugen Ver 2.0 Release

 May 03, 2025, 05:30:58 pm View in topic context
 Posted by Vegaz_Parrelli  in Hypermugen Ver 2.0 Release (Started by creativeprecursor May 02, 2025, 10:55:49 pm
 Board: Your Releases, 1.0+

This looks super trippy. In fact its identical to a Newagemugen style screenpack. That's tier one graphical praise. Dope work.
    

Re: Wild Wolf (sprites by Akito, CS by ElNamPrime) released, many characters updated

 May 02, 2025, 06:08:55 pm View in topic context

Been waiting on something like this for years. Not to complicated. Hits hard and doesn't require much meter to get the job done. But being flashy is definitely fun. Nice work, Karma.
    

Re: Ranma 1/2 Stages by Vegaz

 April 16, 2025, 02:13:08 am View in topic context
 Posted by Vegaz_Parrelli  in Ranma 1/2 Stages by Vegaz (Started by Vegaz_Parrelli April 15, 2025, 05:09:48 pm
 Board: Your Releases, 1.0+

Nice stages. You interested in making stages from SNES Seifuku Densetsu Pretty Fighter? That game is quite bad but some of the stages are nice, especially the Hokkaido and Aomori ones to me.

Thanks! I’ve looked over those sprites several times at Spriter’s Resource. It’s a good possibility that’s I’ll code them. It won’t be soon, but I like their style. So maybe…
    

Ranma 1/2 Stages by Vegaz

 April 15, 2025, 05:09:48 pm View in topic context
 Posted by Vegaz_Parrelli  in Ranma 1/2 Stages by Vegaz (Started by Vegaz_Parrelli April 15, 2025, 05:09:48 pm
 Board: Your Releases, 1.0+

[PREVIEW]



[DOWNLOAD]

A boy who turns himself into a girl? Ahead of its time...

[COMMENT]

It's finally time. Been dropping vids on these for months. Stages from Ranma 1/2 Hard Battle and Anything Goes. The all have the usual stuff. Superjump. Animations. Looped bgm. Parallax on the Anything Goes stages. Cuz accuracy. I didn't realize that I had already made Shampoo's stage years ago till after I coded it again. There are subtle visual differences between the two, so have'em both! I lost the game I recoded these on during a pc switch, so no images. But check out my YouTube to see the vids. The link take you to all the stages! Enjoy!
    

Re: The Warehouse Stage 1.1 & 1.0

 March 19, 2025, 06:29:44 pm View in topic context
 Posted by Vegaz_Parrelli  in The Warehouse Stage 1.1 & 1.0  (Started by MatreroG March 18, 2025, 11:57:39 am
 Board: Your Releases, 1.0+

You don't miss, bro. You seamlessly blend your elements to create some pretty legit looking stages.
    

Re: Hinata Released + Tiffany and Blaze Updated!

 March 12, 2025, 02:45:54 pm View in topic context
 Posted by Vegaz_Parrelli  in Hinata Released + Tiffany and Blaze Updated! (Started by Rhythmholic March 01, 2025, 11:22:28 pm
 Board: Your Releases, 1.0+

Solid as a rock. Definitely a must have for any roster.
    

Re: Mugen 1.1/Ikemen Nightly: Inner World Bleach JUS

 February 21, 2025, 04:01:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Mugen 1.1/Ikemen Nightly: Inner World Bleach JUS (Started by Vogel February 21, 2025, 06:33:53 am
 Board: Your Releases, 1.0+

Another superb release. You're setting a new standard,  my friend.
    

Re: Hugo Released

 February 17, 2025, 01:49:45 pm View in topic context
 Posted by Vegaz_Parrelli  in Hugo Released (Started by Koop February 12, 2025, 07:05:19 pm
 Board: Your Releases, 1.0+

Cool Hugo.  But he'd better watch his step. He's surrounded by traps...  :8):
    

Re: Street Fighter 2 Stages by Vegaz

 February 17, 2025, 01:47:20 pm View in topic context
 Posted by Vegaz_Parrelli  in Street Fighter 2 Stages by Vegaz (Started by Vegaz_Parrelli February 10, 2025, 05:39:12 pm
 Board: Your Releases, 1.0+

Revisiting and revitalizing the best of the classics is always welcome. Solid work as usual coming from Vegaz.
Plus, the crossover battles are fun to watch.  :geek:


Thanks again for your continued support, bro. I see you caught on the crossover as well. I'm always d9ing that lol!
    

Re: Street Fighter 2 Stages by Vegaz

 February 12, 2025, 03:17:24 pm View in topic context
 Posted by Vegaz_Parrelli  in Street Fighter 2 Stages by Vegaz (Started by Vegaz_Parrelli February 10, 2025, 05:39:12 pm
 Board: Your Releases, 1.0+

    

Re: Rooftop Skyline(1.1 Only/AIGS) by Vegaz

 February 10, 2025, 05:57:11 pm View in topic context
 Posted by Vegaz_Parrelli  in Rooftop Skyline(1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli October 21, 2024, 06:12:38 pm
 Board: Your Releases, 1.0+

    

Street Fighter 2 Stages by Vegaz

 February 10, 2025, 05:39:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Street Fighter 2 Stages by Vegaz (Started by Vegaz_Parrelli February 10, 2025, 05:39:12 pm
 Board: Your Releases, 1.0+

[PREVIEW]

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

[DOWNLOAD]

Possibly the reason we are all here...

[COMMENT]

This has been a long time coming. Since I started creating, I knew one day I would tackle this project. I've dipped my toe in it a tiny bit over the years, but never fully took on converting ALL stages from Street Fighter 2. But I finally decided that it was time. I chose the SNES version because it's the one that defined my fighting game childhood. THE first TRUE fighting game I ever owned, I had every version that was ever officially released on the SNES. You've probably seen these for the past few weeks, but now it's time for the official release. I chose to convert my favorite version of each character's stage across all games. With a very select few having elements blended from multiple versions. My goal was to provide at least one stage for all the characters up to Super Street Fighter 2. Because I used the SNES sprites, they may seem a bit smaller if you usually use characters that employ the Arcade sprites. The 1.0 versions are a bit closer to the source with the added bonus of Super jump. The 1.1 versions add zoom, zoom delta, scale delta and sprites are scaled a bit longer on the x-axis. That's it. I hope you enjoy these.

This sounds like my farewell, but don't worry this isn't the end for me. Mugen is infinite after all, and I've got a lot left in the tank!
    

Re: Earth Quake from Samurai Showdown 2 released

 February 10, 2025, 04:53:38 pm View in topic context
 Posted by Vegaz_Parrelli  in Earth Quake from Samurai Showdown 2 released (Started by adamskie February 07, 2025, 07:49:56 am
 Board: Your Releases, 1.0+

    

Re: Building a Utopia

 February 10, 2025, 04:50:53 pm View in topic context
 Posted by Vegaz_Parrelli  in Building a Utopia (Started by Vogel February 05, 2025, 06:51:55 am
 Board: Your Releases, 1.0+

The "window" parameter is currently borked in all versions of Ikeman, including the nightly build. Any elements that use it either don't display correctly or at all (affects a few of my stages too).

That's sad, cuz Vogal is one of the few creators who uses that parameter at all, let alone as effectively as he/she does.
    

Re: Building a Utopia

 February 05, 2025, 01:21:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Building a Utopia (Started by Vogel February 05, 2025, 06:51:55 am
 Board: Your Releases, 1.0+

Absolutely stunning. This is how scaledelta and parallax are meant to be used.
    

Ayutthaya (1.1 Only/A.I.G.S.) by Vegaz

 February 03, 2025, 06:08:10 pm View in topic context
 Posted by Vegaz_Parrelli  in Ayutthaya (1.1 Only/A.I.G.S.) by Vegaz (Started by Vegaz_Parrelli February 03, 2025, 06:08:10 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

I'm not sure how to pronounce it

[COMMENT]

Another image I made with A.I., chopped, coded and served. Inspired by Sagat and Adon, it has parallax, animations, zoom and looped bgm. I hope it suits your needs.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 February 03, 2025, 05:58:55 pm View in topic context
 Posted by Vegaz_Parrelli  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

    

Re: Vaguely IK+ inspired stage or something

 February 03, 2025, 05:04:42 pm View in topic context
 Posted by Vegaz_Parrelli  in Vaguely IK+ inspired stage or something (Started by Toni January 01, 2025, 01:04:10 am
 Board: Your Releases, 1.0+

Less detail is a style in itself. I like it. Clean the black edges of the cliff and it's golden.
    

Re: The goodbye

 February 01, 2025, 08:37:06 pm View in topic context
 Posted by Vegaz_Parrelli  in The goodbye  (Started by NGeo February 01, 2025, 10:30:58 am
 Board: Your Releases, 1.0+

You've got a lot of sauce, homie. Love your Kof chars, but never had your Strider. Just edits of it I think. And your ClubSyn screenpack is a hood classic. Bout to snatch some of this up, bruh. Bez.