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NDSilva

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Messages by NDSilva

    

Re: M.U.G.E.N Screenshots V3

 6 weeks ago View in topic context
 Posted by NDSilva  in M.U.G.E.N Screenshots V3 (Started by Berry 10 years ago
 Board: M.U.G.E.N Discussion




Welp, ShaderGlass just got updated!

New shaders were added, bugs were fixed, and now the fullscreen mode works as intended. :kugoi:
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Year 2 announced!)

 4 months ago View in topic context

Street Fighter 6 is a game for good boys and girls of many different ages.
    

Re: [Theme Thread] CVS Sprite thread

 4 months ago View in topic context
 Posted by NDSilva  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi 14 years ago
 Board: Graphics



Animation attempt

(palette is slightly different just cuz I find it easier to work with :P)


Spoiler: reference (click to see content)
    

Re: [Theme Thread] CVS Sprite thread

 5 months ago View in topic context
 Posted by NDSilva  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi 14 years ago
 Board: Graphics



Daisuke Dejima (aka. D.D.)

UPDATE: fixed some details, and included a unlimeted color version (since Ingrid's sprites in Capcom Fighting Jam/Evolution also have way more than 15 colors)

Spoiler: some special stuff! (click to see content)
    

Re: fighting games news that dont deserve their own thread

 7 months ago View in topic context
 Posted by NDSilva  in fighting games news that dont deserve their own thread (Started by Niitris 10 years ago
 Board: Fighting Games

Kind of strange they are flat out skipping Rival Schools and jumping straight to the sequel.

In the same vein, Plasma Sword is getting included but not the game that precedes it, Star Gladiator.

It's kinda strange, indeed. I guess they're just not very fond of PS1-era graphics? That could also explain why Final Fight Revenge didn't make the cut - or it's just that Saturn-based games are a pain to emulate properly, that could also be it.

At the end of the day, Rival Shcools/Project Justice is the one getting a lil' bit of trouble on this, in regards to people who will experience the series for the first time; since the first game has a pretty heavy focus on it's story.



So it's been confirmed that certain visuals from selected titles are getting adjusted and/or removed and it also involves Midnight Bliss.

Hinata and Kyoko being crucified for our sins is one thing that comes to mind that will never show up again.

The Midnight Bliss one is weird, since I don't remember that being a topic on the first collection, with the Darkstalkers games.

Just wondering how they're gonna accomplish this - by actually hacking the games sprites/animations? Or straight up removing the commands for the moves who have those?
    

Re: fighting games news that dont deserve their own thread

 7 months ago View in topic context
 Posted by NDSilva  in fighting games news that dont deserve their own thread (Started by Niitris 10 years ago
 Board: Fighting Games



Yeah, this is the one that's hyping me up the most, to be honest. The 3D games...! Freaking CAPCOM FIGHTING JAM is getting a new chance! (look, it's Shinkiro Ingrid again! But, this time... it's Modern Shinkiro Ingrid! :datass:)

At this point, I have no words to describe the "Fighting Collection" saga, as a whole, other than perfection. This is Capcom at their peak. Dare I say, no one in the fighting game industry can ever surpass this for the following decades. :ninja:

...

Spoiler, click to toggle visibilty
    

Re: M.U.G.E.N Screenshots V3

 7 months ago View in topic context
 Posted by NDSilva  in M.U.G.E.N Screenshots V3 (Started by Berry 10 years ago
 Board: M.U.G.E.N Discussion

It works in fullscreen, although in a strange and kinda buggy way. From what I understand, the idea is that you have Mugen running on windowed mode, and then on ShaderGlass you go to Input > Window > then select which window you wanna apply the effect on (if it doesn't appear on the list, press Rescan).

Then you go to Output > Scale > Free (if the target window is smaller than the screen to be displayed on).

And then you either maximize the ShaderGlass window, or go to Output > Fullscreen (or just press Ctrl+Shift+G)! After that, since Mugen is technically still in windowed mode, you just gotta click back on it to enable the controls once again. (this last part is why I also recommend enabling the "Capture Cursor" option in the input settings, so you can navigate precisely even in zoomed-in areas).


As of now, this program still has a fair share of bugs, to be honest. A lot of shaders look different when displayed on fullscreen vs. windowed mode. And some of them have settings that simply don't get saved properly when you make a custom profile, forcing you to basically reset that speciffic shader and adjust the parameters once again.

But there still potential to get some cool stuff from this, even at it's current state I think.


    

Re: FeLo's Horror Circus

 7 months ago View in topic context
 Posted by NDSilva  in FeLo's Horror Circus (Started by FeLo_Llop 16 years ago
 Board: Graphics

This redesign looks so cool. If Laurence was added to KOF as a playable character, it would fit in just perfectly!
    

Re: M.U.G.E.N Screenshots V3

 7 months ago View in topic context
 Posted by NDSilva  in M.U.G.E.N Screenshots V3 (Started by Berry 10 years ago
 Board: M.U.G.E.N Discussion

    

Re: [Theme Thread] SNK/KOF Sprite thread

 11 months ago View in topic context
 Posted by NDSilva  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi 14 years ago
 Board: Graphics



Static Shock, aka. "The Guy Who Severely Needs a Comeback Into The Mainstream Media."

Spoiler: process (click to see content)
    

Re: What fighting game feature do you wish Mugen also had?

 about a year ago View in topic context
 Posted by NDSilva  in What fighting game feature do you wish Mugen also had? (Started by JasonThePhoenix about a year ago
 Board: Fighting Games

Category/Groove/Style select alongside the character select screen. Or just the ability to have a different roster depending on the mode you choose from the main menu.
    

Re: Ikemen GO

 about a year ago View in topic context
 Posted by NDSilva  in Ikemen GO (Started by K4thos 6 years ago
 Board: IKEMEN Releases

Hello! :)

For background sprites that use the xscale type parallax, could there be a option to render their Y-axis in a way that keep the pixels within a square shape, and don't get stretched diagonally when displayed at a higher resolution?



It could be sorta like in this visual example; where the 1st instance of every pixel row simply carries over the same X-axis value until the next row is rendered - so if the floor sprite is being displayed at 3x it's original height, only once in every 3 rows of pixels the calculation for the parallax code would be updated.


While it's a small concept, I think a feature like this would improve drastically the look of low-res stages that use the xscale parallax.
    

Re: NEOs Sprite Work (CPS2/CPS3)

 about a year ago View in topic context
 Posted by NDSilva  in NEOs Sprite Work (CPS2/CPS3) (Started by yatta.Neo 2 years ago
 Board: Graphics



I dunno if it was intentional or not, but you just ended up "reverse engineering" one of the cover art references from the amazing Worlds Collide comic series, haha. ;D

Spoiler, click to toggle visibilty


Also, you absolutely nailed on the 90's Capcom art style. All those sprites look just perfect. :datass:
    

Re: KoF XV

 about a year ago View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II 6 years ago
 Board: Fighting Games

I'm usually not the kind that beats a dead horse, but

[youtube]https://www.youtube.com/watch?v=gmlhLZOMwkE[/youtube]


Remember when SNK gave us a slight of hope in seeing perhaps one of the Metal Slug protagonists as a potential playable character in the game? (since none of them are present in the dedicated Metal Slug stage?)

At this point it really seems they just forgot to give enough fucks to that setup - so nowadays neither of them have a chance to show up on-screen at all. Tragic.
    

Re: Describe avatar (and/or signature) on the above user

 about a year ago View in topic context
 Posted by NDSilva  in Describe avatar (and/or signature) on the above user (Started by Funk about a year ago
 Board: All That's Left

I still have no clue on who the chibi person with dark blue suit and red gloves is. :[
    

Re: Fatal Fury: City of the Wolves

 about a year ago View in topic context
 Posted by NDSilva  in Fatal Fury: City of the Wolves (Started by videoman 2 years ago
 Board: Fighting Games

I mean, the models were tweaked enough (compare the details on Terry's jacket or his face, for example) to not look exactly the same. The game is also going for a unique semi cel-shading style, different from XV.

Models in this game are different from XV, as much as SF x Tekken models were different from SFIV.


I do expect a story mode that takes place after Mark of the Wolves and might see those characters from that canceled* (more like postponed) Neo-geo sequel along with brand new characters.

Watch as the story actually ties in to the newest KOF timeline, just to have a excuse to de-age Mai and the AoF crew once again...! :pwn::goi:
    

Re: Describe avatar (and/or signature) on the above user

 about a year ago View in topic context
 Posted by NDSilva  in Describe avatar (and/or signature) on the above user (Started by Funk about a year ago
 Board: All That's Left

Touhou vs. Street Fighter - Embodiment of the Shadow Law

Luigi, Birdo and Sephiroth get teleported to the Sega Genesis dimension! But something unexpected happens in the process...


The cast of Capcom of old on their way to reserve their Street Fighter 6's Fighting Pass spotlights.

(If only SF6 actually gave a chance to characters that didn't originate from 2, 4 and 5 exclusively... :uhoh:)
    

Re: Describe avatar (and/or signature) on the above user

 about a year ago View in topic context
 Posted by NDSilva  in Describe avatar (and/or signature) on the above user (Started by Funk about a year ago
 Board: All That's Left

Future Funk poster girl
    

Re: Describe avatar (and/or signature) on the above user

 about a year ago View in topic context
 Posted by NDSilva  in Describe avatar (and/or signature) on the above user (Started by Funk about a year ago
 Board: All That's Left

Donkey Kong Country if it had human characters.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 about a year ago View in topic context
 Posted by NDSilva  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi 14 years ago
 Board: Graphics

thank you for the detail explanation, i was only aware before of aspect ratio 4:3 and square one 1: 1, not knowing the other

You're welcome. :)
Guess I should also add that the "old console" aspect ratio from that picture is technically the "true" 4:3 resolution and thus the intended aspect ratio, since the games back then were designed to be displayed on a standard 240p CRT monitor, which in their majority didn't show the first and last 8 pixel rows of the screen - so the developers simply opted to not draw anything beyond the visible 224 pixel height area.



Btw, this is probably the best video on YouTube about the topic as a whole: