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Momotaro

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Messages by Momotaro

    

Re: Salad's Kitchen: Leona and Shen Woo

 March 08, 2025, 11:43:42 pm View in topic context
 Posted by Momotaro  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

One more Leona project cancelled. a bit sad...
But I understand. Sometimes, you just cannot keep a project to it's end.
    

Re: Jubei (sprites by Rabano) and Ryu updated (05/02/2025)

 March 07, 2025, 11:37:51 pm View in topic context
 Posted by Momotaro  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

I'm not sure where to post that since many places talks about your characters.

Are you planning to upgrade Jubei's moveset more? (not needed a tall, but just curious about it)
I'm curious about the voices. Where are they from?

I noticed a bug/problem in Angel's AI.
May be in other characters.
To make it happen you have to be far from her, she will start running to you, then you can jump over her.
Result she will run against the edge of screen indefinitely. -> Untin you hit her to maker her quit this run loop.
    

Re: Hinata Released + Tiffany and Blaze Updated!

 March 01, 2025, 11:54:59 pm View in topic context
 Posted by Momotaro  in Hinata Released + Tiffany and Blaze Updated! (Started by Rhythmholic March 01, 2025, 11:22:28 pm
 Board: Your Releases, 1.0+

Epic!
Thanks for more RS characters !

And I'm always glad to see some update on Blaze!
I wish she can somewhat more SOR-ish in term of moves.
giving her he german suplex etc.

Great job here!
I still need to test these gems!
    

Re: UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 28, 2025, 10:16:53 am View in topic context
 Posted by Momotaro  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

Everything is great here.
My feedback
-Lifebar looks a bit too flat/pixelish... Try to use references of some simple ones to update it a bit
-Win quote seems a bit too low or something.

Keep it up.
Great project.

(and I like this custom stage.)
    

Re: Salad's Kitchen: Leona and Shen Woo

 February 19, 2025, 09:45:22 am View in topic context
 Posted by Momotaro  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects


I know the way will be long but I'm very hyped with this possible table of project. Even if most of them will not be completed.

Of course I'm very interested in your main projects on the works. Shen and Leona.

Daigo would be incredible... One more charismatic Rival Schools character.
I would really like you to complete El Gado.

I'm not a big Abel player, but I remember out our exchange about it in your earlier steps of spriting learning.
And you definitely can make it happen.
Similar feeling for Ed
Luke, why not?...

Poison would be absolutely awesome! For so many reasons!

Tsugumi would be a nice fresh touch to the usual SNK overused girls. A female grappler for a change...

All your Tekken characters are promising as well, but I know it will be a lot of work.

Most of the others SF4-SF5-SF6 newcomers + SNK overused charcters don't really make it for me. Just feeling so so about them...
My wish for you, not to burn yourself spriting characters who already have a more than decent spriteset.

Good luck with Shen and Leona.

EDIT : fixed typo.
    

Re: [Theme Thread] CVS Sprite thread

 February 18, 2025, 01:33:05 pm View in topic context
 Posted by Momotaro  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Xanadu and Tsugumi Sendo

 

I really love it.
Xanadu is perfect !

About Tsugumi she would be shuch a great character...

As a feedback I made an animation with my EDIT.

Basically it's all about CVS female characters proportions. narrow shoulders, big head, pretty face, big thighs, thinner calves, thinner ankles ankles.
+ some minor tweaks.
    

Re: Yungmie is Updated! (09/13/2024)

 February 05, 2025, 01:15:07 pm View in topic context
 Posted by Momotaro  in Yungmie is Updated! (2025/02/04) (Started by Manson Rees July 08, 2024, 12:50:58 am
 Board: Your Releases, 1.0+

After like, forever, she finally has more updates!


Change log:
Spoiler, click to toggle visibilty

Thanks for sharing these great updates!
I praticularly liked what you did for Yungmie, she somewhat seems slightly closer to the version by Zamtong made long time ago.
I feel more and more that I prefer your version now...

I may have asked before, but would you consider giving her the move Zamtong added where she rushes and can cancel with different follow ups.
Just a suggestion.

Your Yungmie really make justice to this character and give some good extra value to the source character. :)

Thanks again.
    

Re: Died parsing in Divine Sagat with Dampir patch.

 February 04, 2025, 01:15:19 pm View in topic context
 Posted by Momotaro  in Died parsing in Divine Sagat with Dampir patch. (Started by Momotaro February 02, 2025, 10:58:00 pm
 Board: M.U.G.E.N Development Help

    

Re: Mai Shiranui(KOF 95 style) released & King updated

 February 03, 2025, 06:48:13 pm View in topic context
 Posted by Momotaro  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

I like the classic characters!
Take your time!
    

Re: Salad's Kitchen: Leona and Shen Woo

 February 03, 2025, 06:44:57 pm View in topic context
 Posted by Momotaro  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects


I'm very hyped for both of them. also for extra "obscure" characters.
Yay for Retsu !!!
For Leona, I still feel like she should have this Capcomish lower body thing all SNK girls have in Capcom style.
But this is not my project ^^

good luck.
Shen looks terrific!
    

Re: Died parsing in Divine Sagat with Dampir patch.

 February 03, 2025, 06:39:50 pm View in topic context
 Posted by Momotaro  in Died parsing in Divine Sagat with Dampir patch. (Started by Momotaro February 02, 2025, 10:58:00 pm
 Board: M.U.G.E.N Development Help

I know that you already solved your issue, but just to be informative:
The log is reporting that the AIlevel trigger isn't supported in the mugen version described in the def file, since AIlevel was introduced in Mugen 1.0.
Check the def file (in this case, the patch one) to see what version of mugen is being described there.

Yes, the character is usually compatible with almost anything.

But the patch def file displays that.
It may be the problem.

; Player information
[Info]
name ="Sagat"
displayname ="Sagat"
versiondate =6,12,2012
mugenversion =06,14,2003
author ="DivineWolf"
pal.defaults =4,5,6,1,2,3,10,11,12,7,8,9
    

Died parsing in Divine Sagat with Dampir patch.

 February 02, 2025, 10:58:00 pm View in topic context
 Posted by Momotaro  in Died parsing in Divine Sagat with Dampir patch. (Started by Momotaro February 02, 2025, 10:58:00 pm
 Board: M.U.G.E.N Development Help

I tried to use Dampir sff patched version of DW Sagat.
Seems like there is a problem in his files.
(Power charge state, ending input detect)

I had some error message.
So I tried to replace the part of code with one taken from DW Mai.

I still have similar error message.

How to fix it ?
This is on Mugen 1.1.

Code:
Library error message: Died parsing !AILevel && (command != "hold_b" || command != "hold_y")

Error detected.

Trigger not valid for mugenversion of character: AILevel
Error parsing trigger2, 1
Error parsing [State 730, End]
Error in [StateDef 730]
Error in Coding\System.cns:966
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/191919191919\divinesagat\divinesagat.def
Error loading p1

Clipboard tail:
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
  Allocating helpers...OK
Match RNG seed: 863882057
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/191919191919\divinesagat\divinesagat.def...
  Loading info...Info: Sagat loading in pre-1.0 compatible mode
OK
  Loading cmd command set DivineSagat.cmd...OK
  Loading cns Coding\System.cns...Freeing player RC Sagat...CMD...CNS...SFF...AIR...SND...Misc...OK
Character divinesagat.def failed to load

just if it can help.
The orig code grom Sagat in quote.
And updated code taken from Mai.

None of them works.
They have similar message.

The crash log message is from updated code from Mai.

Code:
;[State 730, End]
;type = ChangeState
;trigger1 = Power >= const(data.power) || Power >= PowerMax || RoundState != 2
;trigger2 = (command != "hold_b" || command != "hold_y")&& AIlevel =0|| (p2statetype!=L&&!enemy,hitfall||time%((random%120)+20)=0) && AIlevel >0
;value = 731

;FIX
[State 730, End]
type = ChangeState
trigger1 = Power >= const(data.power) || Power >= PowerMax || RoundState != 2
trigger2 = !AILevel && (command != "hold_b" || command != "hold_y")
trigger3 = AILevel && (InGuardDist || P2BodyDist x <= 120)
value = 731
ctrl = 1
;FIX

------------

EDIT
Fixed.
I have no idea what was the problem.
I think Dampir Kind of messed up the patching he did (at least for 1.1 compatibility)

So I just patched it by myself using the actual orig. version of DW Sagat.
No more crash.
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 29, 2025, 06:05:55 pm View in topic context
 Posted by Momotaro  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Great news about Jubei.
I'll try to make some more. When I can.

About Terry I'm getting hyped.
Because after the recent versions of Terry in commercial games, particularly in SF6, Terry will be even more complete in Mugen, Karma style!
It sometimes makes me wish Mai can have such an upgrade as well (I feel like they missed so many moves in her SF6 version ^^; )

Good work with the core.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 January 29, 2025, 06:01:51 pm View in topic context
 Posted by Momotaro  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

Great! One more masterpiece!
And good to know King is updated!

I usually have a preference for more "obscure" games characters, but this is still GREAT!!
    

Re: KarmaCharmeleon's WIP thread: Terry's Remake

 January 20, 2025, 09:31:27 am View in topic context
 Posted by Momotaro  in KarmaCharmeleon's WIP thread: Wild Wolf (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Very promising.
I have to admit I'm mostly hyped for characters sprited by Rabano and Felo! (Leona, Shen, Shiki...)
And also more generally, character who didn't had a conversion in this style yet.
No so into MK, Marvel or other licences, for pots/cvs conversions. But still curious about Sol.
    

Re: Multi Chars - "To Six" Edit Project

 January 12, 2025, 09:03:26 pm View in topic context
 Posted by Momotaro  in Multi Chars - "To Six" Edit Project (Started by dura7ll3ur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

To Six revival!
Felicitations, Dura !
    

Re: KOF Anthology All Characters Pack (Updated 25.01.12)

 January 12, 2025, 05:06:10 pm View in topic context
 Posted by Momotaro  in KOF Anthology All Characters Pack (Updated 25.01.17) (Started by dura7ll3ur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

Thanks for the last sharing buddy!
    

Re: Jubei (sprites by Rabano) released, many characters updated

 January 11, 2025, 06:48:03 pm View in topic context
 Posted by Momotaro  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

Being a grappler fan, I'm pumped to test this guy out!

.

 

I'm curious about the "version" of stage used in the preview... (?)
This is a great stage suggestion.
@KarmaCharmeleon



I think that's mine

Thanks a lot!
I'm still willing to DL and test all your stages.
So many masterpieces!


Back to subject.
@Toni
So I'm not the only one to give a feedback about his axis position.
As I said before, yes, these 2 pixels are a detail, but would give better result when fixed.
    

Re: Jubei (sprites by Rabano) released, many characters updated

 January 10, 2025, 05:25:08 pm View in topic context
 Posted by Momotaro  in Jubei (sprites by Rabano) and Ryu updated (05/02/2025) (Started by KarmaCharmeleon January 10, 2025, 01:32:48 pm
 Board: Your Releases, 1.0+

Yes!!! Yo uguys did it!
One of the best collab of the last years...

I remember long time ago seeing a favke shot of CVS with Jubei made by a japanese pixel artist.
I never ever imagined that would be a reality in 2025.


I'm curious about the "version" of stage used in the preview... (?)
This is a great stage suggestion.
@KarmaCharmeleon

EDIT.
It's a small detail, but seems like his offset makes him a bit high. (feet position)
1 or 2 pixels.
    

Re: KOF Anthology All Characters Pack (Updated 25.01.05)

 January 09, 2025, 05:30:13 pm View in topic context
 Posted by Momotaro  in KOF Anthology All Characters Pack (Updated 25.01.17) (Started by dura7ll3ur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

I can't wait for your custom Sagat with Ninja Ricky's custom animations !