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Momotaro

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Messages by Momotaro

    

Re: Random animations for practice.

 October 01, 2023, 12:35:57 AM View in topic context
 Posted by Momotaro  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

Very good job again!
I think this Akira will be very complete in term of animations!
    

Re: CvS Kim Kaphwan

 September 29, 2023, 07:02:04 PM View in topic context
 Posted by Momotaro  in CvS Kim Kaphwan (Started by PlatinumGarbage September 17, 2023, 03:51:14 AM
 Board: Projects

    

Re: CvS Kim Kaphwan

 September 29, 2023, 12:03:41 PM View in topic context
 Posted by Momotaro  in CvS Kim Kaphwan (Started by PlatinumGarbage September 17, 2023, 03:51:14 AM
 Board: Projects

    

Re: Random animations for practice.

 September 23, 2023, 08:29:45 AM View in topic context
 Posted by Momotaro  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

I'm glad and even proud of your progress!

Yes, you should save all of them in a place somewhere.
These material are really well done and can be a great reource for actual full character.

you progressed so much since our first chatting.
    

Re: Random animations for practice.

 September 19, 2023, 12:40:40 PM View in topic context
 Posted by Momotaro  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

Beautiful sprites!
Wow! there will be a complete Akira ! Finally!

Rival School needs love too! ^^
    

Re: CvS Kim Kaphwan

 September 17, 2023, 10:46:59 AM View in topic context
 Posted by Momotaro  in CvS Kim Kaphwan (Started by PlatinumGarbage September 17, 2023, 03:51:14 AM
 Board: Projects

Thanks but i have basically scavenged every single sprite possible from the internet. I already have Sanren Geki's sprites done. I just need to gather the braincells to try and figure out how i must position the sprites.

I freaking love your project.

I have one request.
please can you include as an option a way to restore CVS stance and walks?

Everything looks great!
I can't wait!

And please, whenever you can, show more of your progress! I want to see ^^
    

Re: Super Crazy Jam - The king of Fighters Multiverse

 September 13, 2023, 07:14:05 AM View in topic context
 Posted by Momotaro  in Super Crazy Jam - The king of Fighters Multiverse (Started by Wou Mugen December 31, 2020, 06:32:27 AM
 Board: Projects

Select screen looks great!

What about the upcoming characters.
I would really dig to see some iconic women to join some male heroes.

Blaze Fielding to join Axel particularly...

Or Jam Kuradoberi for GG, or Android 18 for Dragon Ball, Ada from RE...
Many possible and refreshing choices...


Good luck with your updates.
    

Re: [Tornillo Thread]: Shimo Hirasaka Released (5/9/2023)

 September 08, 2023, 12:06:10 AM View in topic context
 Posted by Momotaro  in [Tornillo Thread]: Shimo Hirasaka Released (5/9/2023) (Started by TornilloOxidado January 07, 2023, 12:52:31 AM
 Board: Your Releases, 1.0+

Update: They will not doing anything about my channel and it's gone, this is just unfair and shit. I have no words to express my anger right now, the account i used as my YT channel it was also for my personal entertainment and other things too.
Again they didn't told me wich video was specificaly "harmful".
I replied instantly their DM but they stopped contacting me after that.
Spoiler, click to toggle visibilty
wow!
I don't know what to say...

I'm curious to know what exact content and what kind of scène or detail make them freak out like that...
I discovered your work just lately.
    

Re: [Tornillo Thread]: Shimo Hirasaka Released (5/9/2023)

 September 07, 2023, 12:34:15 PM View in topic context
 Posted by Momotaro  in [Tornillo Thread]: Shimo Hirasaka Released (5/9/2023) (Started by TornilloOxidado January 07, 2023, 12:52:31 AM
 Board: Your Releases, 1.0+

Thanks for the updates !
    

Re: [Tornillo Thread]: Shimo Hirasaka Released (5/9/2023)

 September 05, 2023, 10:45:35 PM View in topic context
 Posted by Momotaro  in [Tornillo Thread]: Shimo Hirasaka Released (5/9/2023) (Started by TornilloOxidado January 07, 2023, 12:52:31 AM
 Board: Your Releases, 1.0+


Shimo Hirasaka Released.
Download her: https://drive.google.com/file/d/1MYLKXDBrjTVYzRkytCcCqB__V9UD_GS8/view?usp=sharing
I still have my YT channel down, so for this time the video is uploaded on Rumble.
All this thing still annoys me.
And i'll be away some weeks because i'm not feeling too good lately. Better if i don't explain it much, still i'll be around on Discord some days.

Here it is some updates:
Quote
Hina Hirasaka
-Fixed error where Shinenzan EX gained meter on hit.

Battler Ushiromiya
-AI scaling.
-AI behavior changed.
-Some FX changes (Credits to PackmanMUGEN).
-Hitsounds of his Blue Truth changed, since it isn't a laser beam, now it uses his original hitsounds.
-His new jC is his old jB and vice-versa.
-Nerfed Elegant Blue Raid hitboxes, but now it has a small helper box to prevent whiff in close range.
-Damage values adjusted.
-Blue Truth startup reduced.
-More characters voicelines/special intro Vs. Female:
-Kirino Kousaka
-Hiro
-Hiro Two
-Etna
-Hina Hirasaka
-Shimo Hiraska
-Towa Yuhazaki
-Cirno
-Saki Mitonoya
Spoiler, click to toggle visibilty

Congratz with Shimo release.

I'll PM you some elements of feedback.
    

Re: Random animations for practice.

 September 02, 2023, 02:15:30 PM View in topic context
 Posted by Momotaro  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

Very good work!
Great progress Rabano!

She really deserve to become an actual complete character.

I'm still curious to have a look of one of your outline sprite of hers if you don't mind.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 September 02, 2023, 09:08:55 AM View in topic context
 Posted by Momotaro  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

And I don't like when the game mechanics of a specific mode force you to change the appearance of your character with tons of ugly/unneccessary items for the sake of effects etc.

You can wear whatever you want for vanity and have it be separate from your effects. You can equip what you want to wear for stats and then overlay it with what you want to wear for the sake of your desired appearance. So I think that solves the problem.

Thanks for the reply!
Actually I still have not played SF6.
I think I have a "reject effect" because (to me) most girls are unappealling crap in it and guy's designs are getting a bit too strange to me.
I wonder how good a character (avatar) can be designed in the creation/world tour mode.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 September 01, 2023, 10:00:30 PM View in topic context
 Posted by Momotaro  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Carlos looks better than ever. Unfortunately he only has 2 main attacks, same as Retsu or Damn Trasher(aka NPC spammer).  Capcom dd a good job with these side characters. unfortunately, World Tour's system is more like "put these and these clothes and you will be tougher to beat" than else. If it's a FIGHTING game, it must be about your skills in FIGHTING. I had a hard time with the outlaws tournament. I was Lvl 50 and my rivals, 40. Could you believe than in less of 5 basic attacks they beat me out of Hell? :/. Then I had to put and put and put nonsenses on my character, turning him into a walking piñata :/

So true!

And I don't like when the game mechanics of a specific mode force you to change the appearance of your character with tons of ugly/unneccessary items for the sake of effects etc.

It kinds of reminds me how I hated when some Namco fighting games tried these stuffs.
Like why in the world Bryan Fury would put on some tourist shorts to get more resistence to electric attacks...
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 September 01, 2023, 12:10:56 AM View in topic context
 Posted by Momotaro  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

I just noticed that she reminds me to Sharon Needles, the drag queen xD.

Now WE NEED a drag queen in SF! Let's cal her Drag-narok and destroy all her rivals xDD

Would be more interesting to see such a character than one more Juri-esque crazy or uninspired female character.

Yes, I like your idea, for the sake of getting fresh ideas in SF games.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 August 31, 2023, 01:48:23 PM View in topic context
 Posted by Momotaro  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Now her LOOKS, that's disappointing. On that leaked drawing she indeed looked much better. At least I expected a better stature from her, being pretty tall and thin, yet body-wise she is short and rather default, in a realistic way. Not a big deal, though, compared to her head, the way it looks somehow reminds me of all racist stereotypes about chinese at the same time.

Basically that...

I really felt like she would be refreshing and nice after "all" the "weird" (crappy) female choices of SF6 (lazy to find exact words in english)
Now this is just one more weird one.

What a waste of her original 2D design.
And I still freaking hate her haircut in 3D and ugliest female face ever made. even Manon(Who?) looks kind of good compared to her.

I think I will start to accept this abomination of 3D character when they announce the next hideous female character in SF6... in the future.

This kind of stuff really makes me regret 2D even more.
But I like her clothes, I kinda like her moves.
She's just disapointing me so freaking much.
    

Re: SFA2 Dan Hibiki has been released!!

 August 30, 2023, 09:09:10 AM View in topic context
 Posted by Momotaro  in SFA2 Dan Hibiki has been released!! (Started by Basara-kun August 30, 2023, 04:28:45 AM
 Board: Your Releases, older Mugen

Thanks for the release! And congratulations.

I can't wait to give it a try!
It really reminds me the gold age of Mugen when many projects were either SFA/MVC based or KOF based.

Time to test!
    

Re: World Heroes Perfect Jet full game release

 August 16, 2023, 08:42:19 AM View in topic context
 Posted by Momotaro  in World Heroes Perfect Jet full game release (Started by josuffclaymore August 16, 2023, 04:43:40 AM
 Board: IKEMEN Releases

What a great treat !

Not tested yet, but everything looks so good here.
I like the fact Neo Geegus is available!!

Again, I don't see any major flaw, everything is pretty well done.

The only thing I would tweak is Neo Geegus's transformation taking random characters with very different graphics style like KOF.
It clashes a bit with the game flow in term of sprite and animation.
I know it was the work of the GREAT Hiram Yagami, but for a WH themed game I would have edited the character to use only WH character, or at least SNK/ADK classic fighters sprites (taking them from Fatal Fury, WH, AODK... perhaps from SF2 and Karnov's Revenge...)

Thanks for sharing this compiled gem!
    

Re: Lazy Hazakura by dager

 August 16, 2023, 12:07:37 AM View in topic context
 Posted by Momotaro  in Lazy Hazakura by dager (Started by AlexSin August 08, 2023, 06:14:32 PM
 Board: Found Releases 1.0+

Thanks for sharing.
I'm usually not into these Hi Res characters style, but this original one was actually a great surprise.
The gameplay is fun, the personality stuff very interesting, and I liked the overall design and sprite/animation quality.

Really a fresh character for Mugen to enjoy.
    

Re: Starting Anew. New spriting project in progress! Help appreciated~

 August 15, 2023, 01:00:27 PM View in topic context
 Posted by Momotaro  in Starting Anew. New spriting project in progress! Help appreciated~ (Started by Xenomic August 01, 2023, 04:12:19 AM
 Board: Graphics



Big thanks to Hexioum for the base for this! I would say this works a lot better than the original, yes? The hair is a nightmare to do on smaller sprites, but does it look good?? I feel the back of the head is too far away from the head?? And the "shawl" part isn't spread apart enough, and the diamond isn't at the right angle??

I haven't really been using any sprites as reference right now, though Celica's been sitting there in case I need her.

Very interesting project.
I know nothing about this custom character, but the body proportions are pretty good.
I like how it's made.





I would say maybe rather than using the specific sprite of Jam as the drawing you're drawing over, since the pose you want is the Menat one from what I understand, maybe look for some of her other animations to use as a base, similar to frankenspriting maybe you can combine parts of her different animations to get what you wanted, like this one for the upper torso has some useful frames, you could even flip her right-most hand here to even have it facing the same way.



Nice reference.
I'm actually very curious about the source of these Jam animations/rips.
Are there some resources for GG Xrd ?
At least for Jam?

    

Re: Adding 1 or more color slots to an existing character with already 256 slots

 August 12, 2023, 06:51:57 PM View in topic context

Yes, I think this maki have some effects changing depending on the palette of character.
I just want to avoid losing too much of the palettes set (act) compatibility.

The character have that in def file : mugenVersion= 1.0

I'm testing in mugen1.1 usually.