Posted by ARMOR CAGE
in [Mu1.1] 21st and 25th Tenkaichi Budokai Stage Pack (Started by Chronan April 04, 2017, 09:38:01 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
0,1, 0,0, 60, , AS255D0You will expire some animations, put some else on the old one, etc.
Interpolate Blend
0,1, 0,0, 60, , AS0D255
Interpolate Blend
0,1, 0,0, 60, , AS255D0
[State 0, VarSet]
type = VarSet
triggerall = Var(14) = 0 && helper(4),Vel Y > 0
triggerall = helper(4),RootDist Y - helper(4),Const(size.ground.front) - helper(4),Vel Y < RootDist Y + Const(size.height)
triggerall = helper(4),RootDist X*-1 + (helper(4),Const(size.height)/2) > RootDist X*-1
triggerall = helper(4),RootDist X*-1 - (helper(4),Const(size.height)/2) < RootDist X*-1 + Const(size.ground.front)
trigger1 = helper(4),RootDist X*-1 < RootDist X*-1 + (Const(size.ground.front)/2)
trigger1 = helper(4),RootDist Y > RootDist Y + Const(size.height) - ( (Const(size.height)/Const(size.ground.front))*(helper(4),RootDist X*-1 - RootDist X*-1) )
trigger2 = helper(4),RootDist X*-1 >= RootDist X*-1 + (Const(size.ground.front)/2)
trigger2 = helper(4),RootDist Y > RootDist Y + Const(size.height) - ( (Const(size.height)/Const(size.ground.front))*(RootDist X*-1 + Const(size.ground.front) - helper(4),RootDist X*-1) )
v = 14
value = 2
[State 300, blok kierunku w dol]
type = VarSet
trigger1 = 1;root,command = "holddown"
v = 3
value = helper(16),Var(2)+helper(17),Var(2)+helper(18),Var(2)+helper(19),Var(2)+helper(20),Var(2)+helper(21),Var(2)+helper(22),Var(2)+helper(23),Var(2)+helper(24),Var(2)+helper(25),Var(2)+helper(26),Var(2)+helper(27),Var(2)+helper(28),Var(2)+helper(29),Var(2)+helper(30),Var(2)+helper(31),Var(2)+helper(32),Var(2)+helper(33),Var(2)+helper(34),Var(2)+helper(35),Var(2)+helper(36),Var(2)+helper(37),Var(2)+helper(38),Var(2)+helper(39),Var(2)+helper(40),Var(2)+helper(41),Var(2)+helper(42),Var(2)+helper(43),Var(2)+helper(44),Var(2)+helper(45),Var(2)+helper(46),Var(2)+helper(47),Var(2)+helper(48),Var(2)+helper(49),Var(2)+helper(50),Var(2)
[State 401, 13 pocisk leci Y]
type = VarSet
triggerall = Var(22) != 0
trigger1 = (Var(22)-(floor(Var(22)/10)*10)) = 3 || (Var(22)-(floor(Var(22)/10)*10)) = 6 || (Var(22)-(floor(Var(22)/10)*10)) = 7
fv = 25
value = fVar(25) + ( root,const(velocity.run.fwd.x) * IfElse(((Var(22)-(floor(Var(22)/10)*10)) > 4),0.7,1) )
appear only oncedo not quite understand, I use a different language, maybe use Var() below Explods
[State -2, VarSet]
type = VarSet
trigger1 = Var(10) = 0 && numexplod(400) >= 0
v = 10
value = 1
trigger1 = Life <= LifeMax/4.7 && Var(10) = 0