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ARMOR CAGE

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Messages by ARMOR CAGE

    

Re: [Mu1.1] 21st and 25th Tenkaichi Budokai Stage Pack

 April 12, 2017, 10:55:14 pm View in topic context
 Posted by ARMOR CAGE  in [Mu1.1] 21st and 25th Tenkaichi Budokai Stage Pack (Started by Chronan April 04, 2017, 09:38:01 pm
 Board: Your Releases, 1.0+

for the comunity ;)
    

Re: [Mu1.1] 21st and 25th Tenkaichi Budokai Stage Pack

 April 11, 2017, 10:33:05 pm View in topic context
 Posted by ARMOR CAGE  in [Mu1.1] 21st and 25th Tenkaichi Budokai Stage Pack (Started by Chronan April 04, 2017, 09:38:01 pm
 Board: Your Releases, 1.0+

Maybe animation effects?
AS<liczba>D<liczba>

and Interpolate <typ> for Blend
Code:
0,1, 0,0, 60, , AS255D0
Interpolate Blend
0,1, 0,0, 60, , AS0D255
Interpolate Blend
0,1, 0,0, 60, , AS255D0
You will expire some animations, put some else on the old one, etc.
    

Re: [Mu1.1] 21st and 25th Tenkaichi Budokai Stage Pack

 April 09, 2017, 08:42:29 am View in topic context
 Posted by ARMOR CAGE  in [Mu1.1] 21st and 25th Tenkaichi Budokai Stage Pack (Started by Chronan April 04, 2017, 09:38:01 pm
 Board: Your Releases, 1.0+

maybe you combine it into one, with sunrise and sunset in one stage.
    

Re: Arithmetic optimization: what does it mean in MUGEN and does it matter?

 April 01, 2017, 12:53:53 am View in topic context
 Posted by ARMOR CAGE  in Arithmetic optimization: what does it mean in MUGEN and does it matter? (Started by Jesuszilla March 22, 2017, 05:31:15 am
 Board: Tips, Tricks, Tutorials

Play in mugen 1.0 GAMES.rar
It's been a few years and I do not remember now, but I have to have verified data in real time. In this case, it is hard to optimize something. I was creating a engine in the mugen engine.  Everything has purpose there. Of course this is not the full version.
    

Re: Arithmetic optimization: what does it mean in MUGEN and does it matter?

 March 30, 2017, 01:00:32 am View in topic context
 Posted by ARMOR CAGE  in Arithmetic optimization: what does it mean in MUGEN and does it matter? (Started by Jesuszilla March 22, 2017, 05:31:15 am
 Board: Tips, Tricks, Tutorials

But I will admit that I mix a bit in the code, sometimes, and sometimes you will notice some speed drops, but rather on a weak computer, I noticed this on a computer where I sometimes had problems with full HD add-ons. So Mugen, despite the complexity of the code, somehow does well. So You can play it a bit, Especially today.
https://www.youtube.com/watch?v=g17TR2uhdWI&list=PLFJWyafHBVM1zF6M88c2RxVkalWOPJElL&index=1
Code:
[State 0, VarSet]
type = VarSet
triggerall = Var(14) = 0 && helper(4),Vel Y > 0
triggerall = helper(4),RootDist Y - helper(4),Const(size.ground.front) - helper(4),Vel Y < RootDist Y + Const(size.height)
triggerall = helper(4),RootDist X*-1 + (helper(4),Const(size.height)/2) > RootDist X*-1
triggerall = helper(4),RootDist X*-1 - (helper(4),Const(size.height)/2) < RootDist X*-1 + Const(size.ground.front)
trigger1 = helper(4),RootDist X*-1 < RootDist X*-1 + (Const(size.ground.front)/2)
trigger1 = helper(4),RootDist Y > RootDist Y + Const(size.height) - ( (Const(size.height)/Const(size.ground.front))*(helper(4),RootDist X*-1 - RootDist X*-1) )
trigger2 = helper(4),RootDist X*-1 >= RootDist X*-1 + (Const(size.ground.front)/2)
trigger2 = helper(4),RootDist Y > RootDist Y + Const(size.height) - ( (Const(size.height)/Const(size.ground.front))*(RootDist X*-1 + Const(size.ground.front) - helper(4),RootDist X*-1) )
v = 14
value = 2


[State 300, blok kierunku w dol]
type = VarSet
trigger1 = 1;root,command = "holddown"
v = 3
value = helper(16),Var(2)+helper(17),Var(2)+helper(18),Var(2)+helper(19),Var(2)+helper(20),Var(2)+helper(21),Var(2)+helper(22),Var(2)+helper(23),Var(2)+helper(24),Var(2)+helper(25),Var(2)+helper(26),Var(2)+helper(27),Var(2)+helper(28),Var(2)+helper(29),Var(2)+helper(30),Var(2)+helper(31),Var(2)+helper(32),Var(2)+helper(33),Var(2)+helper(34),Var(2)+helper(35),Var(2)+helper(36),Var(2)+helper(37),Var(2)+helper(38),Var(2)+helper(39),Var(2)+helper(40),Var(2)+helper(41),Var(2)+helper(42),Var(2)+helper(43),Var(2)+helper(44),Var(2)+helper(45),Var(2)+helper(46),Var(2)+helper(47),Var(2)+helper(48),Var(2)+helper(49),Var(2)+helper(50),Var(2)


[State 401, 13 pocisk leci Y]
type = VarSet
triggerall = Var(22) != 0
trigger1 = (Var(22)-(floor(Var(22)/10)*10)) = 3 || (Var(22)-(floor(Var(22)/10)*10)) = 6 || (Var(22)-(floor(Var(22)/10)*10)) = 7
fv = 25
value = fVar(25) + ( root,const(velocity.run.fwd.x) * IfElse(((Var(22)-(floor(Var(22)/10)*10)) > 4),0.7,1) )


     Posted: March 30, 2017, 10:15:18 pm
Here is an example to check if anyone would like to look ;)

https://www.sendspace.com/file/co0w2b
    

Re: Framerate

 March 26, 2017, 10:34:45 pm View in topic context
 Posted by ARMOR CAGE  in Framerate (Started by クラーク March 25, 2017, 11:23:36 pm
 Board: M.U.G.E.N Configuration Help

And what hardware do you have?
    

Re: Arithmetic optimization: what does it mean in MUGEN and does it matter?

 March 26, 2017, 12:24:07 am View in topic context
 Posted by ARMOR CAGE  in Arithmetic optimization: what does it mean in MUGEN and does it matter? (Started by Jesuszilla March 22, 2017, 05:31:15 am
 Board: Tips, Tricks, Tutorials

I do not care ;) hehe, but seriously arithmetic optimization is one of the optimizations that can be made.
Does it matter? - only if you are doing something more complicated than what Mugen was created for.
    

Re: This is madness 1.1.

 March 21, 2017, 05:45:24 pm View in topic context
 Posted by ARMOR CAGE  in This is madness 1.1. (Started by Dj luke March 20, 2017, 12:00:26 pm
 Board: Your Releases, 1.0+

Chyba stać cię na więcej ;)
    

Re: Kairia Z2 (Fan Made/Z2 Inspired)

 March 11, 2017, 01:59:57 pm View in topic context
 Posted by ARMOR CAGE  in Kairia Z2 (Fan Made/Z2 Inspired) (Started by ZX2 March 11, 2017, 12:54:57 pm
 Board: Graphics

Good luck ;)
    

Re: SSJ3 Gokou by gabe555... let's call it 2.0

 June 21, 2016, 07:01:27 pm View in topic context
 Posted by ARMOR CAGE  in SSJ3 Gokou by gabe555... let's call it 2.0 (Started by gabe555 June 21, 2016, 07:01:33 am
 Board: Projects

I must have it;)
    

Re: Animation keeps looping! Please Help! T_T

 March 30, 2016, 06:09:20 pm View in topic context
 Posted by ARMOR CAGE  in Animation keeps looping! Please Help! T_T (Started by Rozarin14 March 23, 2016, 11:05:41 am
 Board: M.U.G.E.N Configuration Help

And how have you been? you tested other Vars?
If you still have a problem, send your Mugen truncated to only 1 stage and your character ;) I'll look at it .
    

Re: Animation keeps looping! Please Help! T_T

 March 24, 2016, 10:55:55 pm View in topic context
 Posted by ARMOR CAGE  in Animation keeps looping! Please Help! T_T (Started by Rozarin14 March 23, 2016, 11:05:41 am
 Board: M.U.G.E.N Configuration Help

;) I am using Var(10), but in this char Var(10) can already be used. Var(10) is just an example. You have Var from 0 to 59 and fVar from 0 to 39 ;) check char in FF and use States > Insert Variable usage log, maybe  show something.
Also check the animation 10001 and 10000, it can be looped too.
    

Re: Animation keeps looping! Please Help! T_T

 March 23, 2016, 08:50:18 pm View in topic context
 Posted by ARMOR CAGE  in Animation keeps looping! Please Help! T_T (Started by Rozarin14 March 23, 2016, 11:05:41 am
 Board: M.U.G.E.N Configuration Help

appear only once
do not quite understand, I use a different language, maybe  use Var() below Explods

Code:
[State -2, VarSet]
type = VarSet
trigger1 = Var(10) = 0 && numexplod(400) >= 0
v = 10
value = 1

and in explod

Code:
trigger1 = Life <= LifeMax/4.7 && Var(10) = 0

Var() is cleaned every round, unless you perform the appropriate trick.

    

Re: Ripped Blood Sprites from Street Fighter Alpha/Zero Series

 March 11, 2016, 08:44:19 pm View in topic context
 Posted by ARMOR CAGE  in Ripped Blood Sprites from Street Fighter Alpha/Zero Series (Started by Skankerman Studios March 11, 2016, 08:36:14 pm
 Board: Resource Releases

It seems to me that I have seen such sprites at several places long ago, but these sprites are similar, so who knows.
    

Re: Mugen Tribute 1.1 Screenpack

 February 14, 2016, 05:35:28 pm View in topic context
 Posted by ARMOR CAGE  in Mugen Tribute 1.1 Screenpack  (Started by Frank_9926 February 14, 2016, 04:52:05 pm
 Board: Your Releases, 1.0+

hmmm it looks great, very good job, I must check it out ;)
    

Re: Rescue disappearing files and web pages

 September 20, 2015, 11:04:34 pm View in topic context
 Posted by ARMOR CAGE  in Rescue disappearing files and web pages (Started by ARMOR CAGE August 30, 2015, 04:00:19 pm
 Board: M.U.G.E.N Discussion

hloader - OK great but this not work always.    
At one time I wanted to download old versions of Mugen, and I could not, maybe something has changed in this web.archive.org
hloader check dust place http://www.dustplace.com/
If you search you will find a couple of files that can be downloaded, but most do not. At least I can not.
by the way MugebBR is closed.
    

Re: Is Elecbyte again disappeared and abandoned Mugen?

 September 20, 2015, 10:42:13 pm View in topic context
 Posted by ARMOR CAGE  in Is Elecbyte again disappeared and abandoned Mugen? (Started by ARMOR CAGE September 06, 2015, 09:19:39 am
 Board: M.U.G.E.N Discussion

I.K.E.M.E.N still evolving, maybe it's our hope. About the rest, just I do not like the lack of information from Elecbyte.
They could write: Sorry, we have no time to Mugen anymore.
    

Re: Lifebars design. Cartoon'ish | Did someone make these before me? OoO?

 September 07, 2015, 09:21:18 pm View in topic context
 Posted by ARMOR CAGE  in Lifebars design. Cartoon'ish | Did someone make these before me? OoO? (Started by GDPenguin September 07, 2015, 09:05:03 pm
 Board: Projects

In my opinion, they take a little too much space on the screen.
    

Re: Is Elecbyte again disappeared and abandoned Mugen?

 September 06, 2015, 01:30:51 pm View in topic context
 Posted by ARMOR CAGE  in Is Elecbyte again disappeared and abandoned Mugen? (Started by ARMOR CAGE September 06, 2015, 09:19:39 am
 Board: M.U.G.E.N Discussion

;) for this answer I should say: fuck you ;)
I'm not saying that you, but maybe elecbyte.
    

Re: Rescue disappearing files and web pages

 September 06, 2015, 01:27:50 pm View in topic context
 Posted by ARMOR CAGE  in Rescue disappearing files and web pages (Started by ARMOR CAGE August 30, 2015, 04:00:19 pm
 Board: M.U.G.E.N Discussion

and for that I wrote topic.
I want to take care of files.