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Messages by artking00

    

Re: HELP! Cant find stages that are "big" enough (fighting outside the "borders")

 February 20, 2017, 07:15:20 am View in topic context
avatar  Posted by artking00  in HELP! Cant find stages that are "big" enough (fighting outside the "borders") (Started by RipX February 19, 2017, 11:43:47 pm
 Board: M.U.G.E.N Configuration Help

Have you tried adding localcoords or changing them?

Saojin Stage worked for me fron this link: http://mugenguild.com/forum/topics/yugas-1-1-zoom-stages-update10012016-168489.0.html not sure about the others yet since I haven't tried them. Currently busy.

You can also use this (http://mugenfreeforall.com/topic/28008-help-me-convert-stages-to-1280x720/) as a guide to deviate a way to make the stage fit, just change the numbers accordingly. You can use shift+f4 while in the stage to refresh the stage when changing the codes btw so you don't have to close and open mugen again while experimenting.

But yeah, some stage just weren't made for the widescreen resolution I guess.
    

Black bar on the sides of the stage

 February 19, 2017, 10:41:49 am View in topic context
avatar  Posted by artking00  in Black bar on the sides of the stage (Started by artking00 February 19, 2017, 10:41:49 am
 Board: M.U.G.E.N Configuration Help

Ok, so I'm using the Mugen Battle Climax Screenpack with the resolution of 1280,720 (default) with add004 basic installed. The problem is, every stage has black bars on the sides like the screenshot attached. How to fix this?

Thanks!

http://imgur.com/a/naaig

P.S.: I can't seem to get the img tags work. sorry

EDIT: Figured it out. Sorry
    

Re: MUGEN 1.1 & Fighter Factory Palette Problem

 June 12, 2016, 03:18:50 pm View in topic context
avatar  Posted by artking00  in MUGEN 1.1 & Fighter Factory Palette Problem (Started by artking00 June 12, 2016, 02:27:11 pm
 Board: M.U.G.E.N Configuration Help

You'll need to add this in your states (find State 5900):
Code:
[state 5900, 3]
type=RemapPal
trigger1=1
source=1,1
dest=1,palno
and this in your def:
Code:
[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 12

Sorry I'm noob but, is this the state I should be looking for?

Code:
; ________________________________________
;| Gouki by Phantom.of.the.Server and Mwryly |
; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;================================================================================================
;========================================< MODE STATES >===========================================
;================================================================================================

;==========< PALETTE MODE SELECTION >==========
[Statedef 5900]
type = S
[State 5900, Int VarReset]
type = VarRangeSet
trigger1 = !RoundsExisted
value = 0

[State 5900, Float VarReset]
type = VarRangeSet
trigger1 = !RoundsExisted
fvalue = 0

[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(1) = ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1

[State 5900, Configuration]
type = Helper
trigger1 = !Time
helperType = Normal
stateNo = 7800
ID = 7800
name = "Configuration Helper"
posType = P1

[State 5900, turnsintro]
type = changestate
trigger1 = !time && teammode = turns
trigger1 = !roundsexisted && roundno >= 2
value = 6900
[State 5900, End]
type = changestate
trigger1 = !time
value = ifelse(roundno = 1, 190, 0)




EDIT: If so, where shall I add the codes?

EDIT 2: Got it to work. Thank you very much!
    

MUGEN 1.1 & Fighter Factory Palette Problem

 June 12, 2016, 02:27:11 pm View in topic context
avatar  Posted by artking00  in MUGEN 1.1 & Fighter Factory Palette Problem (Started by artking00 June 12, 2016, 02:27:11 pm
 Board: M.U.G.E.N Configuration Help

I'm currently creating my roster in MUGEN Battle ClimaX Screenpack. I'm in the process of adding custom portraits in PNG format so that will require me to change the version of the character from MUGEN Beta to MUGEN 1.1 in FIghter Factory.

The problem is, after I change a character (namely P.O.T.S.' edited by mwrly Gouki) from MUGEN Beta to 1.1 and add a custom portrait, the palettes won't work in-game anymore. They are still present in Fighter Factory but when I select a character in-game, only one palette is chosen no matter what button I press when choosing the character. Can anyone help me with this?

Thanks!
    

Re: Quickfist WIPs: Iori Yagami-Pal Template in first post

 September 04, 2013, 07:17:49 am View in topic context
avatar  Posted by artking00  in QuickFist WIPs: Updating K' (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects

made some myself. :)

Custom:
Spoiler, click to toggle visibilty
Mystic Gohan(?):
Spoiler, click to toggle visibilty
    

Re: BAN COMIC SANS

 September 02, 2013, 01:01:59 pm View in topic context
avatar  Posted by artking00  in BAN COMIC SANS (Started by Iced September 02, 2013, 12:42:59 am
 Board: All That's Left

Hey, as a web designer Helvetica is my favorite font along with Arial, Myriad Pro and Georgia. I don't see the reason to ban comic sans if you as me because as it name suggests, it was meant for comics. I don't think comic sans looks bad too as long as they're used all caps which what you would usually see in comics. :)
    

Re: NoZ's Legacy Custom Portrait Thread

 September 02, 2013, 12:56:59 pm View in topic context
avatar  Posted by artking00  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

    

Re: NoZ's Legacy Custom Portrait Thread

 September 02, 2013, 11:52:43 am View in topic context
avatar  Posted by artking00  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

Not bad!! I'm replying from my workstation at my job, so I can't zoom in at all. But his color levels look great and the image looks nice and clean. Is this a 32bit image??

Nice share. :sugoi:

Yeah, it's 32bit, got the image from DeviantArt. I just did a really simple editing on it. Nothing special. Not really fond of abstract stuffs. :)

    

Re: NoZ's Legacy Custom Portrait Thread

 September 01, 2013, 01:55:39 pm View in topic context
avatar  Posted by artking00  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

ok, so I saw a picture of electro and thought about editing it and voila. what do you guys think? :)

    

Re: Mmm Clouds 1.1 only

 August 21, 2013, 01:12:10 pm View in topic context
avatar  Posted by artking00  in Mmm Clouds 1.1 only (Started by artking00 August 21, 2013, 12:39:45 pm
 Board: Your Releases, 1.0+

made a skydrive link. Please try again. :) Thanks!
    

Mmm Clouds 1.1 only

 August 21, 2013, 12:39:45 pm View in topic context
avatar  Posted by artking00  in Mmm Clouds 1.1 only (Started by artking00 August 21, 2013, 12:39:45 pm
 Board: Your Releases, 1.0+

    

Re: NoZ W.I.P (Legacy)MENU ART TEMPLATE UP,SUBMISSIONS ARE BEING ACCEPTED

 August 14, 2013, 08:29:16 am View in topic context
avatar  Posted by artking00  in NoZ W.I.P War2oNe (ART CONTEST FOR MAIN MENU) (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 13, 2013, 05:46:41 am View in topic context
avatar  Posted by artking00  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

What stage is this? :O
    

Re: NoZ W.I.P (Legacy)MENU ART TEMPLATE UP,SUBMISSIONS ARE BEING ACCEPTED

 August 13, 2013, 05:32:49 am View in topic context
avatar  Posted by artking00  in NoZ W.I.P War2oNe (ART CONTEST FOR MAIN MENU) (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

haha awesome. Thought so too because its color is richer. The left one it is. Thanks! :)
    

Re: NoZ W.I.P (Legacy)MENU ART TEMPLATE UP,SUBMISSIONS ARE BEING ACCEPTED

 August 13, 2013, 04:55:16 am View in topic context
avatar  Posted by artking00  in NoZ W.I.P War2oNe (ART CONTEST FOR MAIN MENU) (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

I made two Ironmen, not really sure which is better. :)
    

Re: NoZ W.I.P (Legacy)MENU ART TEMPLATE UP,SUBMISSIONS ARE BEING ACCEPTED

 August 12, 2013, 07:20:50 am View in topic context
avatar  Posted by artking00  in NoZ W.I.P War2oNe (ART CONTEST FOR MAIN MENU) (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

made one myself. :3
    

Re: Kusenbutake (Samurai Shodown IV) Updated for 1.1 zoom feature

 August 04, 2013, 03:37:30 am View in topic context
avatar  Posted by artking00  in Kusenbutake (Samurai Shodown IV) Updated for 1.1 zoom feature (Started by artking00 July 31, 2013, 07:51:07 am
 Board: Your Releases, 1.0+

Glad you guys like it. Updated for 1.1 with zoom out feature. :D
    

Re: Kusenbutake (Samurai Shodown IV)

 August 02, 2013, 06:49:50 am View in topic context
avatar  Posted by artking00  in Kusenbutake (Samurai Shodown IV) Updated for 1.1 zoom feature (Started by artking00 July 31, 2013, 07:51:07 am
 Board: Your Releases, 1.0+

This stage is pretty damn good! I don't see flaws with it so far. Maybe you can be the next big stage creator  :llama:

haha nah, I still have a lot of things to learn.

Might make another one that is more original and hi-res. Thanks guys! :)
    

Re: Dark Shogun

 August 01, 2013, 12:55:26 pm View in topic context
avatar  Posted by artking00  in Kusenbutake (Samurai Shodown IV) Updated for 1.1 zoom feature (Started by artking00 July 31, 2013, 07:51:07 am
 Board: Your Releases, 1.0+

artking00 said:
I'm not really sure where this stage came from so I just named it with whatever I thought of. Correct me if you know the name stage so I can change it. :) and also, I'm not really good with choosing BGMs so I hope someone can suggest me one.
this is right up my alley.

name of tha stage is Kusenbutake, from Samurai Shodown IV.
& here bruh, i kut tha BGM for it for ya: Vapour [loop kut]


you're welcome

Awesome! Thanks for the BGM! Name updated and added BGM thanks to Alpyne D. New link.
Mediafire: http://www.mediafire.com/?3xqqfm34w3757m4
    

P4A stage rips

 July 31, 2013, 10:31:07 am View in topic context
avatar  Posted by artking00  in P4A stage rips (Started by artking00 July 31, 2013, 10:31:07 am
 Board: Development Resources

Like the title says, any P4A stage rips? Thanks in advance! :)