As the title says, all chars I have finished updating over the course of May/June. Mainly misc tweaks and system updates. Fine tuning essentially, to my current WIP, Strider's standard. I also reduced the hitspark size similar to what Jmorphman has recently done with his chars, but not as much. I think he reduced his by 35%. I reduced them by 20%. If there has been any mechanic changing aspects to a char's move, a char has gained a new ability, etc, then it is sure to be mentioned in the ReadMe of the respective char. PLEASE take a few secs and refer to said ReadMes, to avoid asking questions that are answered. Not much else left to say really...Get them all at TMUpdates:=8/XX/2017=(Poison Exclusive)-Color separation-New pals added-s.MK(far) is now super/special cancellable-Only j.LP and j.LK are cancellable now-High Heel Pounce changed to a QCB motion-Handcuff Toss changed to a QCF motion-New Street Fighter x Tekken Japanese sound-Misc tweaks-Better Kiss -> Stance transition(thanks Trololo)-New Whip snd added(thanks Trololo)-Some snd changes-P2 can no longer recover from Criminal Heel
I'm gonna take advantage that I'm on break and we got free wifi lol.hell yea checking these out when I get home thanks!
Thank you very much for the updates DivineWolf.Should there be a hitspark behind Eliza in the Jaeiken special?Spoiler, click to toggle visibilty
Oh yeah, I meant the fx...DW said, June 28, 2017, 08:48:11 PMIts been there ever since I released her. Ok, sorry.
Lol just when I asked you when you're releasing the updates.Lookin' good though, DW. I'll pm you about something else for Strider.
I like the new size of the hitsparks you set for your characters. I didn't like how Jmorphman and Knuckles8864 set on their characters as they felt too small and shows less "oomph" on their super moves. Yours on the other hand are not too big and not too small, so it still keeps that flashiness when your characters does their super moves. If the size of the hitsparks have to be reduced, 20% is perfect. I hope you keep it that way.
That sagat thou god dayum he's a beast now.They feel awesome, great update to thisPlay style everybody loves. To those pots style creators, yall need to payAttention, DW has the class in session
Staubhold said, June 28, 2017, 10:51:19 PMOk, sorry. Don't worry about it.2RudeX said, June 29, 2017, 01:07:53 AMLol just when I asked you when you're releasing the updates.Lookin' good though, DW. I'll pm you about something else for Strider. Thanks.SolidZone 26 said, June 29, 2017, 02:10:02 PMI like the new size of the hitsparks you set for your characters. I didn't like how Jmorphman and Knuckles8864 set on their characters as they felt too small and shows less "oomph" on their super moves. Yours on the other hand are not too big and not too small, so it still keeps that flashiness when your characters does their super moves. If the size of the hitsparks have to be reduced, 20% is perfect. I hope you keep it that way.Thanks. Yes, that's the new standard set for the way I handle the hitsparks.Memo said, June 29, 2017, 07:17:18 PMThat sagat thou god dayum he's a beast now.They feel awesome, great update to thisPlay style everybody loves. To those pots style creators, yall need to payAttention, DW has the class in sessionThanks for the support.
PeXXeR said, June 30, 2017, 03:32:11 AMNow this is the real deal right here, thanks a lot man, I will post if I find anything funny.NPMemes never die said, June 30, 2017, 03:55:29 AMRock's readme doesn't mention EX Reppuken can hit otg.Just checked, yes it does.
After I got to try most of the cast, I have to say, you did an awesome job bro, Mai feels smoother, Psy plays great with the chains, you nailed it, good job, I like rock's alternate CMD as well, its a toss up on what to use for him right now. Again Great stuff Wolf, and thanks.
Wolf, I have noticed sometimes when Psy's fire blast is blocked after a char wakes up, it makes the hit sound effect, its rare as shit and maybe its some mugen voodoo or something on my end but hey.
sethzel said, July 01, 2017, 07:31:38 AMYou ad ai the update?No.PeXXeR said, July 16, 2017, 01:06:42 AMWolf, I have noticed sometimes when Psy's fire blast is blocked after a char wakes up, it makes the hit sound effect, its rare as shit and maybe its some mugen voodoo or something on my end but hey.Honestly, it's more like a AI "voodoo" thing. AI seems to do things that aren't particularly possible for a human player. Like blocking, even though they technically should have gotten hit. Or even though you can't block during Custom Combo, the AI overwrites this and still blocks. Don't worry about it, it's not really important.
UPDATES! HURRAH!Memo said, June 29, 2017, 07:17:18 PMThat sagat thou god dayum he's a beast now.holy shytsnacks! he was already beastly beforehand, so what tha deuce did D-Dubbya do to'im now?!?!! now i'm hype!