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Athena Asamiya (beta) *Released*  (Read 23195 times)

Started by Bruce_White, March 31, 2012, 03:32:13 am
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Athena Asamiya (beta) *Released*
#1  March 31, 2012, 03:32:13 am
Athena Asamiya (beta) *Released* 

Athena Asamiya XIII by  Author Bruce White


download
http://www.mediafire.com/?zed4pp1i8v3dnld
PASS: athenanosaintofans

compatibility with low res mugen and mugen 1.0
=================================================
Update of sounds, colors palettes and ending storyboard
weight:
. ram: 17Mb
Memory: 68 Mb

I do not understand much English, if I write notes by the translator is inconsistent google.  o(T-T)o
Last Edit: April 05, 2012, 02:08:57 am by Bruce_White
Re: Athena Asamiya (beta) *Released*
#2  March 31, 2012, 06:00:25 am
  • ****
  • The Absolute Worst
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  • Large portrait has incredible colorloss. It looks really bad.
  • Crouches while running.
  • No collisions for roll.
  • Collisions in general are a mess.
  • Voice repeats while taunting
  • Anims feel jerky. They all look like they've been timed completely wrong.
  • Roll is mapped to C but not X+A. Knockdown attack is mapped to Z but not Y+B
  • Psychobaaaaaaaaaaaaall (strong ver) is an infinite by itself
  • Missing 503X,40's midsection coordinate
  • KOF13 Athena's spritepack is included in the archive for some reason, bloating up the already large archive filesize.
  • No Guard Cancel attack
  • Attacks either have no hitsounds or have default KFM hitsounds
Re: Athena Asamiya (beta) *Released*
#3  March 31, 2012, 07:19:29 am
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  • Are you ready?
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i've tested athena and so far her fighting stances and her forward and backward movement seems to be messed up and there's no kofXIII powerbar and no running sound and no dodging sound, that's all I remember
Re: Athena Asamiya (beta) *Released*
#4  March 31, 2012, 05:42:13 pm
  • Large portrait has incredible colorloss. It looks really bad.
  • Crouches while running.
  • No collisions for roll.
  • Collisions in general are a mess.
  • Voice repeats while taunting
  • Anims feel jerky. They all look like they've been timed completely wrong.
  • Roll is mapped to C but not X+A. Knockdown attack is mapped to Z but not Y+B
  • Psychobaaaaaaaaaaaaall (strong ver) is an infinite by itself
  • Missing 503X,40's midsection coordinate
  • KOF13 Athena's spritepack is included in the archive for some reason, bloating up the already large archive filesize.
  • No Guard Cancel attack
  • Attacks either have no hitsounds or have default KFM hitsounds
This char is high Beta and created my first char, which means many errors

ok, first of all this will be a xiii athena with sprites but
that does not mean it's their system, most of all try to quit
as a very simple and generic kof.

movements in general are inspired by athena Athena '98 and XI

---------------
desperate moves


They are not ready for:

* One by no sprites, two pending permits for code JFCT555 SP-Athena
Without these you can not arm A Super Move and Neo desesperate MAx of three charges


--------------
about the failures of sounds I was possibly in Spanish by appending the character voices, sound boxes moved.
-------------
spritepack leave if they will edit the need to rearrange or re-inserting sprites to FF.
-------------

The char are Open, to correct faults

Note to Editors Mugen:

more sprite-put him super powers and neo max
neo-max code and helpers
-codes in general for cns
-more intros and victory poses
-special presentations and chin vs Kensou
-hipers generally
-Ai and more chain combos
-correction of any bugs
-what you want to append.

  :'( mi mal ingles es por que hablo español, disculpen mi mala gramática, use un traductor google.
I do not understand much English, if I write notes by the translator is inconsistent google.  o(T-T)o
Last Edit: March 31, 2012, 05:51:34 pm by Bruce_White
Re: Athena Asamiya (beta) *Released*
#5  April 01, 2012, 01:08:18 am
  • **
  • I'm master of lolis!!!
52.4MB?? It weighs a lot to be a BETA...  ;D

Well, I hope the update. Still, I appreciate the released of ATHENA XIII  :sugoi:


Commentary in ESPANISH:
Spoiler, click to toggle visibilty
-Sere un NOOB....pero almenos tengo mejor vida social que un maldito FRIKI como tu!!!
-"QUOTEAME" al fin no me molesta, solo me elevas mas el EGO!!!
-Disfruta de este día.... hasta que un TIPO CON CUENTA CLON te lo arruine.

My Sharing: http://www.4shared.com/folder/UuNtYzUC/_online.html
Re: Athena Asamiya (beta) *Released*
#6  April 01, 2012, 11:26:23 am
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:areyouserious:
Wait a sec: isn't this Dharkst_Dhost's Athena?

Satsui no Hadou ni Mezameta Igniz
Re: Athena Asamiya (beta) *Released*
#7  April 01, 2012, 08:56:43 pm


To be honest mine had too many errors. Cns and if I accept that I did use the cns easy to correct other mine.

If so consider that if the credit is DharkstDhost not take away credit for this.

It was my mistake not to ask permission from the author.
You can consider this as a patch or cloned version if you want to call it so.

DharkstDhost is the author of the char, which had just merged with one of the editing and to get out of the mistakes that had my pathetic attempt to beta.

I hope I have clarified the matter and then if they see the author, contact you this message from me.

postscript, tell who has downloaded this clone and attach it as their own. I have no impediment in the end it's their job.
I do not understand much English, if I write notes by the translator is inconsistent google.  o(T-T)o
Re: Athena Asamiya (beta) *Released*
#8  April 02, 2012, 07:45:33 am
  • ***
  • CEO of NESTS
    • Mexico
    • mugenmexico.mexico-foro.com/
Ah, don't worry, Dharkst_Dhost has said that you're free to edit Athena as you see fit as, while he's still working on it, he released the beta expressly for this purpose - that's why he added so many comments to the coding. ;)

Spoiler, click to toggle visibilty

Satsui no Hadou ni Mezameta Igniz
Re: Athena Asamiya (beta) *Released*
#9  April 03, 2012, 10:58:38 am
  • **
BIG THANKS^! for your creation
Re: Athena Asamiya (beta) *Released*
#10  April 05, 2012, 02:24:30 am
Ah, don't worry, Dharkst_Dhost has said that you're free to edit Athena as you see fit as, while he's still working on it, he released the beta expressly for this purpose - that's why he added so many comments to the coding. ;)

Spoiler, click to toggle visibilty

Okay, thanks for comment, also not omitted in the readme of the character, whatever you need out of this char is compatible with that of Dharkst_Dhos either paddle or ending sounds.
The idea is to help in any way possible. For fans to enjoy.
I do not understand much English, if I write notes by the translator is inconsistent google.  o(T-T)o