Athena Asamiya (beta) *Released* Athena Asamiya XIII by Author Bruce Whitedownloadhttp://www.mediafire.com/?zed4pp1i8v3dnldPASS: athenanosaintofanscompatibility with low res mugen and mugen 1.0=================================================Update of sounds, colors palettes and ending storyboardweight:. ram: 17MbMemory: 68 Mb
Large portrait has incredible colorloss. It looks really bad.Crouches while running.No collisions for roll.Collisions in general are a mess.Voice repeats while tauntingAnims feel jerky. They all look like they've been timed completely wrong.Roll is mapped to C but not X+A. Knockdown attack is mapped to Z but not Y+BPsychobaaaaaaaaaaaaall (strong ver) is an infinite by itselfMissing 503X,40's midsection coordinateKOF13 Athena's spritepack is included in the archive for some reason, bloating up the already large archive filesize.No Guard Cancel attackAttacks either have no hitsounds or have default KFM hitsounds
i've tested athena and so far her fighting stances and her forward and backward movement seems to be messed up and there's no kofXIII powerbar and no running sound and no dodging sound, that's all I remember
Koakuma said, March 31, 2012, 06:00:25 amLarge portrait has incredible colorloss. It looks really bad.Crouches while running.No collisions for roll.Collisions in general are a mess.Voice repeats while tauntingAnims feel jerky. They all look like they've been timed completely wrong.Roll is mapped to C but not X+A. Knockdown attack is mapped to Z but not Y+BPsychobaaaaaaaaaaaaall (strong ver) is an infinite by itselfMissing 503X,40's midsection coordinateKOF13 Athena's spritepack is included in the archive for some reason, bloating up the already large archive filesize.No Guard Cancel attackAttacks either have no hitsounds or have default KFM hitsoundsThis char is high Beta and created my first char, which means many errorsok, first of all this will be a xiii athena with sprites butthat does not mean it's their system, most of all try to quitas a very simple and generic kof.movements in general are inspired by athena Athena '98 and XI---------------desperate movesThey are not ready for:* One by no sprites, two pending permits for code JFCT555 SP-AthenaWithout these you can not arm A Super Move and Neo desesperate MAx of three charges--------------about the failures of sounds I was possibly in Spanish by appending the character voices, sound boxes moved.-------------spritepack leave if they will edit the need to rearrange or re-inserting sprites to FF.-------------The char are Open, to correct faultsNote to Editors Mugen:more sprite-put him super powers and neo maxneo-max code and helpers-codes in general for cns-more intros and victory poses-special presentations and chin vs Kensou-hipers generally-Ai and more chain combos-correction of any bugs-what you want to append. mi mal ingles es por que hablo español, disculpen mi mala gramática, use un traductor google.
52.4MB?? It weighs a lot to be a BETA... Well, I hope the update. Still, I appreciate the released of ATHENA XIII Commentary in ESPANISH:Spoiler, click to toggle visibiltyA todos nos cuesta expresarnos en INGLES...yo tambien uso un traductor para poder opinar.Gracias por compartir tu Athena...aunque aqui en MG las criticas son fuertes...así que sigue mejorando tu trabajo.
To be honest mine had too many errors. Cns and if I accept that I did use the cns easy to correct other mine.If so consider that if the credit is DharkstDhost not take away credit for this.It was my mistake not to ask permission from the author.You can consider this as a patch or cloned version if you want to call it so.DharkstDhost is the author of the char, which had just merged with one of the editing and to get out of the mistakes that had my pathetic attempt to beta.I hope I have clarified the matter and then if they see the author, contact you this message from me.postscript, tell who has downloaded this clone and attach it as their own. I have no impediment in the end it's their job.
Ah, don't worry, Dharkst_Dhost has said that you're free to edit Athena as you see fit as, while he's still working on it, he released the beta expressly for this purpose - that's why he added so many comments to the coding. Spoiler, click to toggle visibiltyDharkst_Dhost in MIL at 06:26:35 pm said:No me molesta tanto que la zopiloteen, aparte de que para eso la cree en primer lugar, y es que los cns tendran los hitdef mal calibrados y todo eso pero en general son buenas guias para los novatos (no me vaya a morder la lengua ) ya que muestran como hacer varios movimientos "comunes" en muchos chars y estan lo mas simples y comentados que pude, ademas de que estan ordenados lo mas claramente posible (un archivo para ataques normales, uno para los especiales y otro para los hipers [que no vio la luz fifipff])
Igniz said, April 02, 2012, 07:45:33 amAh, don't worry, Dharkst_Dhost has said that you're free to edit Athena as you see fit as, while he's still working on it, he released the beta expressly for this purpose - that's why he added so many comments to the coding. Spoiler, click to toggle visibiltyDharkst_Dhost in MIL at 06:26:35 pm said:No me molesta tanto que la zopiloteen, aparte de que para eso la cree en primer lugar, y es que los cns tendran los hitdef mal calibrados y todo eso pero en general son buenas guias para los novatos (no me vaya a morder la lengua ) ya que muestran como hacer varios movimientos "comunes" en muchos chars y estan lo mas simples y comentados que pude, ademas de que estan ordenados lo mas claramente posible (un archivo para ataques normales, uno para los especiales y otro para los hipers [que no vio la luz fifipff])Okay, thanks for comment, also not omitted in the readme of the character, whatever you need out of this char is compatible with that of Dharkst_Dhos either paddle or ending sounds.The idea is to help in any way possible. For fans to enjoy.