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Big/Giant Chicken updated for Mugen by aperson98 (Read 13419 times)

Started by aperson98, June 04, 2015, 12:52:25 am
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Big/Giant Chicken updated for Mugen by aperson98
#1  June 04, 2015, 12:52:25 am
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Download link (Updated 6/26/15) - http://www.mediafire.com/download/ijf1xbqb72o4c5c/big+chicken.7z

(Copied from Readme)


Ernie the Big/Giant Chicken edited by aperson98 original by Warner, judgespear, and team SMRT

Info-
Warner's original big chicken while it looked nice his gameplay left much to be
desired mainly that his coding felt incompelete and on top of that he felt too much like a KFM spriteswap with a projectile Hopefully I have made Ernie feel like a fresh new character to play now. I should also mention he does not work in Winmugen anymore. I suggest playing him in Mugen 1.0 and up (sorry to those still using it)

specials
----------------------------------------------------------------------------------------
Explosive Card: QCF + any punch  (harder the punch the faster the
 throw and deonation and will explodeinstantly if p2 runs or hits the
ground from a hard knockdown.)
Wind Gust: QCF + any kick
(harder the Kick the faster the gust can EX this move for -500 power)
Rolling Tackle : HCB + Punch
(based off his tackle he uses on Peter when starting a fight)
Fire extinguisher : HCB + Kick (Can EX this move for -500 power)
Fire Punch : F,D,DF,+ Punch
 (Can EX this move for -500 power the EX version also has super armor)
Alpha/Zero counter: any two punches while blocking it costs -1000 power

Supers
-------------------------------------------------------------------------------------------------------
Big Bird- D,DF,F,D,DF,F + Kick (uses 1 super bar)
One S%^&% day- D,DF,F,D,DF,F + Punch (uses 2 super bars)
Super Smash Brawl- D,DB,B,D,DB,B,+ punch (uses 3 super bars)


CREDIT
------
- Warner for the original character
- judgespear for some of the extra sprites and coding of his update
- Team SMRT for what I assume is some of the coding of the JS update as well
- NMario/CGN Mario for his Zero counter coding ( I Hope he don't mind I took and modified it a bit from his KFM)
- Staubhold for great ideas and concepts (mainly for suggesting the chicken clip)
- Seravy for his super armor code
- you, for downloading this char

-Bugs/Notes
When the card sticks to a charcater it may explode on p2 with no reaction if p2 is in a custom state that is not
the general grab/throw states (800,999) altough I coded the card to fall off on the aformentioned states I dont
think there is a fix to special grabs and throws.

Enjoy folks and be sure to leave me some feedback.
Last Edit: June 26, 2015, 06:02:45 pm by aperson98
Re: Big/Giant Chicken updated for Mugen by aperson98
#2  June 04, 2015, 12:57:45 am
  • ****
  • commissions open bang my line
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sweet, downloading now
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Big/Giant Chicken updated for Mugen by aperson98
#3  June 04, 2015, 04:59:07 pm
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  • I AM ZIM!
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Sweet news for your updates!
Re: Big/Giant Chicken updated for Mugen by aperson98
#4  June 05, 2015, 01:51:02 am
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Great work aperson98! Really enjoy your take on Ernie. Thanks for the credit.

Some feedback.

 - "Rolling Tackle" special... p2 position is moving when the throw is done in the corner
 - "Star Wars" win animation flies by way too quick
 - add some flapping wings sound effect to his jump, double jump & "Wind Gust" special
 - use more, diverse & random chicken sounds to his attacks and the throws
 - Why p2 death/ko scream on normal throws?
 - can´t get the "chicken PUNCH" sound
Last Edit: June 05, 2015, 03:25:17 am by Staubhold
Re: Big/Giant Chicken updated for Mugen by aperson98
#5  June 05, 2015, 02:44:12 pm
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  • Go and download my improved creations!
  • I AM ZIM!
    • UK
    • https://sites.google.com/site/wlanmanslab/home
Here's the feedback for the Chicken:

- Star Wars win animation needs his space and jet sound effects.
Re: Big/Giant Chicken updated for Mugen by aperson98
#6  June 05, 2015, 03:16:28 pm
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Some feedback
- Ex Fire extinguisher does same damage as normal version
- I don't know if it was intentional, but the special intro against himself doesn't work
Re: Big/Giant Chicken updated for Mugen by aperson98
#7  June 08, 2015, 03:00:49 am
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Great work aperson98! Really enjoy your take on Ernie. Thanks for the credit.

Some feedback.

 - "Rolling Tackle" special... p2 position is moving when the throw is done in the corner
 - "Star Wars" win animation flies by way too quick
 - add some flapping wings sound effect to his jump, double jump & "Wind Gust" special
 - use more, diverse & random chicken sounds to his attacks and the throws
 - Why p2 death/ko scream on normal throws?
 - can´t get the "chicken PUNCH" sound

I will fix those Assap  I hope that it wont take too long finding the sounds I need.

Some feedback
- Ex Fire extinguisher does same damage as normal version
- I don't know if it was intentional, but the special intro against himself doesn't work

I wasn't even aware he had intro vs himself are you sure your not
thinking of Peter? also the EX move isn't supposed to be about damage
Its faster and its safer on block then his normal version.
Re: Big/Giant Chicken updated for Mugen by aperson98
#8  June 09, 2015, 12:48:54 pm
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Very good and funny char! Ahahaha

Can I use he for a video?
Download Gogeta V3 HERE

Re: Big/Giant Chicken updated for Mugen by aperson98
#9  June 09, 2015, 04:26:21 pm
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I love that you are improving Warner's characters.

Keep up the good work!

Re: Big/Giant Chicken updated for Mugen by aperson98
#10  June 10, 2015, 06:12:22 pm
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Re: Big/Giant Chicken updated for Mugen by aperson98
#11  June 10, 2015, 06:26:51 pm
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Yeah sure! Thanks you!
Download Gogeta V3 HERE

Re: Big/Giant Chicken updated for Mugen by aperson98
#12  June 26, 2015, 06:01:50 pm
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I finally got around to updating Big Chicken and now he's updated to version 1.1 Updated the link in the first post.

-Update 6/26/15-
Update 1.1
Bugs fixed
-Infinite with Fire Extingisher fixed
-Rolling tackle no longer pushes p2 when against wall
- KO scream removed from end of throw states
-Star wars win pose plays out slower

Features added
-more sounds also made more randomized sounds for his attack grunts

Re: Big/Giant Chicken updated for Mugen by aperson98
#13  June 26, 2015, 08:09:53 pm
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    • Germany
Thank you aperson98. Really nice update!

Can´t wait for your next Warner character update. Keep it up.  :pleased:

EDIT:

Looks like only the "Star Wars" win animation shows up.
Last Edit: June 26, 2015, 09:17:10 pm by Staubhold
Re: Big/Giant Chicken updated for Mugen by aperson98
#14  July 11, 2015, 03:50:10 am
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Thank you aperson98. Really nice update!

Can´t wait for your next Warner character update. Keep it up.  :pleased:

EDIT:

Looks like only the "Star Wars" win animation shows up.

Sorry about that since its not a big problem I might make a small cns patch here soon rather then re upload the whole character.