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Classic MK 1 Raiden (Read 3351 times)

Started by Scratcher, July 07, 2011, 03:48:47 pm
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Classic MK 1 Raiden
#1  July 07, 2011, 03:48:47 pm
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Now, another Char is available to download: Raiden



He has 4 Special Moves and 7 Finishing Moves.

I had him uploaded before, but it got deleted because of my long break I had to take. Since my last upload the following has changed:
He has new blood sprites, stage jingles for my stages, stage fatality for Scorpion's Lair and some small tweaks.

Go to my Website http://mkscratcher.mugengermany.com/ and refresh the page if you don't see any update.
Last Edit: July 07, 2011, 04:04:44 pm by Scratcher
Re: Classic MK 1 Raiden
#2  July 07, 2011, 04:05:25 pm
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First in.... Awesome.

I likes. Keep up with the great releases. I'm really, REALLY looking forward to Scorpion and Sub-Zero. You're also giving MKP a run for its money....
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Classic MK 1 Raiden
#3  July 07, 2011, 07:05:45 pm
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VERY impressed with your work so far! :) Can't  wait to see more :D
Gameboy Scorpion - 4%



SUPER SECRET STAGE - 0% ;)
Re: Classic MK 1 Raiden
#4  July 07, 2011, 07:21:19 pm
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Thank you guys, I am happy that you like it  :D
Re: Classic MK 1 Raiden
#5  July 08, 2011, 03:07:22 am
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Yes! Finally MK chars minus bugs! You and Gabe are slowly filling up the slots I left empty in my roster awaiting MK chars lol
Re: Classic MK 1 Raiden
#6  July 08, 2011, 03:52:47 pm
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(Kahn's voice echoes)

"EXCELLENT!"
Re: Classic MK 1 Raiden
#7  July 08, 2011, 04:49:56 pm
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Scratcher...I like your work on the MK characters so far and just felt like I should suggest something.

Is it possible that you could add and trigger a Mode for the Agressor, combos and other moves featured in MK Trilogy from the console versions? I just thought it would add a little oomph to your chars.

Keep up the excellent work.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Re: Classic MK 1 Raiden
#8  July 08, 2011, 09:17:14 pm
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just played with him again. His AI seems a little nonexistent and my only other suggestion would be to give him an intro or something where his teleports via lightening onto the screen.
Re: Classic MK 1 Raiden
#9  July 09, 2011, 12:18:59 pm
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Scratcher...I like your work on the MK characters so far and just felt like I should suggest something.

Is it possible that you could add and trigger a Mode for the Agressor, combos and other moves featured in MK Trilogy from the console versions? I just thought it would add a little oomph to your chars.

Keep up the excellent work.

I'd rather have them true to MK1 moveset.
Re: Classic MK 1 Raiden
#10  July 09, 2011, 07:09:30 pm
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    • mkscratcher.mugengermany.com/
Thanks for all your feedback.

just played with him again. His AI seems a little nonexistent and my only other suggestion would be to give him an intro or something where his teleports via lightening onto the screen.

AI is something that I will start working on when I have all chars done, so I can upload AI Updates that have only 1 file. I want to make an AI that scales with the difficulty setting and that will take a while to get right.
Intros are nice, but if you see them to often, they start to get on your nerves. I am thinking about doing Intros that will only trigger on certain events (maybe on a special stage or when fighting a certain opponent).


Scratcher...I like your work on the MK characters so far and just felt like I should suggest something.

Is it possible that you could add and trigger a Mode for the Agressor, combos and other moves featured in MK Trilogy from the console versions? I just thought it would add a little oomph to your chars.

Keep up the excellent work.

I'd rather have them true to MK1 moveset.

To be honest, I don't have plans to give him combos or an Agressor, cause of the simple reason that I never liked those mechanics. The only thing I am thinking about, is giving him a little more damage output. But I have to do this very carefully, cause I don't want my chars to be overpowered.