Karasai said, June 01, 2012, 12:58:21 amUploading a video of the infinite soon, youtube is being a buttHere it is, I like doing the infinite, especially for combos like at the endhttp://www.youtube.com/watch?v=FOunp13WSz4&feature=youtu.beLight, Medium, Heavy, Launcher, Air heavy, Air heavy, double jump, Air heavy, air heavy, jump, Air heavy, Air heavy, repeatreminds me of MVC2 lolNice, Thanks for uploading this video, i wasn't aware of this infinite, it's an fix any how.xX-Nero-Xx said, June 01, 2012, 02:11:08 amNice update hes getting much better but what i said in the first page.During Deadpool back grab the placement of your opponent needs to be change. Edit: If you cant just change the placement of the opponent cause im not really sure since i have never made a character then maybe it would look right if he teleports behind your opponent after he stabs your foot then shoot him in the back of the head into that direction. Also during his happy trigger super if he gets hit when he does it his super background does not disappear.Also he still can do a 13 hit combo while your opponent is in mid air just by punching him i think that should be lower some more.Here is the video about the grab and the super.[Youtube]http://youtu.be/2xMyR3L3cac[/youtube] I've been trying to the fix the grab, and having him teleport behind the opponent is a good idea, im gonna try that.Air Punch combo with be lowered like i said earlier.And the Hyper BG is an easy fix as well.Thanks for the feedback.Next update will have a combo announcer as well, still deciding whether to use MvC2 announcer or MvC3 announcer, IDK.
MvC3 announcer is better IMO and MvC2's is overusedAlsoMC2 said, May 31, 2012, 11:39:04 pmAwww I liked the old button layout, it fit exactly with what I have on my copy of Marvel 3. Do you by any chance have the original layout as well?I miss the old layout aswell
A Secret Bro™ said, June 01, 2012, 10:24:17 pmMvC3 announcer is better IMO and MvC2's is overusedAlsoMC2 said, May 31, 2012, 11:39:04 pmAwww I liked the old button layout, it fit exactly with what I have on my copy of Marvel 3. Do you by any chance have the original layout as well?I miss the old layout aswell MvC3 announcer it is then.Yeah, i like the original layout my self, i only changed it because it seemed more easy when played with on a JoyStick.I will switch it back.Thanks
A little better....but there are still a couple of things that need to be addressed.-Quick Work should not have a pose at the end, since Deadpool in Marvel 3 is able to, with proper timing, dash at the target and combo while they are in the air.-Katanarama L and M should not launch the opponent into the air when done on a standing opponent, instead the should just knock down so that they can't be combod after unless M Katanarama is cancelled to Chimichangas.-Deadpool should be able to chain from a stand to crouch attack or vice versa. For instance, your Deadpool cannot combo off crouching L to standing M and H.-Standing S still has way too much velocity. Deapdool shouldn't move forward all that much during the move.-The gun burst on aerial Trigger Happy is misaligned as Deapdool falls. It should be bound to the gun to look right.-Aerial L Ninja Gift still OTGs when it shouldn't.-Deadpool's crouching L in Marvel 3 is his low toe kick thing, what you have here as crouching M.-He should be able to cancel any of his Trigger Happy specials into any of his Ninja Gifts. Right now he can only cancel to the one with the corresponding button. -I also forgot to mention that L Trigger Happy should have him crouching, to catch short opponents.Do you own a copy of Ultimate MVC3 yourself? If you do, I can give you much greater detail of feedback. It's hard to explain all the other things I see wrong with him. Much better than the original though, nice update.
MC2 said, June 02, 2012, 05:09:05 amA little better....but there are still a couple of things that need to be addressed.-Quick Work should not have a pose at the end, since Deadpool in Marvel 3 is able to, with proper timing, dash at the target and combo while they are in the air.-Katanarama L and M should not launch the opponent into the air when done on a standing opponent, instead the should just knock down so that they can't be combod after unless M Katanarama is cancelled to Chimichangas.-Deadpool should be able to chain from a stand to crouch attack or vice versa. For instance, your Deadpool cannot combo off crouching L to standing M and H.-Standing S still has way too much velocity. Deapdool shouldn't move forward all that much during the move.-The gun burst on aerial Trigger Happy is misaligned as Deapdool falls. It should be bound to the gun to look right.-Aerial L Ninja Gift still OTGs when it shouldn't.-Deadpool's crouching L in Marvel 3 is his low toe kick thing, what you have here as crouching M.-He should be able to cancel any of his Trigger Happy specials into any of his Ninja Gifts. Right now he can only cancel to the one with the corresponding button. -I also forgot to mention that L Trigger Happy should have him crouching, to catch short opponents.Do you own a copy of Ultimate MVC3 yourself? If you do, I can give you much greater detail of feedback. It's hard to explain all the other things I see wrong with him. Much better than the original though, nice update.Quick Work has been fixed.Katana Rama L and M knock the opponent down instead of launching them, although i might give Katana Rama M a small Y-Boost.The crouch attacks chaining to standing attacks and vise versa is an easy fix.Ill decrease the velocity on standing and crouching S.The gun burst FX can be fixed with added bindtime or bindtoroot, easyAerial L Ninja Gift, no longer OTG's.Crouch L is being changed to the toe kick.I can make it so that every Trigger Gun can cancel into any Ninja Gifts.I have UMvC3, but not at the moment, i lent it to my nephew, hopefully ill get back by the end of this week.------------------------------DeadPool Update 2 has been released, check first post :Update InfoSpoiler, click to toggle visibiltyUpdate 2 6/2/121.Air Punch attack gives less damage2.Slash FX have been added to Cutting Time3.EnvShake is now exclusive to Heavy Attacks and Supers4.The Hyper Background No longer lingers when Supers miss or if DeadPool is hit early.5.Combo Counter and Announcer have been added :MvC3 Announcer for ground combo's and MvC2 Announcer for Air Combos (Aerial Rave) 5 Aerial Combo or more.6.Throw has been fixed, somewhat fixed anyway. When holding back, the opponent doesnt stay behind you, the opponent instead moves slightly inward towards the middle.7.QuickWork recovery is slightly faster, allowing DeadPool to combo after if timed right.8.Katana-Rama M and H knock opponent down rather than launching them when standing, however Katana Rama L still launches opponent for combing reasons.9.All Crouching attacks can combo intro Standing attacks and vise versa.10.Aerial Gun Trigger FX now follow gun.11.Any Trigger Gun specials can now go into any Ninja Gift.Note - Button Layout has been switched back.
feedback on updateAll supers seem to do laughable damage just not enough at all i could do more with small combo than i can with them even the level 3 does way to little damage they need a major buff.gutting time misses in corner on last hit. again easy way to fix that is put p2 into a custom state and make him slash them as they are stuck in place. I Still dont like the slash waves you used might just be me though. (thats more of an opinion)if you must have env shake on his heavy hits at least reduce it i should not see the bottom of the stage so i end up seeing black backround instead of the stage looks bad imo.the symbol that appears and flashes for his gun super if hit just stays floating there, example i was about to do the gun super i started firing opponent jumped in the air kicked me in the face cancelled move but the symbol just floated there like nothing happened normally.spamming the taunt button the sounds just play over each other sounds really odd if you do it lol.still an enjoyable char but those are the things i noticed.
Also you should fix the happy trigger super for short people example: mvc son son deadpool misses his hit when he switches and uses one hand.
There is ALOT of infinites with Deadpool. H Katana-Rama Chimichangas is its own infinite. L M H Launcher M M H Launcher, H Katana-Rama Chimichangas -Repeats-..Awesome character, though!
I think you should remove the machine gun part of Super Trigger Happy, it doesnt work well in combos and also it doesnt hit small opponents
if at all possible just do what he does in game holds 2 guns out to fire. that still doesn't solve the problem of chars who are smaller though.
The dual guns hit characters like Mega Man while the machine gun doesnt hit that muchA video on some things I've noticedhttp://www.youtube.com/watch?v=ZyV_GXale40
feedback:-"Aerial rave" message will appear on any combo containing 4 hits or more along with the heavy version of the Katana-Rama move even if you didnt launch the opponent in the air-I know the heavy version of Katana-Rama is supposed to OTG, but there should be a limit to the amount of times he can OTG in one combo because if you just spam the Heavy version of Katana-Rama in the corner it becomes an infinite-is it just me or is the damage dampener too strict?-he is missing his forward+Medium overhead attack-The heavy version of gun trigger should aim in an upward angle and the light version should shoot low like in MvC3-in MvC3 Deadpool's teleport would cause him to selfdestruct and deal a small amount of damage to him if you used the teleport 3 times in a row on the third time.-if this is supposed to be an "MvC3" deadpool where is his X-Factor?nitpick:Y U NO MAKE HIM MOONWALK WHEN WALKING BACKWARDS D:<overall not a bad deadpool, Very nice job
the coolest barf said, June 14, 2012, 11:40:33 pmfeedback:-"Aerial rave" message will appear on any combo containing 4 hits or more along with the heavy version of the Katana-Rama move even if you didnt launch the opponent in the air-I know the heavy version of Katana-Rama is supposed to OTG, but there should be a limit to the amount of times he can OTG in one combo because if you just spam the Heavy version of Katana-Rama in the corner it becomes an infinite-is it just me or is the damage dampener too strict?-he is missing his forward+Medium overhead attack-The heavy version of gun trigger should aim in an upward angle and the light version should shoot low like in MvC3-in MvC3 Deadpool's teleport would cause him to selfdestruct and deal a small amount of damage to him if you used the teleport 3 times in a row on the third time.-if this is supposed to be an "MvC3" deadpool where is his X-Factor?nitpick:Y U NO MAKE HIM MOONWALK WHEN WALKING BACKWARDS D:<overall not a bad deadpool, Very nice job Aerial Rave sound shouldn't appear unless you do an air combo, including Air to Ground, to OTG, but ill look into it, i might have missed something.The Katana Rama Heavy OTG is being fixed, im gonna make it so that the enemy can recover after being OTG'd into Chimichanga The Damage dampener is being tweaked a bit, and Damage on the Supers have been raised.About his Forward-OverHead Medium Kick, im trying to edit some sprites to make that move, so hopefully on the next update he will have it.This also goes for his Diagonal Up Trigger, and MoonWalk ( Well maybe, been having a hard time trying to make his moonwalk )Im working on making the teleport move so that after he does it three times, his belt explodes and makes him fall down. Again, Hopefully this will be in the next update.X-Factor wasn't included due to the amount of damage he already gives,( which is also being tweaked ) Also, most of the Feed Back given earlier is also being worked on, especially that : Air to Ground, into OTG Repeat infinite, UMvC3 stated about.Thanks for the FeedBack.Rival Silver said, June 15, 2012, 02:53:39 amI can't download D-Pooly... please re-upload the download link...The Link works fine for me, here's the Direct Link, let me know if it still doesn't work.http://www.sendspace.com/file/kow5r1Note - Sorry for the delay on DeadPool Update 3, i've been a bit busy working on my Stage Entry for the Stage Competition.Thanks for the Feedback.
I really like this Deadpool, despite the lack of AI. Nice job and every update only makes it better.A couple bugs I found.If you hit Deadpool when performing the aerial gun super, the super background will stay until the end of the round, or until a new super is performedSpoiler, click to toggle visibiltyIf the opponent somehow attacks the pinapple surprise, it becomes a Deadpool clone(happened with more than one character).Spoiler, click to toggle visibiltyAlso, the exclamation sign in the intros look a little out-of-place in IMO. Maybe you should consider removing it.Looking forward to and update, good job so far!!!
yaminop said, June 15, 2012, 10:44:12 amI really like this Deadpool, despite the lack of AI. Nice job and every update only makes it better.A couple bugs I found.If you hit Deadpool when performing the aerial gun super, the super background will stay until the end of the round, or until a new super is performedSpoiler, click to toggle visibiltyIf the opponent somehow attacks the pinapple surprise, it becomes a Deadpool clone(happened with more than one character).Spoiler, click to toggle visibiltyAlso, the exclamation sign in the intros look a little out-of-place in IMO. Maybe you should consider removing it.Looking forward to and update, good job so far!!!Lol becomes a clone b/c it really is a pineapple surprise
One thing that bothers me with characters I see when doing supers.....FG layers still visible from stages.please use the nobg and nofg flags, it's annoying."Sorry its a pet peeve of mines"