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DeadPool Update 2, 6/2/12 (Read 27567 times)

Started by Flamekyo, May 30, 2012, 07:56:33 pm
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Re: DeadPool Update 5/31/12
#41  June 01, 2012, 06:55:59 pm
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Uploading a video of the infinite soon, youtube is being a butt

Here it is, I like doing the infinite, especially for combos like at the end
http://www.youtube.com/watch?v=FOunp13WSz4&feature=youtu.be

Light, Medium, Heavy, Launcher, Air heavy, Air heavy, double jump, Air heavy, air heavy, jump, Air heavy, Air heavy, repeat

reminds me of MVC2 lol

Nice, Thanks for uploading this video, i wasn't aware of this infinite, it's an fix any how.


Nice update hes getting much better but what i said in the first page.

During Deadpool back grab the placement of your opponent needs to be change.
Edit: If you cant just change the placement of the opponent cause im not really sure since i have never made a character then maybe it would look right if he teleports behind your opponent after he stabs your foot then shoot him in the back of the head into that direction.
Also during his happy trigger super if he gets hit when he does it his super background does not disappear.
Also he still can do a 13 hit combo while your opponent is in mid air just by punching him i think that should be lower some more.

Here is the video about the grab and the super.

[Youtube]http://youtu.be/2xMyR3L3cac[/youtube]

I've been trying to the fix the grab, and having him teleport behind the opponent is a good idea, im gonna try that.

Air Punch combo with be lowered like i said earlier.

And the Hyper BG is an easy fix as well.

Thanks for the feedback.

Next update will have a combo announcer as well, still deciding whether to use MvC2 announcer or MvC3 announcer, IDK.
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Re: DeadPool Update 5/31/12
#42  June 01, 2012, 10:24:17 pm
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MvC3 announcer is better IMO and MvC2's is overused

Also
Awww I liked the old button layout, it fit exactly with what I have on my copy of Marvel 3.  Do you by any chance have the original layout as well?
I miss the old layout aswell :(
Re: DeadPool Update 5/31/12
#43  June 01, 2012, 11:38:07 pm
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MvC3 announcer is better IMO and MvC2's is overused

Also
Awww I liked the old button layout, it fit exactly with what I have on my copy of Marvel 3.  Do you by any chance have the original layout as well?
I miss the old layout aswell :(

MvC3 announcer it is then.

Yeah, i like the original layout my self, i only changed it because it seemed more easy when played with on a JoyStick.

I will switch it back.

Thanks
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Re: DeadPool Update 5/31/12
#44  June 02, 2012, 05:09:05 am
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A little better....but there are still a couple of things that need to be addressed.

-Quick Work should not have a pose at the end, since Deadpool in Marvel 3 is able to, with proper timing, dash at the target and combo while they are in the air.
-Katanarama L and M should not launch the opponent into the air when done on a standing opponent, instead the should just knock down so that they can't be combod after unless M Katanarama is cancelled to Chimichangas.
-Deadpool should be able to chain from a stand to crouch attack or vice versa.  For instance, your Deadpool cannot combo off crouching L to standing M and H.
-Standing S still has way too much velocity.  Deapdool shouldn't move forward all that much during the move.
-The gun burst on aerial Trigger Happy is misaligned as Deapdool falls.  It should be bound to the gun to look right.
-Aerial L Ninja Gift still OTGs when it shouldn't.
-Deadpool's crouching L in Marvel 3 is his low toe kick thing, what you have here as crouching M.
-He should be able to cancel any of his Trigger Happy specials into any of his Ninja Gifts.  Right now he can only cancel to the one with the corresponding button. 
-I also forgot to mention that L Trigger Happy should have him crouching, to catch short opponents.

Do you own a copy of Ultimate MVC3 yourself?  If you do, I can give you much greater detail of feedback.  It's hard to explain all the other things I see wrong with him.  Much better than the original though, nice update.
Re: DeadPool Update 5/31/12
#45  June 03, 2012, 07:16:43 pm
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A little better....but there are still a couple of things that need to be addressed.

-Quick Work should not have a pose at the end, since Deadpool in Marvel 3 is able to, with proper timing, dash at the target and combo while they are in the air.
-Katanarama L and M should not launch the opponent into the air when done on a standing opponent, instead the should just knock down so that they can't be combod after unless M Katanarama is cancelled to Chimichangas.
-Deadpool should be able to chain from a stand to crouch attack or vice versa.  For instance, your Deadpool cannot combo off crouching L to standing M and H.
-Standing S still has way too much velocity.  Deapdool shouldn't move forward all that much during the move.
-The gun burst on aerial Trigger Happy is misaligned as Deapdool falls.  It should be bound to the gun to look right.
-Aerial L Ninja Gift still OTGs when it shouldn't.
-Deadpool's crouching L in Marvel 3 is his low toe kick thing, what you have here as crouching M.
-He should be able to cancel any of his Trigger Happy specials into any of his Ninja Gifts.  Right now he can only cancel to the one with the corresponding button. 
-I also forgot to mention that L Trigger Happy should have him crouching, to catch short opponents.

Do you own a copy of Ultimate MVC3 yourself?  If you do, I can give you much greater detail of feedback.  It's hard to explain all the other things I see wrong with him.  Much better than the original though, nice update.


Quick Work has been fixed.

Katana Rama L and M knock the opponent down instead of launching them, although i might give Katana Rama M a small Y-Boost.

The crouch attacks chaining to standing attacks and vise versa is an easy fix.

Ill decrease the velocity on standing and crouching S.

The gun burst FX can be fixed with added bindtime or bindtoroot, easy

Aerial L Ninja Gift, no longer OTG's.

Crouch L is being changed to the toe kick.

I can make it so that every Trigger Gun can cancel into any Ninja Gifts.


I have UMvC3, but not at the moment, i lent it to my nephew, hopefully ill get back by the end of this week.

------------------------------



DeadPool Update 2 has been released, check first post :

Update Info
Spoiler, click to toggle visibilty

Note - Button Layout has been switched back.
... Pulse Lifebars Re-Make :twisted:  60%
Re: DeadPool Update 2, 6/2/12
#46  June 03, 2012, 08:30:49 pm
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Is it just me, or do the hypers by themselves seem to be very weak?
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Re: DeadPool Update 2, 6/2/12
#47  June 03, 2012, 09:04:02 pm
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They do, especially Cutting Time
Re: DeadPool Update 2, 6/2/12
#48  June 05, 2012, 09:52:02 am
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feedback on update
All  supers seem to do laughable damage just not enough at all i could do more with small combo than i can with them

even the level 3 does way to little damage they need a major buff.

gutting time misses in corner on last hit. again easy way to fix that is put p2 into a custom state and make him slash them as they are stuck in place. I Still dont like the slash waves you used might just be me though. (thats more of an opinion)

if you must have env shake on his heavy hits at least reduce it i should not see the bottom of the stage so i end up seeing black backround instead of the stage looks bad imo.

the symbol that appears and flashes for his gun super if hit just stays floating there, example i was about to do the gun super i started firing opponent jumped in the air kicked me in the face cancelled move but the symbol just floated there like nothing happened normally.

spamming the taunt button the sounds just play over each other sounds really odd if you do it lol.

still an enjoyable char but those are the things i noticed.





You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: DeadPool Update 2, 6/2/12
#49  June 05, 2012, 04:14:25 pm
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Also you should fix the happy trigger super for short people example: mvc son son deadpool misses his hit when he switches and uses one hand.
Re: DeadPool Update 2, 6/2/12
#50  June 05, 2012, 11:01:26 pm
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lol its going to miss chibis entirely. never even thought of that.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: DeadPool Update 2, 6/2/12
#51  June 05, 2012, 11:12:49 pm
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There is ALOT of infinites with Deadpool. H Katana-Rama Chimichangas is its own infinite. L M H Launcher M M H Launcher, H Katana-Rama Chimichangas -Repeats-..
Awesome character, though! :yippi:

Introducing LIGHTNING LOOPS! If you are looking for salt, there is alot of it! :D
Re: DeadPool Update 2, 6/2/12
#52  June 05, 2012, 11:39:16 pm
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I think you should remove the machine gun part of Super Trigger Happy, it doesnt work well in combos and also it doesnt hit small opponents
Re: DeadPool Update 2, 6/2/12
#53  June 06, 2012, 12:11:59 am
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if at all possible just do what he does in game holds 2 guns out to fire.

that still doesn't solve the problem of chars who are smaller though.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: DeadPool Update 2, 6/2/12
#54  June 06, 2012, 12:15:36 am
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Last Edit: June 06, 2012, 02:22:36 am by Karasai
Re: DeadPool Update 2, 6/2/12
#55  June 14, 2012, 11:40:33 pm
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feedback:
-"Aerial rave" message will appear on any combo containing 4 hits or more along with the heavy version of the Katana-Rama move even if you didnt launch the opponent in the air

-I know the heavy version of Katana-Rama is supposed to OTG, but there should be a limit to the amount of times he can OTG in one combo because if you just spam the Heavy version of Katana-Rama in the corner it becomes an infinite

-is it just me or is the damage dampener too strict?

-he is missing his forward+Medium overhead attack

-The heavy version of gun trigger should aim in an upward angle and the light version should shoot low like in MvC3

-in MvC3 Deadpool's teleport would cause him to selfdestruct and deal a small amount of damage to him if you used the teleport 3 times in a row on the third time.

-if this is supposed to be an "MvC3" deadpool where is his X-Factor?

nitpick:
Y U NO MAKE HIM MOONWALK WHEN WALKING BACKWARDS  D:<



overall not a bad deadpool, Very nice job :)



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Re: DeadPool Update 2, 6/2/12
#56  June 15, 2012, 02:53:39 am
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I can't download D-Pooly...  :(

please re-upload the download link...
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Re: DeadPool Update 2, 6/2/12
#57  June 15, 2012, 05:26:30 am
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feedback:
-"Aerial rave" message will appear on any combo containing 4 hits or more along with the heavy version of the Katana-Rama move even if you didnt launch the opponent in the air

-I know the heavy version of Katana-Rama is supposed to OTG, but there should be a limit to the amount of times he can OTG in one combo because if you just spam the Heavy version of Katana-Rama in the corner it becomes an infinite

-is it just me or is the damage dampener too strict?

-he is missing his forward+Medium overhead attack

-The heavy version of gun trigger should aim in an upward angle and the light version should shoot low like in MvC3

-in MvC3 Deadpool's teleport would cause him to selfdestruct and deal a small amount of damage to him if you used the teleport 3 times in a row on the third time.

-if this is supposed to be an "MvC3" deadpool where is his X-Factor?

nitpick:
Y U NO MAKE HIM MOONWALK WHEN WALKING BACKWARDS  D:<



overall not a bad deadpool, Very nice job :)

Aerial Rave sound shouldn't appear unless you do an air combo, including Air to Ground, to OTG, but ill look into it, i might have missed something.

The Katana Rama Heavy OTG is being fixed, im gonna make it so that the enemy can recover after being OTG'd into Chimichanga

The Damage dampener is being tweaked a bit, and Damage on the Supers have been raised.

About his Forward-OverHead Medium Kick, im trying to edit some sprites to make that move, so hopefully on the next update he will have it.
This also goes for his Diagonal Up Trigger, and MoonWalk ( Well maybe, been having a hard time trying to make his moonwalk  :P )

Im working on making the teleport move so that after he does it three times, his belt explodes and makes him fall down. Again, Hopefully this will be in the next update.

X-Factor wasn't included due to the amount of damage he already gives,( which is also being tweaked )

Also, most of the Feed Back given earlier is also being worked on, especially that : Air to Ground, into OTG Repeat infinite, UMvC3 stated about.

Thanks for the FeedBack.


I can't download D-Pooly...  :(

please re-upload the download link...

The Link works fine for me,  here's the Direct Link, let me know if it still doesn't work.

http://www.sendspace.com/file/kow5r1



Note - Sorry for the delay on DeadPool Update 3, i've been a bit busy working on my Stage Entry for the Stage Competition.


Thanks for the Feedback.
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Re: DeadPool Update 2, 6/2/12
#58  June 15, 2012, 10:44:12 am
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I really like this Deadpool, despite the lack of AI. Nice job and every update only makes it better.

A couple bugs I found.
  • If you hit Deadpool when performing the aerial gun super, the super background will stay until the end of the round, or until a new super is performed
    Spoiler, click to toggle visibilty
  • If the opponent somehow attacks the pinapple surprise, it becomes a Deadpool clone(happened with more than one character).
    Spoiler, click to toggle visibilty

Also, the exclamation sign in the intros look a little out-of-place in IMO. Maybe you should consider removing it.
Looking forward to and update, good job so far!!!
Re: DeadPool Update 2, 6/2/12
#59  June 15, 2012, 04:45:15 pm
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I really like this Deadpool, despite the lack of AI. Nice job and every update only makes it better.

A couple bugs I found.
  • If you hit Deadpool when performing the aerial gun super, the super background will stay until the end of the round, or until a new super is performed
    Spoiler, click to toggle visibilty
  • If the opponent somehow attacks the pinapple surprise, it becomes a Deadpool clone(happened with more than one character).
    Spoiler, click to toggle visibilty

Also, the exclamation sign in the intros look a little out-of-place in IMO. Maybe you should consider removing it.
Looking forward to and update, good job so far!!!

Lol becomes a clone b/c it really is a pineapple surprise
Re: DeadPool Update 2, 6/2/12
#60  June 25, 2012, 08:47:05 pm
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One thing that bothers me with characters I see when doing supers.....
FG layers still visible from stages.
please use the nobg and nofg flags, it's annoying.

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