Divine WIPs

Started by DivineWolf, May 15, 2012, 03:45:05 AM

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PAVGN

DivineWolf, there you are! I was beginning to worry about you.

Quote from: DivineWolf on June 11, 2013, 07:14:15 PMI was waiting on somebody to give me these lol. Thanks a lot, looks great. :smitten:

Oh shit, looks like I read your mind. You're welcome.

DivineWolf

@Ned

Thanks for the pal sir.

@PAVGN

I'm always gone, but never hard to find. On a side note, I think I dislocated my left pinky finger or something... :( Playing basketball earlier 2day and collided with someone during a play. Hurts like Hell every time I try to ball my fist/crack my knuckles. Put some ice on it, hope it's just pain from the impact and nothing serious. Now, I'm off to watch the NBA finals.

PAVGN

*Sigh* Okay, hopefully THIS is the last palette I'll make for her:

Spoiler (click to show)

She-Hulk, in case you couldn't tell. I did the best I could.

QuickFist



DivineWolf

@PAVGN

Thanks for the pals.




Alright, so I'm gonna put this up and see if anyone is willing to help out with it.

Quote from: Xenomic
Midnight Bliss:



Xenomic sent me this like a month ago. Something he had done himself long ago for Psylocke. The evening dress concept is nice and elegant. I like it, though we both agree that the actual process of her being drained looks really weird. I'm hoping someone would be willing to replace those four draining frames with a pose more befitting/practical. The pal scheme itself I'm sure doesn't particularly matter. It can be adapted to match up with my Psy's pal scheme once it's finished.

Anyway, I'd very much like to add in MB for her. So, please would someone help out with it? The concept is already there. It's just the pose of her being drained needs a revamp. The initial pose where she's standing is fine imo. Of course said user will be credited for their contribution/help. 4 frames is all that's needed as can be seen in the concept above.

DivineWolf

One super down, 2 more to go...

Spoiler (click to show)



Finishing stretch is when my focus becomes fully in tune/I stop being lazy.

Aldo

Chilling

C.a.r.l.o.s.

Quote from: DivineWolf on June 14, 2013, 11:22:21 PM
One super down, 2 more to go...

Spoiler (click to show)



Finishing stretch is when my focus becomes fully in tune/I stop being lazy.

This is looking very hot!!! :2thumbsup:

HUNGRY WOLF

Psi thrust looks amazing.

Joulz

oh my, that looks sexy as fuck

Momotaro

@Divine
No problem!

Nice updates!
This character is already in my top 3 of your creations!!

Keep it up, bro!

Hephaistos31

OH MY GOD! It looks so promising!!!

Jmorphman

Quote from: DivineWolf on June 13, 2013, 09:58:29 PM
I like it, though we both agree that the actual process of her being drained looks really weird.
If no one steps up, you could probably get away with using it as is, just with the axis around her right wrist instead of her neck, I think.

Froz

Or you could flip her arm around (vertically, obviously) to make it much more natural.

Xenomic

@[user id=20363]Jmorphman[/user]: That's how I had it set up when I sprited it (well, sprite edited the grabbed sprite), but it still looks really awkward and not that great. ^^;;

Antagonist

Well, this is all I could do:



I've replaced the head and the arm with ones of her original sprites and modified it a bit. Since I don't have enough skills to sprite the rest of the frames, I'm leaving this as a base for for the remaining three; or if someone wants to improve it.

Xenomic

It's definitely a lot better than the old grabbed sprite so far, that's for sure. Maybe other touch-ups are required, but it's still not bad~


EDIT - Now that I noticed this, and this is more of a nitpick on my part and I'm OCD about things, but I noticed her breasts in the Midnight Bliss sprite are smaller than in her normal sprite. That bugs me and I don't know why. .=.

SilentRipper

I actually like the concept of her being grabbed by the hand/wrist; feels more unique and... no every one should be grabbed by the neck in a MB

Xenomic

It'd work if it didn't look so awkward really. That's the problem with the original is it looks so awkward and doesn't work well for Psylocke methinks. ^^;

DivineWolf

#639
Quote from: Jmorphman on June 17, 2013, 11:16:33 PM
If no one steps up, you could probably get away with using it as is, just with the axis around her right wrist instead of her neck, I think.

No. It looks too weird to me. That pose is just an variant frame of her standing on the ground(which is weird, because for MBs, the char should be held off the ground by Demitri) gem activation pose from MSH. It doesn't even look like she's being held up like that. Her facial expression doesn't show distress, pain/anguish, or oddly enough pleasure(in the instance of some chars, like Felicia). It just doesn't work at all.

Quote from: Antagonist on June 18, 2013, 06:29:47 PM
Well, this is all I could do:



I've replaced the head and the arm with ones of her original sprites and modified it a bit. Since I don't have enough skills to sprite the rest of the frames, I'm leaving this as a base for for the remaining three; or if someone wants to improve it.

Now that's more like it. :) Thanks a lot. I planned to use the single stance sprite regardless, for the CFJ styled MB where only a single frame is required for that version. For the VS/SvC styled MB, I can use just this single sprite you made. It's better than nothing and PotS did that himself with a few of his chars. Thanks a lot, I really appreciate it.

Quote from: SilentRipper on June 19, 2013, 05:36:10 AM
I actually like the concept of her being grabbed by the hand/wrist; feels more unique and... no every one should be grabbed by the neck in a MB

No, not everyone has to be held up by their neck. Still, that pose just doesn't look right period. Doesn't matter what she's being held up by. It just looks weird.