Well, no need to present him anymore. 
Updated to the current standard and made him compatible with SSJ Goku Z2 where needed.
Mandatory screenshots :

LINK : http://network.mugenguild.com/cybaster/
Refresh the page if you don't see the new update date !
UPDATE LOG :
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Update 3 - 10/04/2013 (version 1.1)
New stuff :
- Beam Collision compatibility with SSJ Goku Z2.
- Cursed state (compatibility with Anakaris & Shredder).
- Merged English and Japanese voices into a single SND file, toggable through config.txt.
Graphics and Sounds :
- New Air Dash sprites.
- Updated Genkidama charge sprites.
- Updated Hurricane Kick sprites.
- s.MK has updated sprites and smoother recovery anim.
- Removed all SSJ references (or did I ?).
- Added new common sounds (wooshes, hitsounds, block, jump, ki blast, air dash, Kmh Lv1 launch).
- Prevented 2 Dragon Balls from appearing during a simul fight with 2 Goku Z2 in the same team.
- Disabled Shenron prize from simul mode.
- Removed misplaced Flash FX when chaining Kamehameha > Chou Kamehameha.
- noFG during Genkidama launch.
- New Dramatic SFX when killing with a fatality.
- Removed pause from "Super DBZ" kill Super BG, to avoid nomusic shuttering.
Gameplay Fixes :
- Changed the command for the Genki Dama to qcb*2+P.
- Fixed Dash Collision bug with both characters separating and P2 losing control.
- Updated "prevent crossup" code (Zzyzzyxx fix).
- Completely disabled Beam Collision activation in simul modes, to avoid bugs.
- P2 finishes further at the end of Beam Collision.
- Added facep2=1 in fatality state.
- Genkidama charge (no pause after activation) is now an idle state.
- More recovery time for Turn Elbow Smash.
- Updated Air Fall GetHit (anim 5030, 5035) to ensure better compatibility with other opponents.
- Removed control during air dash startup.
- Removed beam fatality when there's more than one opponent, to avoid Mugen freezing.
- Removed the Kame Sennin prize, as it won't be used anymore. Sorry guys, password is now useless for Beginner Challenge.
- Updated Cheap KO system to latest standard.
- Fixed a.SK messing with opponent variables.
- Fixed hitsounds for Kamehameha and Genkidama (launching sound displayed at wrong moment).
C&C welcome as usual. Hopefully I didn't "create" any last minute bug. 
UPDATED - 15/04/2013
- Boomerang Kick added after Ground MK Hurricane Kick.
- Changed the Genkidama command back to qcf,hcb+P.
- Dragon Blast Uppercut plays a guard sound when P2 blocks it.
- Goku gets back control 5 ticks later during forward air dash (fixing infinite by NxL ?).