YesNoOk
avatar

Goku Z2 updated AGAIN (15/04/2013) (Read 24478 times)

Started by Cybaster, April 10, 2013, 12:55:53 am
Share this topic:
Goku Z2 updated AGAIN (15/04/2013)
#1  April 10, 2013, 12:55:53 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Well, no need to present him anymore. :)
Updated to the current standard and made him compatible with SSJ Goku Z2 where needed.

Mandatory screenshots :


LINK : http://network.mugenguild.com/cybaster/
Refresh the page if you don't see the new update date !

UPDATE LOG :
Spoiler, click to toggle visibilty

C&C welcome as usual. Hopefully I didn't "create" any last minute bug. :P



UPDATED - 15/04/2013

- Boomerang Kick added after Ground MK Hurricane Kick.
- Changed the Genkidama command back to qcf,hcb+P.
- Dragon Blast Uppercut plays a guard sound when P2 blocks it.
- Goku gets back control 5 ticks later during forward air dash (fixing infinite by NxL ?).
Last Edit: April 15, 2013, 12:27:18 am by Cybaster
Re: Goku Z2 updated (10/04/2013)
#2  April 10, 2013, 12:58:23 am
  • ***
  • The BadPixelMan
    • USA
Oh. Shit. Just got real. If I had the life bars you keep for yourselves I'd go and make a select.def of just DBZ. Downloading!
Re: Goku Z2 updated (10/04/2013)
#3  April 10, 2013, 12:59:49 am
  • ******
  • tired
    • Skype - Istillhasnoname
Sweet, I've been waiting for this.
Spoiler, click to toggle visibilty
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

NoZ

Re: Goku Z2 updated (10/04/2013)
#4  April 10, 2013, 01:53:07 am
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Re: Goku Z2 updated (10/04/2013)
#5  April 10, 2013, 01:57:14 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Because you have SSJ Goku to play with. ;)

If I had the life bars you keep for yourselves
Huh :???: Are you talking about me or Balthazar ?
The bars in Balth's screenshots are public.
Those in mine are not DBZ related at all and have been reverse engineered (and released) by Ryon.

NoZ

Re: Goku Z2 updated (10/04/2013)
#6  April 10, 2013, 03:11:29 am
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Was forbidden Genkidama removed as well?
Re: Goku Z2 updated (10/04/2013)
#7  April 10, 2013, 07:19:52 am
  • avatar
  • ****
    • senorfro.deviantart.com/
- Boomerang Kick is still missing from Mk ground Hurricane Kick
- Snap Kick still acts weird on parries.  On normal version, some characters will have the kick go thru the opponent when a parry is attempted.  On Ex version, either it will go thru the opponent, the opponent will have to be parry it twice, or the parry seems to not activate and they still get hit.
Re: Goku Z2 updated (10/04/2013)
#8  April 10, 2013, 07:20:15 am
  • ******
  • tired
    • Skype - Istillhasnoname
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Goku Z2 updated (10/04/2013)
#9  April 10, 2013, 07:25:07 am
  • avatar
  • ****
    • senorfro.deviantart.com/
Well I tried it again and I still can't do it.  You're doing QCB+kick after MK Hurricane Kick on the ground, right?
Re: Goku Z2 updated (10/04/2013)
#10  April 10, 2013, 07:27:05 am
  • ******
  • tired
    • Skype - Istillhasnoname
It's QCF+kick, so it's probably your inputs that are off. Besides, the timing is pretty strict.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Goku Z2 updated (10/04/2013)
#11  April 10, 2013, 07:28:25 am
  • avatar
  • ****
    • senorfro.deviantart.com/
That's Blur Kick.  Boomerang is done with QCB + Kick and should be do-able on the ground or air.
Re: Goku Z2 updated (10/04/2013)
#12  April 10, 2013, 07:30:52 am
  • ******
  • tired
    • Skype - Istillhasnoname
...Crap, you're right.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Goku Z2 updated (10/04/2013)
#13  April 10, 2013, 09:13:23 am
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
Dang I kinda didn't keep in mind that with the new QCBx2+P command, it's a LOT harder to smoothly combo your Ki Blasts into Genki Dama.
Anyone else having more trouble pulling it off? At least especially on keyboard, since you kinda have to reposition your hand from doing the QCF to the QCB. Doing QCF,HCB  from the multiple QCF commands had a lot more natural flow.
Also. s.SP still has such a short range it whiffs a lot in combos. But well the animation just isn't wider. You'll just have to use the s.SK then :P

Alternate download link (my mugen page (the char is the same, I only changed the palette selection a bit)):
http://network.mugenguild.com/balthazar/goku.html

Also, if you didn't get his personal stage yet, Goku's House by Daeron, get that here as well, now!!
http://network.mugenguild.com/balthazar/stage_gokuhouse.html
Re: Goku Z2 updated (10/04/2013)
#14  April 10, 2013, 09:16:00 am
  • *****
  • The Only Easy Day was Yesterday
    • USA
    • www.facebook.com/truemicah
Dang I kinda didn't keep in mind that with the new QCBx2+P command, it's a LOT harder to smoothly combo your Ki Blasts into Genki Dama.
Anyone else having more trouble pulling it off? At least especially on keyboard, since you kinda have to reposition your hand from doing the QCF to the QCB.
Ditto.
I personally changed my commands back to normal. ;P

Re: Goku Z2 updated (10/04/2013)
#15  April 10, 2013, 10:26:31 am
  • ******
  • 日本は素晴らしい国です。
a good alt command would be qcb f punch, then you get the best of both worlds i guess.
Re: Goku Z2 updated (10/04/2013)
#16  April 10, 2013, 10:43:08 am
  • ****
Thanks for the updates man. Great work as usual guys.
Re: Goku Z2 updated (10/04/2013)
#17  April 10, 2013, 10:46:57 am
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
a good alt command would be qcb f punch, then you get the best of both worlds i guess.
Not at all, it's your fingers switching to the initial qcb from the qcf's that's troublesome. It'd be better as qcf b+P, or the old one might still be better.
Re: Goku Z2 updated (10/04/2013)
#18  April 10, 2013, 11:51:20 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
- Ok, so I guess I'll put back the old command for Genkidama ? :P
- Regarding MK Hurricane Kick > Boomerang kick, I finally added it. I even went as far as having the opponent bounce on ground from it, making it the best version, allowing for new combos.
- I'll look into the Snap Kick. It's odd...
Re: Goku Z2 updated (10/04/2013)
#19  April 10, 2013, 12:18:34 pm
  • ******
  • 日本は素晴らしい国です。
Re: Goku Z2 updated (10/04/2013)
#20  April 10, 2013, 06:26:27 pm
  • ******
  • tired
    • Skype - Istillhasnoname
- Ok, so I guess I'll put back the old command for Genkidama ? :P
Yes, please do.

Since nobody's posted this:

Spoiler, click to toggle visibilty

-Dragon Blast Uppercut doesn't play a guard sound when P2 blocks it.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: April 10, 2013, 10:49:04 pm by C.A.N