So, I added Quick Stand to my character in Statedef 5110 to work as a tech on a Soft Knockdown. But, i soon figured out that i can just simply mash really hard on the buttons to Quick Stand. What causes this? I don't know where to even look or if this can even be overridden.Secondly, how do I go about coding in Hard Knockdowns? More importantly how do i make it so the game can identify hard and soft knockdowns..
I actually found a way to make my very own KNOCKDOWN custom state, which you can customize to your liking.I will be replacing 5110 and making it a StateDef that determines which knockdown state the player should be placed in when they hit the ground.; Knockdown Decider ✦[Statedef 5110]type = Lmovetype= Hphysics = N;-----------------------; this state is used to send the character into the death animation.[State 5150, 1] type = ChangeStatetrigger1 = Time = 0 triggerall = !alivevalue = 5150;-----------------------; this state places the character into the Hard Knockdown if they were hit by a Diagup/Back attack with a fall = 1.;Hard Knockdown [State 5150, 1]type = ChangeStatetrigger1 = Time = 0triggerall = GetHitVar(animtype) != 4value = (enter stateno here);-----------------------; this state places the character into the Soft Knockdown if they were hit by a Up attack with a fall = 1.;Soft Knockdown[State 5150, 2]type = ChangeStatetrigger1 = Time = 0triggerall = GetHitVar(animtype) != 3value = (enter stateno here)