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Jin Kazama (Read 21805 times)

Started by Sammyboi, November 07, 2007, 05:56:06 pm
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Jin Kazama
#1  November 07, 2007, 05:56:06 pm
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Here it is Jin Kazama 100%








AI Video match against Ryu
http://www.youtube.com/watch?v=si0a3Jf8UPw

Name:Jin Kazama
Sprites:Namco x capcom
Gameplay style:Traditional Karate and Mishima Fighting stlye(Tekken 3,4 and 5 stlyes mixed)
Author:Sammyb
Progress: 100%
Special thanks:
-Croix for the sprites
-Namco for creating tekken
-And capcom for working with them to produce these sprites
-The people who have supported me
-Whoever ripped the tekken 3 hitsparks9i then edited so they are red)
-Supermystery for a lot of help with all my mugen work
-And myself for making this
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100%



name = "Avenger"
command = ~D, B, x+y


name = "DoubleLiftKicks"
command = ~D, a+b

name = "ElectricWindHookfist"
command = ~F, D+F, y

name = "ElectricWindGodfist"
command = ~F, D+F, x

name = "Hookfist"
command = ~DF, F, y

name = "Godfist"
command = ~DF, F, x

name = "EvilIntent"
command = ~B, F, y ; then combo with x then y

name = "DoubleChamberPunch"
command = ~F, F, x

name = "SpinKick"
command = ~F, F, a

name = "DemonsPaw"
command = ~F, F, y

name = "AxeKick"
command = ~F, F, b

Combinations for you to try

x,y,x,y,b - all hits must connect with oppenent to continue combo

x,y,b,a - all hits must connect with oppenent to continue combo

b,y - first hit does not need to connect to continue combination

a,b - first hit does not need to connect to continue combination

a,x,x - all hits must connect with oppenent to continue combo

y,x,a - first hit does not need to connect to continue combination

Rules
PLEASE DONT SEND TO ANYONE
DONT USE ANYTHING AT ALL FROM THIS CHARACTER WITHOUT MY PERMISSION
DONT CLAIM AS YOUR OWN
AND ENJOY IT!



BY
Sammyb
PLEASE LEAVE FEEDBACK

[glow=red,2,300]http://www.freewebs.com/sammybsmugenuniverse/jinkazama.rar[/glow]

WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Last Edit: November 07, 2007, 08:39:43 pm by Sammyboi
Re: Jin Kazama
#2  November 07, 2007, 06:08:50 pm
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Congratulations on finishing your character I will test him out . If I find any bugs will let you know. :sugoi:
Re: Jin Kazama
#3  November 07, 2007, 06:15:05 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Jin Kazama
#4  November 07, 2007, 06:22:50 pm
  • ****
Thanks, imma try him out, i waited for this one  :P

No Borders, No Nations
Re: Jin Kazama
#5  November 07, 2007, 06:37:10 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Jin Kazama
#6  November 07, 2007, 06:52:20 pm
  • ****
Ok, he wasnt as good as I thought, but not bad

You should have added hit sounds, and the hit sparks look, uhm, not sure how to explain but weak, they need a more "solid" look (not as in completely) but meh.

I think the portrait in Intro and Win is useless

Not sure about the gameplay, never played any Tekken

No Borders, No Nations
Re: Jin Kazama
#7  November 07, 2007, 07:16:19 pm
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Ok, he wasnt as good as I thought, but not bad

You should have added hit sounds, and the hit sparks look, uhm, not sure how to explain but weak, they need a more "solid" look (not as in completely) but meh.

I think the portrait in Intro and Win is useless

Not sure about the gameplay, never played any Tekken

ok thanks

yeah i had my doubts about the portrait thing might remove it

there are hit sounds! lol ill increase the volume or get different ones

and hit sparks i might consider changing thanks for the feedback
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Jin Kazama
#8  November 07, 2007, 08:43:40 pm
  • *****
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/
Ok, he wasnt as good as I thought, but not bad

You should have added hit sounds, and the hit sparks look, uhm, not sure how to explain but weak, they need a more "solid" look (not as in completely) but meh.

I think the portrait in Intro and Win is useless

Not sure about the gameplay, never played any Tekken

ok thanks

yeah i had my doubts about the portrait thing might remove it

there are hit sounds! lol ill increase the volume or get different ones
 
and hit sparks i might consider changing thanks for the feedback

a cvs hit spark would go great jin is good but he not 2d material if u know what i mean if oly tekken when 2d and had special move like.sf or kof .but great char.  :sugoi:
Re: Jin Kazama
#9  November 07, 2007, 10:04:44 pm
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nice
Re: Jin Kazama
#10  November 07, 2007, 10:33:40 pm
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  • 10 Years! Still going strong.
    • USA
    • http://forums.sonicretro.org/index.php
Sweet you made jin. now go update omega goku!  ;D

aaaaaaaaanyways....

~Looks like its the CVSN style jin. cool my first completed CVSN character on my roster!
~I like the hitsparks very tekken style keep them and for the complainer(s) just make a patch for some other hitsparks.
~Doesn't have walking sprites?
~AI needs tweaks but otherwise stable
~like everyone else said, get rid of the win portait and just keep the sound.
~Maybe a hyper combo? (make a good use of that portait!)
~I would say "use tekken 4/5 sounds plz!!!" but i understand how extremely difficult it is to bypass the disc's security to extract them (IE its impossiable!) so just try to get a better quality rip of the tekken 3 sounds. Or look around for a Jin CVSN soundpack on MUGEN infratry i think theres one around there or here!
Keep up the good work sammy.

Not sure about the gameplay, never played any Tekken

http://www.youtube.com/watch?v=HvSltgi_Tdo
Here thats an example.
Project: Ultimate Zero & Ultimate X

Status: W.I.P.

~~~~~~~~~~~~~~~~~~~

MMZ Soundpack Project (Canceled)
Last Edit: November 07, 2007, 10:40:45 pm by goku262002
Re: Jin Kazama
#11  November 07, 2007, 11:11:38 pm
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  • Demon Userbar Maker avatar by R.Venom
Congrats man seriously, i like this char alot. I have been waiting on this char for awile, so now thats it out i can play with this char and see what he is like. :sugoi: :sugoi:
Re: Jin Kazama
#12  November 08, 2007, 03:05:30 am
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waw a jin
this would me nice
though still have no idea how he would move F and B
Re: Jin Kazama
#13  November 08, 2007, 04:34:10 am
  • "PAIN?? What it feel's like?"
I download and wow dude nice job :sugoi:

It would be nice if he can do 10 hits combo  ;) surely he will be a kick ass character   ;P
I walk I walk alone I fight I fight alone
Re: Jin Kazama
#14  November 08, 2007, 07:15:08 am
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  • Demon Userbar Maker avatar by R.Venom
The only thing i suggest fixing or changing is his win pose, i think it should'nt show his hyper portrait or whatever when he does his win pose. Anyways other than that you did well my man you did well. :) :sugoi:
Re: Jin Kazama
#15  November 08, 2007, 08:10:47 am
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
Good job bro!
Yeah some CvS sparks would look sick!
Then again I thing anybody with CvS sparks looks SICK...ha
Keep it up!!
Re: Jin Kazama
#16  November 09, 2007, 05:31:54 pm
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lol thanks

feedback noted
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%