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Kazuya Mishima 1.7 new spriting (Read 12282 times)

Started by chuchoryu, April 13, 2012, 04:03:50 am
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Kazuya Mishima 1.7 new spriting
#1  April 13, 2012, 04:03:50 am
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Hello paisanos!!, this is the super chuchoryu brothers show...not really  :D, this is teh Kazuya`s 1.7 version and have new spriting and sounds

Kazuya Mishima 1.7 :2
https://rapidshare.com/files/3280168846/CvS_Kazuya.rar

New!*
Super arts: D, DF, F + 2 Punch

Cross arts: D, DF, F + Medium punch and Medium kick

2 sound pack, japanes and english snd pack

More to come...

Kuma 40%  Heihachi 20%  Ryu & Evil ryu 45%


Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
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Nintendo 3DS friend code: 1307-0181-1655
Name: chuchoryu
Last Edit: April 14, 2012, 04:02:00 am by Cyanide
Re: Kazuya Mishima 1.7 new spriting
#2  April 13, 2012, 04:40:39 am
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this looks better and more tekken like. his stance looks perfect i realy like you man thanks a lot i will definetly get him. im very happy tosee heihachi in mugen because i always wanted him to fight gouken so please keep this up  :sugoi: :sugoi:
Re: Kazuya Mishima 1.7 new spriting
#3  April 13, 2012, 04:42:51 am
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this quite interest me, will download and try to give feedback
Chilling
Re: Kazuya Mishima 1.7 new spriting
#4  April 13, 2012, 04:47:32 am
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OMG new kazuya and he looks like street fighter x tekken form OMG DOWNLOADING will give feedback.

NoZ

Re: Kazuya Mishima 1.7 new spriting
#5  April 13, 2012, 04:51:09 am
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Now I see some good progress with kazuya,just need to complete his new sprites(you can still see some of the old sprites)good job so far
Re: Kazuya Mishima 1.7 new spriting
#6  April 13, 2012, 07:35:08 am
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Actual feedback:
-CLSNs need a lot of work.  Standing CLSNs are too big.  Attacks have no blue CLSN over the red CLSN areas.  In general, there's a lot of bad CLSN-related decisions made in this character.
-There's no difference in all three versions of QCB+K, and it does too much damage.  Add to the fact that it can OTG, and you've got yourself an unfair move there.
-Additionally, there's no difference between DP+LK and DP+MK.  Also, why is it not performed with the punch buttons?

As a whole, it still feels like a beta character.  I feel like this character could be so much more, but that might be the Tekken fanboy in me talking.  With just a bit more effort, it could go from "OH COOL A TEKKEN CHAR NICE +1" to "This is a must-have in your MUGEN roster!"  I hope it really does become the latter.
Re: Kazuya Mishima 1.7 new spriting
#7  April 13, 2012, 06:36:35 pm
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What mh777 said (but I'm not a Tekken fan, at all :P).

- CLSNs are really bad. They shouldn't move during stance/walk/run. Too big on stance, should be the same on taunt as during stance, etc.
- qcf+Z can be performed 3 times for 427 damage.
- FX during qcf+Z is not synched at all.
- Why can I chain lp>mp>sp but not other combinations (kicks, crouching, etc.). Doesn't make much sense.
- Why having two tripping basics (c.sp and c.sk). They're also slow as hell.
- Missing a few required sprites.
- No running sound.
- Can crouch while running.
- Why does s.SK only hit once ? Isn't this Ryu's animation with a double kick ?
- CLSNs during dp+K are VERY BAD. Look at POTS' chars Shoryuken for reference.
- Super spark is misaligned.
- c.lk can be chained 5 times. A bit too much considering the attempted gameplay (CVS or POTS style).
- Why putting supers as qcf+2P and qcf+mp+mk ? Either use MVC or even better CVS style (2*qcf, 2*qcb, etc.), but not this qcf+mp+mk that comes from ... nothing.

All in all, this is progressing nicely. The sprites have good potential, but it looks like while some stuff is correct (because it comes from POTS' code I guess), a lot of your code really needs work and fixing.

Good luck.
Re: Kazuya Mishima 1.7 new spriting
#8  April 15, 2012, 05:27:38 am
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- Why putting supers as qcf+2P and qcf+mp+mk ? Either use MVC or even better CVS style (2*qcf, 2*qcb, etc.), but not this qcf+mp+mk that comes from ... nothing.

Actually, it comes from SFxT. I think qcf+z should be done up to 3 times because that's what Kazuya does in SFxT too. I like the juggling haha. The damage for that should be toned down though.
Re: Kazuya Mishima 1.7 new spriting
#9  April 15, 2012, 05:38:14 am
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cvsnb kazuya sprite
Re: Kazuya Mishima 1.7 new spriting
#10  April 15, 2012, 04:16:28 pm
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Dude can u please stop Using my Heihachi sprite for your project Main being i havent even finish him yet and it Aggravate me when people try in make their character theirselve using my work without my permission and claiming shit, Just by reading 20% tells me u trying to take credit of my work by You editing heihachi using other character base too complete character
Re: Kazuya Mishima 1.7 new spriting
#11  April 16, 2012, 02:35:51 am
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to CVS
So Far I think he's using Heihachi as a showoff thing against Kazuya (Kinda like a OHLALA pic for the fans), But I do understand your situation. I've been in a similar situation back in the day myself.
to Chuchoryu
Decent work on Kazuya. Still has a few bugs to work out, but it's getting there. However, I do suggest that in the near future, you actually Make Kazuya with Tekken Style commands. I know the SFXT version's ok, but still. Overall: 8/10.
Last Edit: April 16, 2012, 02:48:25 am by Flowrellik
Re: Kazuya Mishima 1.7 new spriting
#12  April 16, 2012, 04:06:32 am
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Flow: obviously  hes making a wip, He said  : 20% on heihachi, Im demand that shit to be cancel until my heihachi sprites are finish by myself,Then he can use em, But if dont cancel i swear ima def Quit all my tekken project, people need to show some respect too my work... and for the Kazuya sprite he used of mine, Im fine with that. i was planning on helping Him on his kazuya by revamping his sprites
Re: Kazuya Mishima 1.7 new spriting
#13  April 16, 2012, 04:13:36 am
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Flow: obviously  hes making a wip, He said  : 20% on heihachi, Im demand that shit to be cancel until my heihachi sprites are finish by myself,Then he can use em, But if dont cancel i swear ima def Quit all my tekken project, people need to show some respect too my work... and for the Kazuya sprite he used of mine, Im fine with that. i was planning on helping Him on his kazuya by revamping his sprites

then you might want to tell him personally (PM) other wise he might "skip"/ignore your post on accident and continue the project.

Besides, if you voluntarily gave him kazuya as a base then he might mistook heihachi as another base he thought you gave him.
Re: Kazuya Mishima 1.7 new spriting
#14  April 16, 2012, 09:58:08 pm
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I understand what Both CVS and Froz are saying on this matter.
If CVS says not yet, please stop it for now ok? I'd hate to see CVS Quit Spriting entirely, since he makes by far the best looking CVS Sprites that I have ever seen.
Re: Kazuya Mishima 1.7 new spriting
#15  April 17, 2012, 02:23:55 am
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C.v.s The Abstract: Flow: obviously  hes making a wip, He said  : 20% on heihachi, Im demand that shit to be cancel until my heihachi sprites are finish by myself,Then he can use em, But if dont cancel i swear ima def Quit all my tekken project, people need to show some respect too my work... and for the Kazuya sprite he used of mine, Im fine with that. i was planning on helping Him on his kazuya by revamping his sprites

chuchoryu: I no have any idea, you make sprites about Heihachi, this spriting is edited from Ryo Sakazaki from CvS2, really I no have idiea about this lo siento mi amigo, Kuma is one edited from other diffrenth game and I relase soon Kuma

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EMU3HTMW4MPUL
Nintendo 3DS friend code: 1307-0181-1655
Name: chuchoryu
Re: Kazuya Mishima 1.7 new spriting
#16  April 17, 2012, 02:45:29 am
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sorry for reposting but...

I no have any idea, you make sprites about Heihachi, this spriting is edited from Ryo Sakazaki from CvS2, really I no have idiea about this lo siento mi amigo, Kuma is one edited from other diffrenth game and I relase soon Kuma

...



...

no offense... but, i highly doubt that you edited it the stance from ryo... just wait till CVS finishes Heihachi. The sprites will be open source for everybody (so you can make heihachi have a better appearance.), by that time you'll be finishing off some characters (like that kuma) and everybody will be happy and respected. :)
Re: Kazuya Mishima 1.7 new spriting
#17  April 17, 2012, 03:07:26 am
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Hey CvS, check your PM, totally irrelevant to this, but I need to talk to you
Re: Kazuya Mishima 1.7 new spriting
#18  April 17, 2012, 03:30:33 am
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I didnt get the PM, Resend it
Re: Kazuya Mishima 1.7 new spriting
#19  April 18, 2012, 02:02:22 am
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Well, I have the chance ALL my Hihachi spriting to make other difrentt Heihachi...really I no offense you in your mugen work but I no have idea tath you make a Heihachi. But tell me, which other chars of Tekken you think to do? Only this way do not open problem of which personage will not create.

Others of which I am creating are: Kuma (soon I relase), Jack-X, Marshal Law and Ogre

I hope to see more abot your Asuka, really I want to see more mi amigo  :sugoi: :sugoi: :sugoi:

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EMU3HTMW4MPUL
Nintendo 3DS friend code: 1307-0181-1655
Name: chuchoryu