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Kazuya Update and Heihachi Mishima demo beta (Read 20959 times)

Started by chuchoryu, December 09, 2012, 02:04:12 am
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Re: Kazuya Update and Heihachi Mishima demo beta
#21  December 10, 2012, 03:15:02 pm
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I recommend making jin in tekken 4 style, Heihachi in tekken 3 style ... ditto for paul ....

What are you talking about? Sprite style? outfits? I mean, every character in tekken has at last 2 outfits. Aside that, Jin's hooded version was made by CvsNB(who's also working in a SFxT one), Heihachi...well, this would be the first one.

- Chuchoryu: I like very much the difference between the attacks. Good, good work, really :) .
I swear there was something cool here!!
Re: Kazuya Update and Heihachi Mishima demo beta
#22  December 10, 2012, 07:03:11 pm
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heihachi is not that bad for a early beta, his ai is almost as tough as his jin/kazuya and paul so good work
Re: Kazuya Update and Heihachi Mishima demo beta
#23  December 10, 2012, 08:50:49 pm
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Did you fix the sound only playing from the side the player using Kazuya originated on? For example if Player one is Kazuya his sound only emitted from the Left Speaker.
Also I think there was a glitch where certain attacks from Kazuya prevented the enemy from attacking OR moving for like 3 seconds.

I'm downloading this seeing how Kazuya is my best character in Tekken besides Leo.
For the moment I no found all voices from Street Fighter vs Tekken and the intro voices is from one video from you tube...I need help in the voices

Infinite priority on a most basics

Couple things after a few minutes of trying him out.
-Intro has music that cuts out abruptly.  You couldn't find a proper rip without the music?
-CLSNs could use some work:
Stance CLSN is way too wide

Infinite priority on a most basics



That isn't infinite priority. It just has more priority because the red box isn't mostly covered by blue. Though, blue covers the base of the red. Infinite priority is more if the red has absolutely no blue on/in it at all. Probably could extend his head hitbox a bit though to cover about halfway of the red. Though, that depends on what strength level that punch is (L/M/H), and if that was his intent.

The sprites for my Kazuya and other chars are from Ryu, Ken, Akuma, and Ryo, but I remake some moves and collision boxes for the moves and more  :kugoi:

Kazuya
You shouldn't do "D,DF,F, any punch" command in air. It acts like he is standing, in air, then he immediately is on ground.
Heihachi
I know it's a demo, but I want to point them anyway:
-parry sprites are missing;
-punch after dodge doesn't exist.

Also, like Super Dragon Blade said, try to make them with Tekken bases (search for videos, games...) to make them different; Heihachi is another Ryu/Ryo headswap.

Yes I see this mistake in Kazuya (and other thinks) not problem I check this, and Heihachi I work in the super and croos art from the SFXTK

yes the fighting styles except for kazyua/jin are to similar to ryu ken so if your going to make another tekken character then make sure they dont fight like ryu/ken/gouki does.
and jin has to have his own style not like tekken 3 jin, that way he can be his own characters instead of a copy character but if your going for that copy style of your characters then take sakura, dan,sean, gouki, gouken, kairi, oni gouki, satsui no hadou ryu for an example they play the same but their attacks are different with similar moves.

Interesting point, my base for my chars is from CvS sprites and the similitud whit Ryu and other chars is remarkable, I try to make sprites from Tekken 3 and Tekken 2 (my favoryte games) and I hope to found some like to ripping the voices from Street Fighter X tekken...or sprites

I recommend making jin in tekken 4 style, Heihachi in tekken 3 style ... ditto for paul ....
Yes Heihachi I planing to make this in Tekken 3 style and Street Fighter X Tekken including the intro vs Bison and Kazuya

I recommend making jin in tekken 4 style, Heihachi in tekken 3 style ... ditto for paul ....

What are you talking about? Sprite style? outfits? I mean, every character in tekken has at last 2 outfits. Aside that, Jin's hooded version was made by CvsNB(who's also working in a SFxT one), Heihachi...well, this would be the first one.

- Chuchoryu: I like very much the difference between the attacks. Good, good work, really :) .

Thanks so much for this comments mi amigo and I work hard to make this char more good each time to update all my chars

Ok, I was too lazy to give you feedback a few days ago, but here it is:
 
1. I can't do a simple light, med, high combo for kicks and punches (high and low)
2. For Paul, he only haves ONE MOVE.
 That's all... for now.

Really I updated Paul soon very soon mi amigo, for the momement...


More to come... :kugoi: and thanks for all commentaries

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Re: Kazuya Update and Heihachi Mishima demo beta
#24  December 10, 2012, 09:07:10 pm
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I was referring to the moves .... the clothes I made this because I really liked (apart from that of Paul, but it was easier to do so XD )
Re: Kazuya Update and Heihachi Mishima demo beta
#25  December 10, 2012, 09:37:12 pm
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Re: Kazuya Update and Heihachi Mishima demo beta
#26  December 10, 2012, 09:57:33 pm
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did you give that Sagat beard?
Re: Kazuya Update and Heihachi Mishima demo beta
#27  December 10, 2012, 10:44:57 pm
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Re: Kazuya Update and Heihachi Mishima demo beta
#28  December 10, 2012, 11:06:14 pm
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Im sure thats not a complete Sagat stance, the left knee is not moving at all...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Kazuya Update and Heihachi Mishima demo beta
#29  December 11, 2012, 09:46:06 am
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Good. Remember that SF3 Sagat was originally done by eFeX ;)
I swear there was something cool here!!
Last Edit: December 11, 2012, 09:50:41 am by FeLo_Llop
Re: Kazuya Update and Heihachi Mishima demo beta
#30  December 11, 2012, 03:07:59 pm
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That's a very nice job. I look forward to your next updates.

Any chance of making all of them EX style (like, for example, Warusaki's characters)? I believe it would suit them well and make their gameplay (even more) fluid and dynamic.

Just food for thought :)
Re: Kazuya Update and Heihachi Mishima demo beta
#31  December 11, 2012, 04:19:39 pm
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the toes on the rigjt leg of the sprite act weird
Left leg just goes up and down in a very un natural way.Like you just cut of the leg,moved it a pixel higher,then did the same for the next frame
Re: Kazuya Update and Heihachi Mishima demo beta
#32  December 13, 2012, 05:47:14 pm
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Hi! Got some new feedback about your Kazuya, so here's hoping it helps:

First of all, your D, DF, F + X/Y/Z can be done in air, without a proper post-attack animation. He simply "blinks" to the ground, as if he were on the ground all the time. I'm pretty sure you read about this already, but since there's no image about it, I thought it would be interesting, so here it is:



One more thing: I believe his hitbox is a bit inaccurate, as you can see from this image:



Do notice that his fist does NOT really touch his opponent's face, or even his arm. Maybe it's just me, but I see this as relevant flaw.
Last Edit: December 14, 2012, 01:03:43 pm by PaxMilitae
Re: Kazuya Update and Heihachi Mishima demo beta
#33  December 13, 2012, 07:38:36 pm
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Besides a couple Flaws Kazuya is pretty good.
However I do say it was bad call in removing a couple moves. I know you're trying to go for a SFXT form for him, but please dude, at least add some additional moves to give him an original feel ya know? The Hell Lancer is One of Kazuya's best moves to have, Not Jin.
Also if its possible a voicepack should also be made for his Tekken voice.
just stating. overall 8/10
Re: Kazuya Update and Heihachi Mishima demo beta
#34  December 14, 2012, 01:04:37 pm
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Besides a couple Flaws Kazuya is pretty good.
However I do say it was bad call in removing a couple moves. I know you're trying to go for a SFXT form for him, but please dude, at least add some additional moves to give him an original feel ya know? The Hell Lancer is One of Kazuya's best moves to have, Not Jin.
Also if its possible a voicepack should also be made for his Tekken voice.
just stating. overall 8/10


This as well, I'd really love him to have a CvS gameplay, or at least something in between.
Re: Kazuya Update and Heihachi Mishima demo beta
#35  December 14, 2012, 09:06:44 pm
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Hi! Got some new feedback about your Kazuya, so here's hoping it helps:

First of all, your D, DF, F + X/Y/Z can be done in air, without a proper post-attack animation. He simply "blinks" to the ground, as if he were on the ground all the time. I'm pretty sure you read about this already, but since there's no image about it, I thought it would be interesting, so here it is:



One more thing: I believe his hitbox is a bit inaccurate, as you can see from this image:



Do notice that his fist does NOT really touch his opponent's face, or even his arm. Maybe it's just me, but I see this as relevant flaw.

Yes I see this and I re-coding this moves to eviting mistakes, thanks bro fro advice me  :kugoi:

That's a very nice job. I look forward to your next updates.

Any chance of making all of them EX style (like, for example, Warusaki's characters)? I believe it would suit them well and make their gameplay (even more) fluid and dynamic.

Just food for thought :)

To long time ago I planig to make this Kazuya using only 2 punch and 2 kick but now I see the CvS 2 Style fight (in my Nintendo Game Cube) and really is more dinamic

More to come... :kugoi:

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
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Name: chuchoryu