wait so @NDSilva: does this only work on a window or fullscreen as well? The effects disappear once I open mugen.
It works in fullscreen, although in a strange and kinda buggy way. From what I understand, the idea is that you have Mugen running on windowed mode, and then on ShaderGlass you go to Input > Window > then select which window you wanna apply the effect on (if it doesn't appear on the list, press Rescan).Then you go to Output > Scale > Free (if the target window is smaller than the screen to be displayed on).And then you either maximize the ShaderGlass window, or go to Output > Fullscreen (or just press Ctrl+Shift+G)! After that, since Mugen is technically still in windowed mode, you just gotta click back on it to enable the controls once again. (this last part is why I also recommend enabling the "Capture Cursor" option in the input settings, so you can navigate precisely even in zoomed-in areas).As of now, this program still has a fair share of bugs, to be honest. A lot of shaders look different when displayed on fullscreen vs. windowed mode. And some of them have settings that simply don't get saved properly when you make a custom profile, forcing you to basically reset that speciffic shader and adjust the parameters once again. But there still potential to get some cool stuff from this, even at it's current state I think.
Spoiler, click to toggle visibiltyBecause Rem and Noel are 720P characters (localcoord = 1280,720), Coco meme images can be of high quality.
The shop manager is supposed to do the "Cure Wounds" to Sistan's opponent , but I think it is better to do it to Sistan instead.Videos -> https://i.imgur.com/ZDoBDdo.mp4 or https://www.dailymotion.com/video/k2jN5Wj5RC7fsxBPO3s