Ohhh damn, rookie mistake there, fixing now
EDIT: Alright, I updated both links to fix the issue, thanks for catching it so quick!
It's thanks to you that I regained interest in MUGEN and tried to sprite, so I want to show my appreciation in whatever ways possible.
Anyways, found another bunchs of issues, two involving that Bob-Omb hyper:
*I ran into this one in a mirror match. Basically, if the hyper collides with the tool projectile, the latter turns into a clone and renders the special useless for the rest of the round. I'm sure not if this is the Bob-Omb's fault or the tool's, but either way, I tried to get the tool to collide with other projectiles and the fiew times I succeeded, I couldn't create a clone, and the same happened when I got the Bob-Omb to collide with those (funnily enough, most projectiles are too high for the bomb to reach them, and the ones that have elemental effects like Sub-Zero's blast cause the bomb to change palettes when hitting Mario but that's a rather minor problem), so it's an issue involving only those two attacks.
Spoiler: A picture of the clone so you can see (click to see content)*The hyper also seems to be unblockable everywhere but in the air (even then, sometimes blocking in the air doesn't work).
*Found out this about the fireball special: if I use QCF+WP I get a fast projectile with a decent damage, but if I use QCF+SP, I get a slower and weaker attack; when it should be the other way around.