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Nero DMC 4 by CaWO4 Updated 05/10/2011 (Read 32986 times)

Started by Furn, May 07, 2011, 10:36:03 pm
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Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#41  May 11, 2011, 02:45:49 pm
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ok tested the grab range again and youre right, sry  ;)

yeah ok he coded it as physical attack but its not normal that you dont do any damage with a gun if
youre standing  just a few centimetres away.See Mvc Cable he can also shoot and have a bit more range without projectiles.

and i know that its not made by bugya i wrote:

''and the MOST important: please make him a 6 button char.
I really love DMC chars and your nero could be the first with 6 buttons
( 6 buttons to attack).
Dante has only 4 buttons so far and vergil has his teleport attack on one button (which i think is unesscessary bugya could change it to a sword attack button, but thats just my opinion)''

so i only say bugya could change it in his creation ;)
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#42  May 11, 2011, 03:04:45 pm
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Although further attacks, from physical attack
but the range can be increased by not much
Hand is well developed, but need more types of attacks with its participation
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#43  May 11, 2011, 03:17:24 pm
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AAA
Add him to have new attacks
I can not wait
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#44  May 11, 2011, 07:46:53 pm
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Let's not double post. Use the Modify function if you want to say something else.
Re: Nero DMC 4 by CaWO4 Released 05/06/2011
#45  May 12, 2011, 07:39:37 pm
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actually first off COMPARISON SHOT

i would say its bugya style but it feels okay.
but the biggest problem is ITS AI ONLY unless you edit the code so really it scares me to think that the guy is putting AI first over anything else

this reminds of that new evil ash that has a white background and custom made music with it. good thing one of ma friends that edit that nonsense out. but it still in beta phases so i doubt that will happen i mean why make a good char only to fight it? thats what i wouldn't understand  :???:
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#46  May 19, 2011, 02:42:22 pm
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Very good char! thanks for posting!!! :sugoi:
just whut i needed!
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#47  May 19, 2011, 07:20:08 pm
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and the MOST important: please make him a 6 button char.
I really love DMC chars and your nero could be the first with 6 buttons
( 6 buttons to attack).
Dante has only 4 buttons so far and vergil has his teleport attack on one button (which i think is unesscessary bugya could change it to a sword attack button, but thats just my opinion)

imagine this nero with full playable 6 buttons to attack (Killer! ready to kick some ass  :sugoi: :twisted:)


He was a 4 button char in the original game (3 if you don't count jump, and please don't mention target and switch target buttons)
Seeing as most of his attack animations are strings, I personally think he works better as a 4 button character
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Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#48  May 20, 2011, 02:40:56 pm
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yeah but who cares about original gameplay? :P
its a mugen char and vergil has also 5 buttons to attack ( i know its created by Bugya not by him) but the point is: we are playing mugen because its fun and we wanna kick some ass right?
so i only mentioned that it is more fun to have 6 buttons to attack than only 4.
he could have 6 buttons and also have all original moves..when you have a rooster with 250 chars and all chars have 6 buttons even vergil or dante who have the same style it would be odd for my to have only one single char with only 4 buttons.. :-\

so please make hin a 6 button char...

btw: 4 buttons chars are the reason why i dont download GGX chars and other creations like that..
i think it just dont fit into a mugen game where all the other chars have flashy backgrounds and hyper attacks and of course 6 buttons to attack!...why dont break the rules and make a badass char like nero in DMC-MvC 3-Style?

He was a 4 button char in the original game? tell that the MvC 3 developers about Dante..
And he's a real beast in MvC3!! :twisted:
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#49  May 21, 2011, 04:32:13 am
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People who played Nero in Devil May Cry 4 and actually like how he plays in that game are the ones who would care about original gameplay. If it varies severely from the Nero they know (and love) then it's not Nero at all. It might as well be Bayonetta or Ryu Hayabusa.

Not every character needs 6 buttons (7 if you count the start button). Sure you can assign extra commands to your characters, which would lead to more interesting things. But if there wasn't much in your character's arsenal to begin with, or if you can do more with less buttons, you can still make an enjoyable creation that might only use 3 buttons (Heck, you can get crazy with just one. It's all in your hands)

I do understand, however, that it might feel awkward switching back and forth between 3-button, 4-button and 6-button characters, despite not feeling the bumps in said switching.

But it's not so understandable for a character to have flashy this and hyper that just for the heck of it. There's a reason all those God/Shin/True/Evil/Holy/Whatthefuckever characters are shunned from the wiser of the community. Too much flash that's just crappily smacked on there, and not enough decent substance in what makes the character playable.

Now if a character of one series is given gameplay mechanics of another (such as Nero given a Marvel vs Capcom 3 style of game-play, as you said), that can be allowed so long as it is stated that the character is made in that style AND that the style is accurately put into the character

People care for source-accurate characters because they've played them in their source games and feel comfortable with their original style. They ARE all for creativity, but they would appreciate it much more if there was a great deal of effort put into it.

Some of these things about mugen will seem very off to you (especially the neediness for accuracy) but trust me, it is what the mugen community needs (if not wants).
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#50  May 21, 2011, 11:06:01 am
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But it's not so understandable for a character to have flashy this and hyper that just for the heck of it. There's a reason all those God/Shin/True/Evil/Holy/Whatthefuckever characters are shunned from the wiser of the community. Too much flash that's just crappily smacked on there, and not enough decent substance in what makes the character playable.

i dont talk about evul/shin/god chars im talking about the normal MVC chars like ironman etc..
why cant nero have 6 buttons with all his normal and special moves? i dont get it..you can have a char with great accuracy even with 6 buttons..i mean the char is on another engine than the orignal play and yes, hes a 3D char but you cant move in 3´D like in DMC...
in my opinion a char has to fit to the engine youre playing with..otherwise every char would have a tottaly different ganmeplay..im also a big fan of mvc patches..when you play with an original char from darkstalkers like Rikou against MvC2 Ironman, Rikou even doesnt have a chance to win because of the hypers and gameplay...so just for fair gameplay a char has to have 6 buttons,supers,special and a fair damge..
if your doing a complete MvC-styled Game..and to be honest..Nero plays and looks like Bugya's Creations and Nero also have 6 Buttons (7 with Start button)...i just think it would be looking very odd if you have an accurate ''original'' Nero with 4 Buttons when even Vergil who has the same STyle like Nero has more... why dont having 6 buttons and all original moves so no one can complain about it...
and dude..i dont think its about what mugen community needs than what we want...
I mean Mugen is a crappy 2D engine and if i would spend 60 Euros or more i could have a brand new game like Warfare 3...
So why are we all playing Mugen..because you can have it the way you want it to be...
so if i sit 2 hours a day in front of my pc searching for new chars,stages etc... and i put a game together in  hours and hours of work, editing chars, switching portraits and all this stuff i dont need
anyone who tell me what the community needs... its about what everyone personally like...
and i only mentioned that i were really disappointed when such a great char like nero would have only 4 buttons..
hope you understand what im talking about, im german so my english is not that good but i hope you can understand the main problem about it..
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#51  May 21, 2011, 02:56:25 pm
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I think I understand what both of you mean and I think both have good points, actually, I support both opinions. But giving nero more original moves and action buttons won't ever satisfy anyone, because anyone wants more

Nero as it is right now is a great char, one of the best, however, more moves means more sprites and that takes time. I'd love to see him at his full potential as in DMC4 (oddly enough, I haven't played yet u.u) and I think that in order to do so, he will need more than 4 buttons 'cuz he do A LOT of stuff in the game that actually require at least a 5th button.... that being said, 6 buttons also seems innecesary at the moment, why? he is perfect (at least to me) as it is right now, maybe a few bugs but that's ok.

having a 6 button nero could ruin the char because right now the gamplay is very good and it feels like the original game (sort of). Instead of giving him more buttons to attack, why not keep the already great 4 buttons to attack and leave the other two to change something, in that way it opens more doors to the gameplay and it will leave the feeling of playing nero intact.

as for dante and vergil, same thing, speacially for dante, with all the weapons he have it could be really awesome if we could use'em just like in the DMC games, slashing with rebelion, then lift off to chain a combo with agni and ruda, then put some bullets with the pistols and finish with a blast of the shotgun, then land and make a taunt.... a super with the pandora's box or nevan, the list can last forever and vergil... well, haven't played with vergil on DMC3.... but you get the point

in the end, I think that is not how many buttons it has, is how you use them.

I hope nero get more badass with time, but I don't see any big update coming soon, like I said, new moves means more sprites, and that takes time. (as well for dante and vergil, I really want to see them at their full potential, and I know that they are done by bugya, not CaWO4) But let's remember something here, neither bugya or CaWO4 are being payed to this, so they will do their chars as they want, I bet you anything that if some one pays them to make the chars as we want.... well badass is not enough word to describe what those chars could be, so I think that there's no point in arguing about something that we are NOT creating.

FF2468, you are right when you say that "people who played Nero in Devil May Cry 4 and actually like how he plays in that game are the ones who would care about original gameplay. If it varies severely from the Nero they know (and love) then it's not Nero at all". I agree with that statment. Anyone who have played DMC4 WILL want to play with nero, anyone who doesn't nero is, they are looking for another char to their mugen or even overlook him.

argyone, you are right when you say that "a char has to fit to the engine youre playing with" I agree with that statment as well. nero has a lot of potential, even more if they add a 5th or even a 6th button to do some more stuff, but remember there is what everybody wants, what you want, what the fans want, and finally, what the creator wants.

we only can make suggestions for new things, and give feedback.

so, both of you are right, but it have to be seen from a different perspective
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#52  May 22, 2011, 06:12:58 am
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His AI take over completely!? :S

never mind. I missed the first part
Last Edit: May 22, 2011, 06:39:30 am by 亞StormEX亞
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#53  September 25, 2011, 09:01:12 pm
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Funny, I can't make him work here. --; Someone have some advice to give me?  :P

Pal

Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#54  September 25, 2011, 09:05:11 pm
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Huh? Looks like he was updated on September 2nd. Thanks for the bump I guess.

EDIT: Works fine here.

He has a new taunt and new ugly slash effects. QCB+C uses Devil Bringer but does nothing, haven't found anything else in a quick test run.
Last Edit: September 25, 2011, 09:12:45 pm by Pal
Re: Nero DMC 4 by CaWO4 Updated 05/10/2011
#55  September 26, 2011, 03:19:16 pm
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