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One of a kind character/bonus game: "The Slot Machine" (Read 6469 times)

Started by Speedy9199, September 17, 2014, 08:32:58 pm
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One of a kind character/bonus game: "The Slot Machine"
#1  September 17, 2014, 08:32:58 pm
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Yes, it is literally a slot machine.





The character is unique because the ONLY way to beat it is to be lucky!

The gameplay of the Slot Machine is simple, if you attack it the slots spin. This Slot Machine game features a single line and 4 slots. (I know most slot machines have 3 or 5 slots and multiple lines are played in real casinos but I can't do that in mugen because of mugen limitations.) If you get a combo(see below) you will "hurt" the machine and gain life. If you get nothing you lose life and the machine gains life.

Possible combos:

-One pair

-Two pair

-3 of a kind

-4 of a kind


I know the images are a bit "rough" but I am working on that.

I know most real slot machines in real life need to have a 3 of a kind or higher to count as a win, but it is a bit too difficult to get a 3 of a kind on this character and I made one pair a winning combo to prevent you from dying so soon.

In order for this character/bonus game to function, this character is 100% CHEAT PROOF. And has many rules inorder to play.

Rules:

-You can't attack it while in the air or else it will result in an "invalid" attack

-You cannot use attacks that give you invinciblity frames or else it will result in an "invalid" attack. And yes, this character "knows" when your character has invinciblity frames.

-3 invalid attacks in a row will make the slot machine "heal" and every additional invalid attack "heals" it more however using a "valid" attack stops all healing

-If you don't attack it within 3 or so seconds it will "heal." The longer you don't attack it the more it will heal

-This character is immune to F1 and F2 BUT see below for more details

This maybe a lot of rules to follow but they are actually NEEDED and do more good than bad. I mean, what if you could cheat on a slot machine in real life? If you don't follow these rules the character is IMPOSSIBLE to beat but don't think of it being a "cheat character" the rules help ensure the character/bonus game functions.

It is known by many slot machine players that the slot machine has an advantage over the player, while this IS true the slot machines are not impossible to "beat" and it IS possible to "profit" off slot machines in real life. This character works similar. Since this character is a type of character never before seen in the world of mugen(that I know of) I will tell the player's advantages.

Player advantages:

Even though this machine has a mathmatical advantage over you(like all slot machines) it will NEVER have any more or less of an advantage at any point. So everything is consistent, UNLESS you break the rules.

Attacking it stops the timer

EVERY spin is completely random and there are NO predetermined spins.

There is a wheel spin bonus game :) (see below)

There is a "F1 or F2 bonus game" see below


Wheel spin bonus game:

Some slot machines in real life feature wheel spins for bonus games and my character has this feature!


I know the wheel looks a bit "rough" but I'm working on it.


F1 or F2 bonus game:



Yes you are reading this correctly. My character is immune to F1 and F2 HOWEVER there is a VERY small time that the slot machine is vulnerable to F1 and F2 which is chosen randomly. If you time pressing F1 or F2 PERFECTLY you will automaticly win(of course) or reduce its health(if you press F2) BUT if you don't time it perfectly the character will heal to full and you will not get another opportunity to F1 or F2 it for the rest of the round and it will also make winning by time over much harder. This maybe a silly or stupid idea but this F1 or F2 bonus game is game of chance and risk and since this is a slot machine... >_> BTW even though it is immune to F1 and F2 it does not make it completly invincible and broken like mugen "nuke" characters. If you play by the rules it can be KOed.

Its death animation: It explodes, adding humor





One thing I have to mention is that penny machines in real life allow you to choose a denomination for what ever you put into the machine and multiplies your winnings by what ever you choose for denomination at the cost of having less spins. I can't figure out how to do this in mugen because there are no things in mugen code that can truly detect an enemy's key presses(that I know of.) to select denomination.

This character may not be as boring as you think with just simply spinning the wheel over and over, when health gets low it can get interesting and you get to hear some cool slot machine sounds :)

Please give me any ideas to add or to remove things from the character.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: One of a kind character/bonus game: "The Slot Machine"
#2  September 17, 2014, 08:39:21 pm
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ok. as a gambler....i have no choice but to play this.... from the screenies...its definitely.....different. LOL
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Re: One of a kind character/bonus game: "The Slot Machine"
#3  September 17, 2014, 08:44:41 pm
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Intersting idea. I'm not a big fan of the sprites though. Many of them look very bad with their white border.
Maybe you could look for some game sprites of slot machines. AFAIK there are many slot machine Arcade Games where you could get much better resources.
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: One of a kind character/bonus game: "The Slot Machine"
#4  September 17, 2014, 08:49:59 pm
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Re: One of a kind character/bonus game: "The Slot Machine"
#5  September 17, 2014, 09:00:48 pm
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For the wheel you could easily do a new and more clean at Photoshop as for the Fruits try looking at some Vector redraws PNG instead imo that would look more clean
Re: One of a kind character/bonus game: "The Slot Machine"
#6  September 17, 2014, 09:06:43 pm
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For the wheel you could easily do a new and more clean at Photoshop as for the Fruits try looking at some Vector redraws PNG instead imo that would look more clean

That is my biggest problem, I SUCK at graphic art :(

Edit: Also for my character there is none of that BULLSHIT "near miss" features real slot machine have. What I mean by this is when a picture appears right above or below of a winning combination resulting in a lose. Every slot player hates that shit. So my character will not do that :)
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Last Edit: September 17, 2014, 09:17:43 pm by Speedy9199
Re: One of a kind character/bonus game: "The Slot Machine"
#7  September 17, 2014, 09:54:12 pm
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That is my biggest problem, I SUCK at graphic art :(

Well i have these around my stuff (for w/e thing i need as signatures or banners) probably could use some of them?

Spoiler, click to toggle visibilty
^These are vectors so they dont have ugly edges or colorloss at all.
Re: One of a kind character/bonus game: "The Slot Machine"
#8  September 17, 2014, 11:19:40 pm
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WOW thx, I will use these and credit you.  Do you have a red number "7" a plum, watermelon, cherry, lemon, and one of those "bar" things? Sorry if I'm asking too much from you.

Also I can't use your wheel. It needs to have 10 slices and exactly 10 slices for perfect trigonometry calculations or else I will have to recode things and the wheel spin outcomes might favor one side than the other.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: One of a kind character/bonus game: "The Slot Machine"
#9  September 17, 2014, 11:26:28 pm
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WOW thx, I will use these and credit you.  Do you have a red number "7" a plum, watermelon, cherry, lemon, and one of those "bar" things? Sorry if I'm asking too much from you.

Also I can't use your wheel. It needs to have 10 slices and exactly 10 slices for perfect trigonometry calculations or else I will have to recode things and the wheel spin outcomes might favor one side than the other.

Nope BUT wouldnt be hard to get them and make them juuuust iam kinda busy (IRL) till weekend.
Re: One of a kind character/bonus game: "The Slot Machine"
#10  September 17, 2014, 11:36:24 pm
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Throwing something out there, maybe different classes for different difficulty levels. I highly doubt all machines are equal some would have to be more difficult to beat than others. Possibly a "tilt" mechanic as well (although modern machines don't have these).

I had an idea like this involving Oswald and the usage of cards to portray a similar concept but anyone can have ideas. Looking forward to this.

One step closer to source accurate SNKP Pachislot mugen.
Re: One of a kind character/bonus game: "The Slot Machine"
#11  September 17, 2014, 11:55:42 pm
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Throwing something out there, maybe different classes for different difficulty levels. I highly doubt all machines are equal some would have to be more difficult to beat than others. Possibly a "tilt" mechanic as well (although modern machines don't have these).

I had an idea like this involving Oswald and the usage of cards to portray a similar concept but anyone can have ideas. Looking forward to this.

One step closer to source accurate SNKP Pachislot mugen.

Differently class levels? Could you explain more? Also the ONLY inequality slot machines have is if the random number generator can calculate more numbers than a differrent machine. These slot machines require ZERO skill to play and no matter how much "skill" you have, you can't make winning one "easier". EVERYTHING is just pure luck and only luck.

Also being able to do random calculations is nothing new to mugen. What makes my character unique in the mugen world is that you can ONLY rely on the random calculations and nothing else. While other characters can have random calculations but they never rely on nothing but luck to win and requires at least some skill.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: One of a kind character/bonus game: "The Slot Machine"
#12  September 17, 2014, 11:58:28 pm
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-You cannot use attacks that give you invinciblity frames or else it will result in an "invalid" attack. And yes, this character "knows" when your character has invinciblity frames.

How can the slot machine know that?
Re: One of a kind character/bonus game: "The Slot Machine"
#13  September 18, 2014, 12:02:16 am
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-You cannot use attacks that give you invinciblity frames or else it will result in an "invalid" attack. And yes, this character "knows" when your character has invinciblity frames.

How can the slot machine know that?

If you win or lose each spin a hitdef hits you. If the player is still attacking when the hitdef is there and is not in a Movetype = H state it was mostly likely(I can't think of any other reason) there was a nothitby sctrl which Mugen can read the state. So it "knows" if you are using invinciblity frames.

Also I KNEW someone was going to ask me that, which also adds and shows how "different" this character is. One more thing, if you get "invalid" it "Voids all pays and plays"  ;) In other words no life is lost or gained.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Last Edit: September 18, 2014, 12:10:02 am by Speedy9199
Re: One of a kind character/bonus game: "The Slot Machine"
#14  September 18, 2014, 12:09:05 am
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I thought it was something that was active every frame without using hitdefs, not just after a spin that triggers one, that's why I asked. The method and execution you're talking about is pretty common in characters like these.
Re: One of a kind character/bonus game: "The Slot Machine"
#15  September 18, 2014, 12:15:56 am
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The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: One of a kind character/bonus game: "The Slot Machine"
#16  September 18, 2014, 12:19:45 am
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Nah, talking about minigame-like characters, for example the DDR minigame by P.o.t.S., heck, maybe even the slot machine character Neon Tiger made several years ago, I have yet to try that one.
Re: One of a kind character/bonus game: "The Slot Machine"
#17  September 18, 2014, 12:23:21 am
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Nah, talking about minigame-like characters, for example the DDR minigame by P.o.t.S., heck, maybe even the slot machine character Neon Tiger made several years ago, I have yet to try that one.

lol a Slot machine character by Neon Tiger? How long ago was that? I have to credit you on a good memory because I don't remember a character like that. :P

Edit: You mean this character? https://www.youtube.com/watch?v=RtqWAsMd_wg

My slot machine is nothing like that character. Even though my character uses hitdefs it is not the "If you get this combo from random this special attack happens" type character.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Last Edit: September 18, 2014, 12:32:10 am by Speedy9199
Re: One of a kind character/bonus game: "The Slot Machine"
#18  September 18, 2014, 12:47:30 am
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lol wow...amusing creation there
Re: One of a kind character/bonus game: "The Slot Machine"
#19  September 18, 2014, 12:56:12 am
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Yea!
Intersting idea. I'm not a big fan of the sprites though. Many of them look very bad with their white border.
Maybe you could look for some game sprites of slot machines. AFAIK there are many slot machine Arcade Games where you could get much better resources.


http://www.spriters-resource.com/search/?q=slots Heres a few choices for slots....even a pokemon version(which would be f**** crazy if u chose this!). LOL

About a theme based slot machine, I was think about making more slot machines with a themes based on fighting games like street fighter, guilty gear, blazblue or melty blood etc just like theme based slot machines in real life and of course they will have their own slot machine gameplay. It's just that making a character like this requires TONS of variables and the variable calculations need to be perfect to determine winning combonations. Too bad you can only have 60 variables in mugen :(
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: One of a kind character/bonus game: "The Slot Machine"
#20  September 18, 2014, 01:22:46 am
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Differently class levels? Could you explain more? Also the ONLY inequality slot machines have is if the random number generator can calculate more numbers than a differrent machine. These slot machines require ZERO skill to play and no matter how much "skill" you have, you can't make winning one "easier". EVERYTHING is just pure luck and only luck.

Also being able to do random calculations is nothing new to mugen. What makes my character unique in the mugen world is that you can ONLY rely on the random calculations and nothing else. While other characters can have random calculations but they never rely on nothing but luck to win and requires at least some skill.

Was reading about skill slots and obviously didn't read the opening post quite well enough. This I guess are like the classic machines, so disregard what I said on that.

As for the "tilt" thing, maybe if the machine was activated at 1 randomly selected point in the round, the machine would break/tilt, ending the round. Kinda like the F1 and F2 thing but with a bad outcome.