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Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0- (Read 98977 times)

Started by Daimonmau, October 26, 2010, 03:24:10 pm
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Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#1  October 26, 2010, 03:24:10 pm
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Ragna Mau and Daimon Hakumen:






Vídeo:
http://www.youtube.com/watch?v=9AoBV4CD2-s

Sorry for take so much time for this update, but I was being lazy and doing it really slow, haha.
I decided to change the name of  “Daimon Haku” to “Daimon Hakumen”, since I had the impression that the name caused people in geral to not know about him.
Anyway, again, for those who don’t know, this is my own version of Ragna and Hakumen, so it doesn’t play like in the original games. Just have some fun with it and tell me later what you think I should change/add/fix/etc.

Changes (for both chars):

- 1 new fatality
- 2 new hypers (carnage scissors for Ragna)
- 1 new intro
- The “red eyes” effect (Ragna activates on the bloodkain level 2)
- Blood and guard effects on almost all the moves
- Some little new effect on the astral finishers
- Added the song that plays on the astral finishers (some 40% chance that it will play)
- The counter moves of Hakumen now do more damage
- The blood kain level 1 of Ragna now has a timer
- Aprimored the AI a little bit (I guess, haha)
- Fixed some Cnls of the basic sword moves (increased the blue area)
- Fixed some comboabilities
- Modified some paletes
- Ragna now has all his original paletes on his folder (look on the readme on how to change, if you want)

And other things that I don’t remember right now. I hope I have not forget about some fixes/changes that people have told me about, if so then it will have to be for the next update.

Links:

http://www.4shared.com/file/1rQfE4Nb/Ragna_Mau_version_20.html
http://www.4shared.com/file/tpCkTezf/Daimon_Hakumen_version_20.html

And I finaly made versions to be used on the high resolution mode of the new mugen:

http://www.4shared.com/file/OR6_kCM8/Ragna_Mau_hr_version_20.html
http://www.4shared.com/file/WCoJ_q_j/Daimon_Hakumen_hr_version_20.html

Notes about the high resolution versions:
   No slowmotions
   The big portraits are not on the right size at the moment
   Sorry but, unless you have some powerful computer, they are still too heavy during the astral finishers. But besides that they play good on normal computers.

If you want to use the high resolution ones on the normal resolution (because they don’t have the slowmotion effects), change the first number of the locallcoord to any number you want to increase or decrease the size of the chars at your taste (since they will be to small on the normal resolution)
I recomend some number in 300 to 350.
Last Edit: November 07, 2010, 03:09:22 pm by Daimonmau
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#2  October 26, 2010, 03:38:45 pm
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What happened to the previous thread?
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#3  October 26, 2010, 03:45:49 pm
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Hú?
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#4  October 26, 2010, 03:46:40 pm
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Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#5  October 26, 2010, 03:49:12 pm
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Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#6  October 26, 2010, 03:58:29 pm
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Hahaha, yeah, there is the older thread there, but this is a new one, since it's a update (so the old comments don't get mixed with the new ones)
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#7  October 26, 2010, 04:23:21 pm
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Seriously, do something about the slowdown of the character. It random activates and it makes the fight annoying. I really don't need it. Also, I'm fine with one level of MUGEN, I don't need the second one. That's all I will say for now.
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#8  October 26, 2010, 06:59:46 pm
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I tought about this now Nanashi, if you want no slowmotions, and if you are using the new mugen, you can download the high resolution versions (they don't have slowmotions effects) and change the locacoord a little to increase the size (since you would not be playing on high resolution).
The only bad side I guess is that the small portrait will not be on the right size, other than that I guess they will play fine.

So just don't use the level 2 then, haha.
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#9  October 26, 2010, 07:47:52 pm
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Just tested this version. This character has gained a lot just by getting rid of the stupid slowdown, seriously. Will do a serious test much much later. You should try to improve the Astral Finish a little, btw.

I can't understand why you want to leave that effect to the Winmugen version. Maybe you want to discourage people from using Winmugen at all. At least that's what I'm hoping.
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#10  October 26, 2010, 08:00:43 pm
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I removed any slowmotion of the astral finishers,  But I couldn't remove that big lag because of the way the move is, with the gigantic sprites (the "cut" effect of hakumen's astral or the one that happens on the end of the ragna's) and the lot's of effects (also ragna becomes a "gigantic sprite" when using his scythe (I mean, the size of his sprite increase).
haaa... anyway, my bad, I was dumb for not thave tought about at least eliminate some of the effects and leave the astral more simple (so it would be at least more fast).
But even if I would have done it, still the end move of Ragna and the cuts of Hakumen would cause serious lags (and the cut effect is essencial for the astral of Hakumen).

If you change the localcoord and decrease the size of the chars, then almost all the lag go away, but the char becomes too small (but can be seen by this that the cause of the lags is the size of the sprites)
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#11  October 26, 2010, 09:24:12 pm
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Nice. You're still improving. [size=1pt]Holy fuck, why does he have a small portrait large?[/size]
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#12  October 26, 2010, 09:42:55 pm
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"Holy fuck, why does he have a small portrait large?"
hahaha, this one I din't get. The small portraits are not on the right size?
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#13  October 26, 2010, 09:46:03 pm
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Shrink'em down a little bit.
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#14  October 26, 2010, 09:53:58 pm
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On the contrary, he must make the 9000,1 portrait a lot more bigger. Not that I care anyway, since I can just change it myself (though it would be nice for people if they didn't have to do that).

Okay, I have time to do a feedback now. Wait half an hour or a little more for it.
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#15  October 26, 2010, 09:57:30 pm
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They are bigger on this version, I did it this way because they shrink down when you load the char (I mean, the localcoord thing reduce the size of the portrait).
I tested here on my version of the new mugen and it worked fine, or... are you talking about the screenshots? I took then before I fixed that.

And Nanashi, I explained on the inicial post that the big portrait is not on the right size (I was lazy and let to fix it on the last moment before the release... So... I ended not fixing it, haha)
And don't need to rush on giveme some feedback
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#16  October 26, 2010, 10:30:22 pm
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Gotta admit the new intro is badass because i always think glowing red eyes add the wicked effect...the AI is certainly good Ky put a thrashing on him the first round and got a perfect then the AI started to show in which Ragna got him half-way but Ky was to beast for him he didn't get grappled once but Air raved him a lot. All-in-all it's still a good job and i look forward to your future releases.

<__Off Topic Comment__>
sorry about that, don't post on here often enough to know the likes and dislikes of the staff but my first post was removed

Thanks for telling me Nanashi
The Wikkens Will Rise!
"To follow our path, to complete our goals, A Wikken's way is truly whole, for we seek the thrill of challenge, none too bleak*too easy* But until the day we all shall peak!"-WiCloud
Last Edit: October 26, 2010, 11:42:40 pm by WiCloud
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#17  October 26, 2010, 10:54:19 pm
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Feedback:

- Yeah, I know you're tired to hear this, but please, remove the superarmor. If your Hakumen was as slow as in the source game, maybe I would consider it. But this one moves way too fast. Please, remove it.

- "a", first attack from "6y" and "z" miss if the opponent is really close to you. "5z" too depeding on the distance between you and the opponent (medium distance or a little less).

- Hey, your medium normal attacks are considered weak for your superarmor. Didn't you say only weak attacks makes the armor protect you once? I'm talking about "5y" and "5b". The same goes for your "B,F,y", even though it's done with the medium punch.

- Should I say how ridiculous it looks your jump animation? --;

- Dogde shouldn't make CLSN disappear. You should still be able to grab an opponent that dodges. Change it.

- This is an error that I found sometimes, and that I've been able at last to reproduce easily with your Hakumen. In a mirror match, if you use DEFLECT BREAKER and it succesfully stops an attack, when I counter Hakumen with a weak attack it seems he repeat the attack again automatically. Just Deflect Break, then "x" normal attack to create the problem. I've seen it happen sometimes too. You may want to look into this.

- I insist, remove Faultless Defense. Or Deflect Breaker. I don't need two of them, only one is enough for defense.

- The Hado problem... aka you're adding attack CLSN to a place you don't need. Don't add them to the hand that throws the projectile. It's enough with the projectile doing the attack. You did the same with Ragna.

- Not something bad, but I'm sure glad to see that ZANSHIN is easier to block for Hakumen. In Ragna, you made an attack impossible to block since it change from high to low attack in an instant.

- Let's consider MUGEN again (the super). An increase of attack, well not bad; an increase of defense, acceptable; an increase of superarmor (aka now medium hits don't stun the first hit), NO. Just no. Superarmor is already cheap to make it even more cheap. In fine with increasing attack and defense once. And seriously, you don't need a second boost super, it's unnecessary. And besides, since it decreases health it's not useful for you (different from Ragna, who could recover health if he attacked somebody). Seriously, remove it. Include the blackout effect to the list, it doesn't look good at all.

- Put a limit to the time you can hold SHIPPU. Remarking that since even the animation of the aura surrounding your sword stops moving after a while.

- See? A slowdown effect would look cool in Yukikaze, like in source. That's when you have to place one to give the attack more effect. Also, that and the other counter moves should have the seal, but I don't know if it's possible or not.

- There's a part in the aerial and ground version of the combo super in which time freezes (everything stops). Was that intentional?

- Now the number one problem in Hakumen. His insane range. Try to work a little in the sword moves. While I'm not asking you to cover it completely with blue, try to make it more fair. The range of some moves and the speed of it is not fair.

- Change the "b" pallete to the "a", please, since it's the standart one. Also, the one placed in "a" looks really ugly.

That's it. I recommend another person to do a feedback of it too. I like Hakumen as a character, so maybe I was biased here.

Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#18  October 26, 2010, 10:57:23 pm
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^ Nice double post. Staff here doesn't like them, though, so use the Edit function.
Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#19  October 26, 2010, 11:16:34 pm
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they're becoming better and better...
but also what the poster above said, please reconsider that, too.
i thank you in advance ;)
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Re: Ragna Mau and Daimon Hakumen (Blazblue) -version 2.0-
#20  October 26, 2010, 11:22:49 pm
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So just don't use the level 2 then, haha.

Then dont put it in if nobody wants to use it. It's like the Infinite guy who thinks ZOMG MULTIPLE SUPERS ARE KEWL!!!111oneone.

Otherwise, Im downloading it now. The link doesnt work on Google Chrome, strangely :(

uguu