Spline-based Sprite Tweening Algorithm in development

Started by SNT, May 07, 2017, 07:35:32 AM

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SNT

https://twitter.com/LxFrancis/status/853011516005597184
https://twitter.com/LxFrancis/status/860978121897426944
https://twitter.com/LxFrancis/status/860868611014971392


Extra info in the tweet threads. One of these animations takes about 20-30 minutes of setting up keypoints, and no they aren't absolutely perfect, but god damn they're beautiful in motion.

Say hello to the next ten years of 2D fighting games ports for new consoles, or potentially new 2D fighters with a tool like this making spriting financially viable again.

inktrebuchet

This does look great at first glance. It would look better done by hand though.

I'm sure in game it would look awesome! Probably wouldn't even notice the imperfections.

AlexSin

You should probably retrace those new frames to have the perfect look. Using them as they look now wouldn't be right.

,mem

Regardless it's about time someone did something you'd think after all these years someone would have found a way to make spriting easier.

Tsunamidusher

I can definitely see the potential in such a process. I only question the time you would take fixing all the tweened sprites you create. It would look really nice at the end of the day, but the time factor may require a team of spriters at a time or one guy with weeks of free time for individual animations.

I confess to not being a huge fan of tweening in the first place, but again, I say this has big potential.