One little fix: I noticed his CPS1 mode hard midair Tatsu was knocking down when it shouldn't. That has been fixed. Download.
Bugfix: Fixed an issue with projectiles that had made contact being able to be hit and become Akuma clones.Download
Accuracy Fix:Remember when a while back I posted this pic, claiming that Shin Akuma's throw range was huge? Well, turns out that was a mistake. That was actually a side effect of me forcing Akuma to show up in Zangief's place via cheats (so that I wouldn't have to fight all the way to the end boss battle to study him). As such, he inherited Zangief's throw boxes due to a quirk in how Akuma is coded in ST (he doesn't have his own character ID, he's activated as a separate flag).This is Shin Akuma's real throw box. And it happens to be the same as playable Akuma. Please redownload to fix this error.
Not sure if you need any more suggestions at this point, but I thought it was worth a go: Do you think you'll ever work on a X-Men: Children of the Atom mode for Akuma? That game did use his SF2 sprite instead of his Alpha sprite after all.
Unfortunately, no. Sorry if that disappoints anyone, but I don't intend to do a COTA Akuma for a few different reasons. For one, even though my current Akuma has several different modes, they're all based on the same core SF2 system. Only a few things change for each mode, and even then, it's gotten a bit complicated coding-wise. COTA's game system is completely different, so attempting to work it into the same character would make things very complicated. If by some chance I were to do a COTA Akuma, I would make it a separate character. But I still don't think that's likely, because unlike some other games, I personally don't have much indepth knowledge on how the Marvel games' systems work, and since I'm not that big a fan of them, I probably wouldn't want to put in the effort toward studying it.I will say, however, that I do have a full set of COTA Akuma sprite rips with proper axis and all (different axis placement than SSF2T, I'm sure some creators have noticed that even when the same sprites get reused between games, the axis placement is sometimes different). I initially ripped these just so I could use some extra frames for my SSF2T one (like the proper open palm double Zanku Hadouken as opposed to SSF2T's recycled j.LP), but I would be willing to share the set for anyone who would be interested in creating a COTA Akuma.