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SSF2T Akuma by felineki updated 9/20/2015 - Custom+ mode added! (Read 199130 times)

Started by felineki, February 06, 2014, 12:09:36 am
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Re: SSF2T Akuma by felineki updated 4/4/2015 - Custom+ mode added!
#181  July 25, 2015, 10:54:52 am
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Ack, you're right! How did I overlook that? Anyway, should be fixed now. Please redownload.
Re: SSF2T Akuma by felineki updated 4/4/2015 - Custom+ mode added!
#182  July 25, 2015, 09:47:15 pm
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Thanks for the tweaking update.  :)
Re: SSF2T Akuma by felineki updated 8/5/2015 - Custom+ mode added!
#183  August 05, 2015, 02:15:44 pm
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  • A frame here, a pixel there.
One little fix: I noticed his CPS1 mode hard midair Tatsu was knocking down when it shouldn't. That has been fixed. Download.
Re: SSF2T Akuma by felineki updated 8/24/2015 - Custom+ mode added!
#184  August 24, 2015, 05:52:01 pm
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  • A frame here, a pixel there.
Bugfix: Fixed an issue with projectiles that had made contact being able to be hit and become Akuma clones.
Download
Re: SSF2T Akuma by felineki updated 8/24/2015 - Custom+ mode added!
#185  September 04, 2015, 12:12:32 pm
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Congratulations on your CotM win. :D
My image parsing is stupid.
Re: SSF2T Akuma by felineki updated 8/24/2015 - Custom+ mode added!
#186  September 04, 2015, 12:14:16 pm
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Yes, Felineki You are a Good Creator!!!!
---Even More Perfect!!!
Re: SSF2T Akuma by felineki updated 9/20/2015 - Custom+ mode added!
#187  September 20, 2015, 04:54:48 pm
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  • A frame here, a pixel there.
Accuracy Fix:

Remember when a while back I posted this pic, claiming that Shin Akuma's throw range was huge? Well, turns out that was a mistake. That was actually a side effect of me forcing Akuma to show up in Zangief's place via cheats (so that I wouldn't have to fight all the way to the end boss battle to study him). As such, he inherited Zangief's throw boxes due to a quirk in how Akuma is coded in ST (he doesn't have his own character ID, he's activated as a separate flag).

This is Shin Akuma's real throw box. And it happens to be the same as playable Akuma. Please redownload to fix this error.
Re: SSF2T Akuma by felineki updated 9/20/2015 - Custom+ mode added!
#188  September 25, 2015, 11:12:22 pm
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Not sure if you need any more suggestions at this point, but I thought it was worth a go: Do you think you'll ever work on a X-Men: Children of the Atom mode for Akuma? That game did use his SF2 sprite instead of his Alpha sprite after all.
Re: SSF2T Akuma by felineki updated 9/20/2015 - Custom+ mode added!
#189  September 30, 2015, 12:52:21 am
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  • A frame here, a pixel there.
Unfortunately, no. Sorry if that disappoints anyone, but I don't intend to do a COTA Akuma for a few different reasons. For one, even though my current Akuma has several different modes, they're all based on the same core SF2 system. Only a few things change for each mode, and even then, it's gotten a bit complicated coding-wise. COTA's game system is completely different, so attempting to work it into the same character would make things very complicated. If by some chance I were to do a COTA Akuma, I would make it a separate character. But I still don't think that's likely, because unlike some other games, I personally don't have much indepth knowledge on how the Marvel games' systems work, and since I'm not that big a fan of them, I probably wouldn't want to put in the effort toward studying it.

I will say, however, that I do have a full set of COTA Akuma sprite rips with proper axis and all (different axis placement than SSF2T, I'm sure some creators have noticed that even when the same sprites get reused between games, the axis placement is sometimes different). I initially ripped these just so I could use some extra frames for my SSF2T one (like the proper open palm double Zanku Hadouken as opposed to SSF2T's recycled j.LP), but I would be willing to share the set for anyone who would be interested in creating a COTA Akuma.
Re: SSF2T Akuma by felineki updated 9/20/2015 - Custom+ mode added!
#190  September 30, 2015, 01:44:13 am
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  • “You know you can’t, I am immune to the light.”:
    • USA
I interested in creating a COTA Akuma after I do Cell and the next character after him.
---Even More Perfect!!!
Re: SSF2T Akuma by felineki updated 9/20/2015 - Custom+ mode added!
#191  September 30, 2015, 03:05:24 am
  • ****
  • A frame here, a pixel there.