[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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DivineWolf

Very nice! That tail momentum is very smooth. If you make her gethits, you'd pretty much would be over halfway to a actual set. This could honestly be used for her jumps period. Though maybe you want to give her different anims based on back/forward momentum.

Slayer.

Quote from: sabockee on April 09, 2020, 05:26:36 PM
Spoiler (click to show)
Quote from: Rurouni on April 09, 2020, 03:56:06 AM
Oh-ho! It's getting interesting (...)]
Actually you're the one who's responsible for this :D
(...)
Ah, every time I see a beautiful sprite I can't help but want a complete set, heh.  :yaoming:

Quote from: sabockee on April 18, 2020, 06:29:24 PM

Nice. I just think the background leg should recoil more than the foreground leg.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

MotorRoach

It's a bit odd to see a jump animation that doesn't involve a slight crouch on both the jump anticipation and the landing, may I add.
Shit

demongorne

I'm dealing with this char but I started out two different krauser, one from scratch and onther is an edit of dampir sprites, which is better?

         

hatter

#6824
Scratch one is a lot better.
This is a generic forum signature.

Retro Respecter



sabockee

#6827
Quote from: Rurouni on April 26, 2020, 03:46:16 PM
Nice. I just think the background leg should recoil more than the foreground leg.
I based this animation on Angela Belti's jump, so 'm going to leave that leg as it is.
It needed some tweaking though, because it looked a bit unnatural.

Quote from: MotorRoach on April 27, 2020, 02:41:55 AM
It's a bit odd to see a jump animation that doesn't involve a slight crouch on both the jump anticipation and the landing, may I add.
Good point.
Now it should look slightly better.


jump


s.hp

S. Jetstream

#6828
that bowsette looks dope, I preffer the dark tone skin a lot.

Here's something I had in my files. If anyone wants to edit or finish it.



From:
Spoiler (click to show)
Quote from: Sir Ghostler on June 19, 2015, 04:29:42 PM
DBFC/UNIB Sagat



Feedback would be appreciated.


AlexSin

Reminder that there's the Finish-a-sprite thread for unfinished sprites like this one.

Rhythmholic

#6830
Since sabocke helped me with the shining a long while ago, I'm still applying to the rest of the sprites.
>>>

Scramble

Leona look damn good Rhythm, Love the colors!

Rhythmholic


lui


Momotaro

Quote from: Rhythmness on May 17, 2020, 04:23:02 AM
Since sabocke helped me with the shining a long while ago, I'm still applying to the rest of the sprites.
>>>

So, this project still exists?
Or it's just a single anim ?

I really like how Leona looks on this one.

Rhythmholic

#6835
Quote from: Nedflandeurse on May 21, 2020, 12:42:24 AM
Yes, the project is alive, but very slowly because I'm very busy with my college life. So I don't know when I'm going to finish it. For that reason i leaved the coding side since i released Tiffany and a unfinished wip(for ever) and focus on the spriting side where I have more motivation.

Quote from: Nedflandeurse on May 21, 2020, 12:42:24 AM
it's just a single anim ?
I have done: Get Hits, Some Basic Moves && Basic Attacks, Two specials and Intros&&Winposes. But some of them still need work, since I improved with sprinting over three years (when i started this project) i'm still fixing some issues for each sprite.
Anyway if i finish them, maybe i'll make a thread about the progress of this character soon.

walt

I don't mean to be rude by suggesting this, but would you consider this change to the face?:


RockHowardMX

Hello there, my first take onto this spriting style, I hope you like it!



Kinda hard but reachable, feedback are welcome.

DivineWolf

Quote from: sabockee on May 11, 2020, 10:31:08 PM

jump


s.hp


:smitten:

Quote from: Rhythmness on May 17, 2020, 04:23:02 AM
Since sabocke helped me with the shining a long while ago, I'm still applying to the rest of the sprites.
>>>

:smitten:

Great work you two. :)

Quote from: walt on May 21, 2020, 03:26:11 AM
I don't mean to be rude by suggesting this, but would you consider this change to the face?:


I like it. You have a great handle when putting CvS faces to shape. I really love that detail.

Momotaro

Quote from: Rhythmness on May 21, 2020, 02:40:19 AM
Quote from: Nedflandeurse on May 21, 2020, 12:42:24 AM
Yes, the project is alive, but very slowly because I'm very busy with my college life. So I don't know when I'm going to finish it. For that reason i leaved the coding side since i released Tiffany and a unfinished wip(for ever) and focus on the spriting side where I have more motivation.

Quote from: Nedflandeurse on May 21, 2020, 12:42:24 AM
it's just a single anim ?
I have done: Get Hits, Some Basic Moves && Basic Attacks, Two specials and Intros&&Winposes. But some of them still need work, since I improved with sprinting over three years (when i started this project) i'm still fixing some issues for each sprite.
Anyway if i finish them, maybe i'll make a thread about the progress of this character soon.

Good to know the project is not dead!
I can remember of a good walking animation. Yes, you shouls show the progress when you have time.

I'm pretty sure focusing on sprites is a good start, since many ppl can be interested into coding her, or helping you.

Quote from: walt on May 21, 2020, 03:26:11 AM
I don't mean to be rude by suggesting this, but would you consider this change to the face?:



Yes, the detail is pretty good!!
Even if this combination of "nothe+mouth" is very kof-ish (I don't say it's bad, but it reminds me how kof it's done in classic kof faces)
Also, it give the feeling she's not "facing completely" her opponent.
Actually, it's very good, I would just fix the "spikky pixel" goind doinw on her bangs.
But, it's just my point of view.