[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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demongorne

Great result mate, congratulation, the sprite conversion looks very accurate, also may i ask you wich graphic program you use?

S. Jetstream

Quote from: demongorne on March 27, 2022, 12:17:02 PM
Great result mate, congratulation, the sprite conversion looks very accurate, also may i ask you wich graphic program you use?

Photoshop as always.
Quote from: PotS on March 27, 2022, 11:08:30 AM
I think you put too many lines on the hair. The lines in Capcom's sprite are just to show some grey hairs and not for detailing it. Also, for the second sprite, I'm not sure if projecting the arm's shadow on the leg works for the style. And maybe the stance should have both feet planted on the ground?

Other than that I like them a lot.

I thought of it as lines for his tied hair, but you're right. And for the feet I wanted to keep some of the movement impression of the stance animation, which is everything but static, that's why I didn't draw him with his feet planted. Anyways, it's like a dream to hear feedback from you, thanks!

demongorne

Quote from: S. Jetstream on March 27, 2022, 04:14:09 PM
Quote from: demongorne on March 27, 2022, 12:17:02 PM
Great result mate, congratulation, the sprite conversion looks very accurate, also may i ask you wich graphic program you use?

Photoshop as always.

Get it, thank you for answered.

S. Jetstream

Just-enough cvs colors Sagat. I tried to make a slight color separation for the scar and pants without passing the 16 colors limit.

I'm starting to think we really need more simplified sprites in this style, if Capcom could pull off spriting terry with just 3 skin colors, we definetely can do better.

VictorCYBR

Maybe is just my eyes tricking me, but I think your Dan sprite looks a little bigger than it should, just a little. Compare the legs with the original CvS Dan, idk, it looks too big imo. But other than that, amazing work!

S. Jetstream

And another one.


I'll remake dan, I really messed up the grayscaling there. thanks for the feedback!

demongorne

#7226
Great stuff mate, I made Yashiro EX stance in a sort of similar cvs style -
All right ahm, I added more details in the pants and changed the pallette by using brighter shades -

Alexzon22

I'm by no means an expert, but I know that you need a mid tone. You have it for the skin but the pants and top need it as well. It can't just be bright, dark, outline.

VictorCYBR

Quote from: Alexzon22 on March 29, 2022, 12:14:15 AM
I'm by no means an expert, but I know that you need a mid tone. You have it for the skin but the pants and top need it as well. It can't just be bright, dark, outline.

Well, some CvS sprites have just 3 tones, like Athena and Nakoruru (I think Nakoruru in some details has only 2 instead of 3), and some have more than 5, like Rugal. I think there is no rule for that, but yeah, the "essential" would be 4. :P

S. Jetstream

It's more about proportions I think.
Spoiler (click to show)

Nestor

A little bit off-topic, but seeing the discussion about the colors, I remember a guide Eternaga/!E/ETG did a couple years ago with a lot of colors that could be useful:


Alexzon22

Oh my god, yes! I still use that guide to this day! I miss sinhra.com every day. And true, there are exceptions. I've still got a lot to learn

demongorne

#7232
Yes in fact i Talked about a"similar" style but not properly cvs, the purpose is to semplify the palette as much as possible to convert a full sff in less time reducing animations issues at the same time.

MotorRoach

Quote from: Nestor on March 29, 2022, 01:35:19 AM
A little bit off-topic, but seeing the discussion about the colors, I remember a guide Eternaga/!E/ETG did a couple years ago with a lot of colors that could be useful:



Please, don't use this guide. It's not only inaccurate to how CvS sprites are often shaded, but those colors are awfully way too washed out. If you want proper color and shading reference, just look analyze the source material instead. The only indepth analysis of the style's shading that comes in mind is the IRWT page of it.
Shit

Neetso

Kiwi's site 2dwillneverdie.com is also a excellent source of information about CvS-eque sprites, and different techniques to achieve it! :)

Scramble


demongorne


Momotaro

Quote from: Scramble on March 29, 2022, 06:48:43 PM
Attempt at CVS Chizuru


Wow! I love!
It would be awesome to see a full sprite upgrade of POTS/infinite Chizuru with such sprites...

musthe1 (Jotaro_Joestar)

#7238
Quote from: Scramble on March 29, 2022, 06:48:43 PM
Attempt at CVS Chizuru


Chizuru looks amazing!

S. Jetstream

I need help completing this one. I still can't make the SFV camera angle to fit CVS style, that's why the left arm looks way undetailed.