<===== 08/01/2024 =====>
* Beta released.
<===== 08/03/2024 =====>
* Added Landing sound when the enemy touch the ground in Custom State 2108;
* Fixed a issue with SuperCancel FX showing when it was not supposed to;
* Fixed a enemy facing issue with Mirage Spear Kick in the corner.
<===== 08/04/2024 =====>
* Added Mirage Spear Kick in the read me file (README.txt);
* Added Attack Cancel Forward Roll in Emergency Evade description in the read me file (README.txt);
* Added invincibility frames to all versions of Rising Upper;
* Tweaked Backwards Dash Hurt Boxes;
* Tweaked cl.5LP and cl.5LK frame hit timings;
* Tweaked 5HP to have more startup and recovery frames, it's momentum was also decreased;
* Tweaked cl.5HP to have more recovery frames;
* Tweaked Heel Break's first hit to have less range;
* Tweaked Rapid Gale to have more recovery frametime;
* Tweaked EX Soul Spike custom state hurt box;
* Enemy bounces away from the Cutlass Flasher's last throw now;
* Fixed Emergency Evade turning into a Attack Cancel Forward Roll even without landing a normal move;
* Fixed Attack Cancel Forward Roll been able to be executed backwards;
* Fixed Rising Upper bad air.velocity;
* Fixed Burning Revolver state type startup.
<===== 08/09/2024 =====>
* Changed slightly the horizontal velocities of Rising Upper;
* Tweaked both versions of Cutlass Flasher's timings, also added some impact on the last throw;
* Fixed Command Moves to give the standard points of power;
* Added MAX Mode (mix between KoF 2002 and SvC versions)[WIP!];
* Added the option to set a MAX Mode shortcut button to the configuration file (config.txt);
* Changed the Super Commands Buffer (ST/Common/buffering.cms) to a smaller value, with the intention of making it easier to cancel specials into other specials in MAX Mode.
<===== 08/11/2024 =====>
* Fixed a error in Mugen 1.0.
<===== 09/13/2024 =====>
* Various small code changes/fixes/refactoring;
* Slightly adjusted the vertical air velocity of Rapid Charge's target as it was whiffing some characters I tested;
* Updated Tia's AI to use more the mechanic of Just Defended;
* Counter and Super/DreamCancel texts, and MAX Mode Bars position values adjusted to Sh1nRa358's positioning method (
https://mugenguild.com/forum/msg.2560827).