Tiger

Started by A$AP Buckus, January 20, 2009, 07:35:43 PM

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A$AP Buckus

THis is my W.I.P. Tiger from Martial Masters. He's my personal style, but still close enough to the original. Video of A.I. fight with Pots Ryu

http://www.youtube.com/watch?v=4-KiU-pW370

Will post more later


Cybaster

Interesting,

Make sure the supers don't give back power (the one at 2'10 for example).
I think I may have spotted some little misalignments, but coming from a video of this quality, I'm not sure.
Also, one or two moves look like they could have some fall=1 parameter.

What game system did you give him exactly ?
Anyway, you seem to have done some nice job on this char. I'll wait and see how he plays.

A$AP Buckus

#2
Well, no game system in particular; six-button setup and what i like (parry for example). The super didn't give back power, his regular attacks did. How do I disable getpower for all moves when that super is active? And sorry, the video is trash cause I just learned how to record, so I got some tweakin to do.

Cybaster

Quote from: buckus on January 20, 2009, 08:47:20 PM
How do I disable getpower for all moves when that super is active?
add "getpower=0" in all the hitdefs of all the super.

A$AP Buckus

Yeah I did that. I meant because he has control when the shadow is out and can do regular and special moves, which can give him power. How do I stop the regular and super moves from giving power when the shadow is out?

Ikari

Hes looking pretty sweet, seems he gets way too much super power way too fast, being able to end every combo with a super.
Look at my painting gallery. do it. its the globe under the avatar.

Rajaa Retired

you can use a an ifelse statement in all of your other hitdefs whe the shadow is out, assuming that it a helper, you can do this:


getpower = ifelse(numhelper(blah) , 0 , 65)


that says if you have a helper with the id number  "blah" then you will gain no power, anything else you will gain the normal amount of power.


there is a way with powerset but that could mess up an ally's power management in simul mode :P

Rikoshay

Is the only Martial Masters conversion made? Wow, first I've heard of this game. Great work on the sprites so far, man!

A$AP Buckus

#8
Here's some of his specials and a video:



http://www.youtube.com/watch?v=a_58fac-4zg

Also, I want to change the super finish BG to something else. Any suggestions?

A$AP Buckus

Is the scaling I use good enough or should I adjust it?

Here he is at x=1 y=1:

And here at x= .84 y=1.05:


I noticed he is taller than most of the characters in martial masters....

Rōjenomu

#2 looks better
but it's not the same sprite so comparison is difficult

better post 2 sprites 1 ori ,1 resiz
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

Rajaa Retired

Leaving it the same won't be a problem, he's larger, let him be larger, I think you should let him stay that way.

A$AP Buckus

Here's the same frame comparison
x=1 y=1:

x=.84 y=1.05

I want him to "size up" with other characters. I guess that's up to who plays with him though....

p.s. in the videos he's scaled

TITAN MADRE

keep the original scale
after all this is mugen  ::)

Rōjenomu

still thinks resized looks better in those small screenshots
but then again monk was humongous too
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

MDI

I like the original sprites. Reminds me of SFIII.

Good progress overall so far, I really can't wait for this. ^_^
ey

Rikoshay

Off topic, but: anyone have a link to Saojin by Kenshin Himura? I tried searching all over and Google apparently is NOT my friend :(

The Railgunner

You. Requests section. NOW!!

A$AP Buckus

Tiger vs Alex

http://www.youtube.com/watch?v=3tUtVfnsGNg

Changed the superKo and added some effects. Also toned down power gain

inktrebuchet