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Vegeta Saiyan by team OS + Snd pack + AI patches (Read 17081 times)

Started by Emiliano 01, July 01, 2010, 03:34:47 am
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Vegeta Saiyan by team OS + Snd pack + AI patches
#1  July 01, 2010, 03:34:47 am
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Hi members of Mugen Fighters Guild! Here is the new char of the Team DBZ OS.
I present to you... The prince of all saiyans...Vegeta.

;------=El Principe Saiyajin Vegeta= By Team DBZ OS=--------------------------------
people who worked on the project (credits):

Code:Team OS (Tapion):100% Open Source

Sprites:Ryudo, Tapion OS:100% Open Source

Sounds in latin(rips) : Tapion Os:100% Open Source

Fx´s : Tapion, Sawady, Zerberusdante, mgmnzx
Classic opensource OS*

Version del Char : 1.0

Here is the movelist:
;--| SuperMotions|------------------------------------------------
Great Ape
command = ~D,DF,F,DF,D,DB,B, a+b

Spoiler, click to toggle visibilty

Ki Atomic Explosion
command = ~D, DB, B, D, DB, B, a+b

Spoiler, click to toggle visibilty

Ray Destroyer of Worlds
command = D,DF,F,B, x+y (in the air)

Spoiler, click to toggle visibilty

Flash Dead to Nappa
command = ~D, DB, B, F, x+y

Spoiler, click to toggle visibilty

Galick Gun
command = ~D, DB, B, F, c (in the air)

Spoiler, click to toggle visibilty

Death Kiwi
command = ~D, DF, F, D, DF, F, x/y

Spoiler, click to toggle visibilty
;--| Speciales de Ki |------------------------------------------------
FireBall
command = D,DF, F, c

Kienzan
command = ~B, F, B, c

Yubisaka-Kara Energy
command = ~F, B, F, x

Yubisaka-Kara Energy Electrico
command = ~F, B, F, y

Spoiler, click to toggle visibilty

Ki bomb
command = D, DB, B, c

Ki gaiser (has 3 levels)
command = D, D, c

Spoiler, click to toggle visibilty
;-| Melee special|-----------------------------------------------------------

shoryuken
command = ~F, D, DF, x

shoryuken-strong
command = ~F, D, DF, y

elbow
command = D, DB, B, y

light elbow
command = D, DB, B, x

Elbow + Knee (in combos)
command = D, DB, B, b

Kick returning
command = F, D, DF, a

Flying knee
command = D,DB,B,a

Flying knee
command = D,DB,B, b

kick down
command = F, D, DF, b

Light Air Kick
command = ~F, DF, D, a

Strong Air Kick
command = ~F, DF, D, b


Here is the DOWNLOAD LINK
Vegeta_Saiyan.rar

Here is the SoundPack
Includes English, Japanese and latino + english yelps
Snd_Lenguages.rar

Here is the AI patch for all of our chars(repair the bug who activated the IA randomly):
AI.rar

Thanks to...
1)Ryudo for make the sheet
2)Nahue and Wenchu for make the vegeta SSJ4 used for base, Wenchu for the IA and the two of them for the help anytime.
3)The rest of the team OS for the total help in proyects:
Intoxicados:Big Portrait
Emiliano01:Ideas and sounds
DragoLink, Vieja_Del_Agua, Bosterodelalma, Juanga for test
4)Fer (old member of our team) for make the sprite for Ozharu
5)Sawady, Cervantes and mgmnzx for fx´s open.
6)MetaGouki for the help with a problem
7)Sawady, for fix our IA
8)Elecbyte...
9)Akira Toriyama...
10)And you for download this char

Aclaration
The 100% of the bits our creations are Open Source, you can modify, copy, host o dribute without any impediment,HE ALWAYS KEEP THE STATUS OF OPEN SOURCE derived versions of this char.

You can download all of our creations in our websites
http://www.os.zobyhost.com/
http://www.teamdbzos.ucoz.com/
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#2  July 01, 2010, 04:01:24 am
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Copy and paste from MI

Yet another Flash before substance character.  --;

This is all I needed to see to determine the quality





Infinite Priority. WHYYYYYYYYYYYYYYYYYYYYYYYYYY?




Nice to know I can't hit him out of this.


+ Debug flood and god knows what other errors it has.
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#3  July 01, 2010, 04:17:31 am
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To much Flash! MY EYES!!!!
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#4  July 01, 2010, 06:07:05 am
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Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#5  July 01, 2010, 12:11:25 pm
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Here's my feedback. When will we see a good DB again? :'(

- Infinite priority in the majority of attacks.

- Really bad placed CLSN for the standing stance.

- Yay, flight! It consumes power, but even if you don't have more, you can still keep flying. Hunting rifle, here I come!

- And the superjump is insane. It surpasses screen limits by a lot of height. Too much.

- The teleportation move invincibility frames lasts too long. And why does it shake the screen?

- The Shoryuken command F,D,DF,F,x has invinciblity frames. The y version doesn't have them, but the CLSN for the y version suck.
Spoiler, click to toggle visibilty

- D,DB,B,x->x->x-> and repeat all of this until death. Yeah, an infinite. As long as you don't press "x" three times, you can do it. It requires a bit of timing, though.

- D,DB,B,a is an infinite in the corner. After the second hit, the opponent will be unable to recover. And the D,DB,B,b version... well, Vegeta teleports himself behind the opponent to hit him. The problem is that this attack comes fast and it's impossible to stop it if you are attacked after you've blocked an attack. So yeah, do a normal attack and then this move to have a 100% sure hit

- The hyper called Ohzauru is worthless. First, the whole move doesn't have a time stop, so you pretty much can just position yourself to evade the attack. But because of it, Vegeta was given superarmor during all the move, meaning you can't stop it. And the blue CLSN are really sloppy here. And the starting fireball is unblockable, which IMO it should't be. As I said, worthless attack.

- The hyper Explosion Atomica de Ki has the same problem. Since time doesn't stop, you can evade it by just running to the other side of the screen. Or blocking, which is quite simple. Giving the character superarmor to make sure it's not stopped won't make this move useful, for God's sake.

- The super Rayo destructor de mundos shakes too much the screen for too much time.

- The super Flash Dead To Nappa has an insane chip damage when blocking, nearly reaching the same damage as if you didn't block.

- The super Gyaric ho does too much chip damage.

- Death Kiwi is unblockable unless you're crouching, which I find stupid if you look at the move and its CLSN (look at the spoiler). Also, what is that crappy voice that uses Vegeta during that move? And why can this attack explosion (second hit) even fail to hit?! And it does as much damage as a level 2! Just what's wrong with this thing?!
Spoiler, click to toggle visibilty

- Annoying as hell AI. Lacks cooldown, abuses the D,DB,B,b that doesn't let you block attacks, uses superjump and flight like crazy... yeah, it's really bad.


So yeah, this character is bad. I confirm it.
Last Edit: July 01, 2010, 12:18:15 pm by Nanashi_1337
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#6  July 01, 2010, 09:03:16 pm
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Havent tested the char out yet however, immediately I noticed that the Prince was missing Final Flash.  Although according to feedback, maybe Vegeta's better without it...?

EDIT:  This really reminds of your Super Buu, great ideas but the concept and gameplay just isnt there.

I only tested him for a sec but here's a few things that bug me.

     -Why does he have a Superjump WITHOUT a pop-up attack?

     -Ohzauru needs a hell of ALOT of work. Its insanely long, unbalanced and Epically Predictable
     
     -His combos seem loose to me.  Kinda Hard to explain.

     -I dont think I need to bring up the CLSN's scattered on the Prince. :/
Last Edit: July 01, 2010, 11:42:24 pm by TRUEMicah
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#7  July 01, 2010, 10:08:39 pm
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Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#8  July 02, 2010, 01:06:32 am
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Well, answers:
DarkFlare and Nanashi
Abou Infinity priority, you are right, we try to fix it in another update.
SuperJump is excessive because the vast majority of the characters of DBZ are fliying.
Flight cosumes power, but isn´t necessary deactivate when the power reaches zero, because this never happend in the anime.
Kiwi's death and should not be unblockable.
Isn´t necessary reply in 2 forums.
Anyway, we try to fix some errors in a next update,

Storm-EX
your eyes? I hope you have myopia.

Well, thanks anyway for the feedback.

Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#9  July 02, 2010, 08:44:30 am
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Well, answers:
DarkFlare and Nanashi
Abou Infinity priority, you are right, we try to fix it in another update.
SuperJump is excessive because the vast majority of the characters of DBZ are fliying.
Flight cosumes power, but isn´t necessary deactivate when the power reaches zero, because this never happend in the anime.
Kiwi's death and should not be unblockable.
Isn´t necessary reply in 2 forums.
Anyway, we try to fix some errors in a next update,

Storm-EX
your eyes? I hope you have myopia.

Well, thanks anyway for the feedback.

[Insert rageface image here.]


Sometimes, Manga/Anime accuracy is a very BAD idea.
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#10  July 02, 2010, 05:38:55 pm
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Hmmmm I don't care what anyone says I good vegeta is what we need...but too bad OS never gave vegeta a normal to ssj trans......anyways I love it
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Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#11  July 02, 2010, 06:07:13 pm
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Hmmmm I don't care what anyone says I good vegeta is what we need...but too bad OS never gave vegeta a normal to ssj trans......anyways I love it

Good? This thing is BROKEN.

Accuracy < Balance

Balance is better than Accuracy any day.


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Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#12  July 02, 2010, 07:01:52 pm
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hmmm well you don't play with ALL your characters so either leave him in your roster or delete it^^
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Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#13  July 02, 2010, 08:36:21 pm
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Sometimes, Manga/Anime accuracy is a very BAD idea.
That's right...Here's an example...Using Spirit bomb on Freeza. In anime/manga he survived but in MUGEN he died if someone code it to be instant death...WHERE's your accuracy to the anime/manga now?!
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#14  July 02, 2010, 08:42:23 pm
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Toskomics got that right, bro. Hell, his Goku's Spirit Bomb was BLOCKABLE. ;P
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#15  July 02, 2010, 10:05:49 pm
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I like ._.
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#16  July 02, 2010, 10:19:23 pm
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hmmm well you don't play with ALL your characters so either leave him in your roster or delete it^^

So you like collecting broken characters?

Oh and for the record, we already have a good Vegeta. CHOUJIN'S.
Last Edit: July 02, 2010, 10:24:40 pm by Darkflare
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#17  July 03, 2010, 02:10:35 am
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Flight cosumes power, but isn´t necessary deactivate when the power reaches zero, because this never happend in the anime.

Well, when Vegeta ran out of ki while flying in the Saiyan Saga he couldn't move, but you don't have to follow that...
Formerly LunchPolice aka Quack
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#18  July 03, 2010, 06:43:23 am
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hmmm well you don't play with ALL your characters so either leave him in your roster or delete it^^

So you like collecting broken characters?

Oh and for the record, we already have a good Vegeta. CHOUJIN'S.
Ok, go with him and tell him to do all chars exactly as you like.
All right to criticize the mistakes, but let us not to discuss the preferences of all...
And if the char is not to your liking, the char is 100% Open Source
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#19  July 03, 2010, 07:21:44 am
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Except people aren't supposed to edit something when it's not stellar.
Re: Vegeta Saiyan by team OS + Snd pack + AI patches
#20  July 03, 2010, 02:03:51 pm
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Most ppl are lazy to edit when it comes to DB chars but atleast Miaoyu made a good edit of Team OS' Tenshinhan and Franciynaldo's Janemba(Where the original was a crap)