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FireQuacker released! (Read 26770 times)

Started by Balthazar, March 15, 2014, 06:23:49 pm
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FireQuacker released!
#1  March 15, 2014, 06:23:49 pm
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After a bumpy road (the bumps labeled 'fading interest' and 'lazines'), FireQuacker is now ready to do battle!
Did I say do battle? I mean annihilate your entire roster! That's right, he's a (playable) boss character to be reckoned with.


http://network.mugenguild.com/balthazar/char_firequacker.html

Credits:
concept and sprites:  Balthazar
coding: @KoopaKoot:
AI: @Infinite Crisis:
Announcer voice: @ShockDingo:

There's a readme included in the char, which should tell you all you need to know.
Enjoy!
Last Edit: March 15, 2014, 07:53:12 pm by Balthazar
Re: FireQuacker released!
#2  March 15, 2014, 06:31:02 pm
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Quack! I'm really going to test this out ;)
Re: FireQuacker released!
#3  March 15, 2014, 06:31:21 pm
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\o/ yay
Re: FireQuacker released!
#4  March 15, 2014, 06:35:24 pm
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good way to start the days downloading now
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Re: FireQuacker released!
#5  March 15, 2014, 06:36:28 pm
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Thanks for the release as always.  Really looking forward to trying him.
Re: FireQuacker released!
#6  March 15, 2014, 06:42:20 pm
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hmmm... I found only one issue, so the others are ok to me



issue: Clsn box on pl2

is this okay ? I don't see that quacker can be a liitle bit out from floor...but I really can figure it out...
sorry if I wrote something silly :(
Re: FireQuacker released!
#7  March 15, 2014, 07:03:14 pm
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Oh my god, it's finally released. :D
So gonna download him.
===My discord servers===
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you are all small and can't grow manly sideburns
Re: FireQuacker released!
#8  March 15, 2014, 07:11:21 pm
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Holy crap!! We get another fantastic character to fight against. If I may, why not make him selectable?? It's like you're taunting us with great sprite work that can only be watched and not played. :doom:

Either way, this is awesome. Thanks for the share!! :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: FireQuacker released!
#9  March 15, 2014, 07:12:05 pm
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Thank you balthazar. 
Re: FireQuacker released!
#10  March 15, 2014, 07:13:46 pm
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Holy crap!! We get another fantastic character to fight against. If I may, why not make him selectable?? It's like you're taunting us with great sprite work that can only be watched and not played. :doom:

Either way, this is awesome. Thanks for the share!! :lugoi:
Hey no worries, FireQuacker is perfectly playable ;)

Thanks everyone.

DW

Re: FireQuacker released!
#11  March 15, 2014, 07:17:14 pm
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hmmm... I found only one issue, so the others are ok to me

http://i.imgur.com/fFXVZ08.png

issue: Clsn box on pl2

is this okay ? I don't see that quacker can be a liitle bit out from floor...but I really can figure it out...
sorry if I wrote something silly :(

This is hard to understand what you're asking... Are you asking is it OK for p2's clsn to be that way when they get cursed by FQ? If so, then the answer is yes, there's no problem there.

Holy crap!! We get another fantastic character to fight against. If I may, why not make him selectable?? It's like you're taunting us with great sprite work that can only be watched and not played. :doom:

What? Was he changed to be an AI only char? Initially he could be player controlled. I'll have to find out myself...



Anyway, congrats to you and Koops on the release. Thanks for the share.
Re: FireQuacker released!
#12  March 15, 2014, 07:20:49 pm
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hmm time to check this out
Re: FireQuacker released!
#13  March 15, 2014, 07:37:57 pm
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    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: FireQuacker released!
#14  March 15, 2014, 07:46:42 pm
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Definitely looking forward to fighting him, minor thing on his download page, there's a typo btw, just thought you should know.

 "His attacks include setting you on fire, cursing you and putting up a barrier....but mostly setting you no fire!"

 Thanks for this though Balthazar (and everyone else), you always put out some great work.


Re: FireQuacker released!
#15  March 15, 2014, 07:52:48 pm
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Hey thanks man, typo fixed ;) (if not, F5 and it will be).
Re: FireQuacker released!
#16  March 15, 2014, 08:01:35 pm
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Thanks for yet another awesome character, this time not coded by me and my lazy ass. :P
Re: FireQuacker released!
#17  March 15, 2014, 08:07:41 pm
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he played great thanks for the awesome release and also thx for using my palletes
one nitpick in the readme when i click on my name lordsinistro, it go to GLB profile
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Re: FireQuacker released!
#18  March 15, 2014, 08:13:04 pm
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hmmm... I found only one issue, so the others are ok to me

http://i.imgur.com/fFXVZ08.png

issue: Clsn box on pl2

is this okay ? I don't see that quacker can be a liitle bit out from floor...but I really can figure it out...
sorry if I wrote something silly :(

This is hard to understand what you're asking... Are you asking is it OK for p2's clsn to be that way when they get cursed by FQ? If so, then the answer is yes, there's no problem there.

yeah I wrote that text bad, sorry...
I just wanted to say for firequacker to have more freedom with his flying even on ground...
Re: FireQuacker released!
#19  March 15, 2014, 08:20:29 pm
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FireQuacker gets an instant death when hitted by JM's Kyo special:
Spoiler, click to toggle visibilty
This doesn't occur in lvl2 version though.



I like his kind of custom gameplay. Thanks for this great release, Balthazar and KoopaKoot. :)
Re: FireQuacker released!
#20  March 15, 2014, 08:54:41 pm
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Good to see him finally out there.  Gonna play him and see what he's like.