After a bumpy road (the bumps labeled 'fading interest' and 'lazines'), FireQuacker is now ready to do battle!Did I say do battle? I mean annihilate your entire roster! That's right, he's a (playable) boss character to be reckoned with.http://network.mugenguild.com/balthazar/char_firequacker.htmlCredits:concept and sprites: Balthazarcoding: @KoopaKoot:AI: @Infinite Crisis:Announcer voice: @ShockDingo:There's a readme included in the char, which should tell you all you need to know. Enjoy!
hmmm... I found only one issue, so the others are ok to meissue: Clsn box on pl2is this okay ? I don't see that quacker can be a liitle bit out from floor...but I really can figure it out...sorry if I wrote something silly
Holy crap!! We get another fantastic character to fight against. If I may, why not make him selectable?? It's like you're taunting us with great sprite work that can only be watched and not played. Either way, this is awesome. Thanks for the share!!
Saikoro said, March 15, 2014, 07:11:21 pmHoly crap!! We get another fantastic character to fight against. If I may, why not make him selectable?? It's like you're taunting us with great sprite work that can only be watched and not played. Either way, this is awesome. Thanks for the share!! Hey no worries, FireQuacker is perfectly playable Thanks everyone.
DuckSS Farm said, March 15, 2014, 06:42:20 pmhmmm... I found only one issue, so the others are ok to mehttp://i.imgur.com/fFXVZ08.pngissue: Clsn box on pl2is this okay ? I don't see that quacker can be a liitle bit out from floor...but I really can figure it out...sorry if I wrote something silly This is hard to understand what you're asking... Are you asking is it OK for p2's clsn to be that way when they get cursed by FQ? If so, then the answer is yes, there's no problem there.Saikoro said, March 15, 2014, 07:11:21 pmHoly crap!! We get another fantastic character to fight against. If I may, why not make him selectable?? It's like you're taunting us with great sprite work that can only be watched and not played. What? Was he changed to be an AI only char? Initially he could be player controlled. I'll have to find out myself...Anyway, congrats to you and Koops on the release. Thanks for the share.
Balthazar said, March 15, 2014, 07:13:46 pmHey no worries, FireQuacker is perfectly playable Ah, OK. When you mentioned Boss character I thought you were implying he was AI only. Sweet!!
Definitely looking forward to fighting him, minor thing on his download page, there's a typo btw, just thought you should know. "His attacks include setting you on fire, cursing you and putting up a barrier....but mostly setting you no fire!" Thanks for this though Balthazar (and everyone else), you always put out some great work.
he played great thanks for the awesome release and also thx for using my palletesone nitpick in the readme when i click on my name lordsinistro, it go to GLB profile
DivineWolf said, March 15, 2014, 07:17:14 pmDuckSS Farm said, March 15, 2014, 06:42:20 pmhmmm... I found only one issue, so the others are ok to mehttp://i.imgur.com/fFXVZ08.pngissue: Clsn box on pl2is this okay ? I don't see that quacker can be a liitle bit out from floor...but I really can figure it out...sorry if I wrote something silly This is hard to understand what you're asking... Are you asking is it OK for p2's clsn to be that way when they get cursed by FQ? If so, then the answer is yes, there's no problem there.yeah I wrote that text bad, sorry...I just wanted to say for firequacker to have more freedom with his flying even on ground...
FireQuacker gets an instant death when hitted by JM's Kyo special:Spoiler, click to toggle visibiltyThis doesn't occur in lvl2 version though.I like his kind of custom gameplay. Thanks for this great release, Balthazar and KoopaKoot.