create a changestate to the permanent liedown state in his getup state and add a changestate to 5101 back to state 5111 so he can still get hit and bounce like in tekken.
the changestates to 705 and 710 are example changestates to a roll forward and roll backward state.
note that if this isnt a full game, it could potentially mess with other characters attacks. the best you can do is what i have it as. hyper attacks send them into the regular gethit state and the rest, the bouncing state.
;---------------------------------------------------------------------------
; HIT_BOUNCE (bounce into air)
[Statedef 5101]
type = L
movetype= H
physics = N
sprpriority = 0
[state 5111, 0]
type = changestate
trigger1 = prevstateno = 5111
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
value = 5111
;---------------------------------------------------------------------------
; HIT_LIEDOWN_PERMANENT
[Statedef 5111]
type = S
movetype= I
physics = N
sprpriority = 0
ctrl = 0
[State 0, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA
stateno = 5101
slot = 0
time = -1
ignorehitpause = 1
[State 0, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,HA
stateno = 5000
slot = 1
time = -1
ignorehitpause = 1
[state 5111, 0]
type = changestate
trigger1 = command = "back"
value = 710
[state 5111, 0]
type = changestate
trigger1 = command = "fwd"
value = 705
[state 5111, 0]
type = changestate
trigger1 = command = "up"
value = 5120
;---------------------------------------------------------------------------
; HIT_GETUP
[Statedef 5120]
type = L
movetype= I
physics = N
sprpriority = 0
[state 5110, 16]
type = changestate
trigger1 = time = 0
value = 5111
ctrl = 0