http://kamekaze.clubsyn-x-treme.net/Changelog:-X Factor lvl time adjusted-X factor canceling adjusted-Bug fixes-otg c.lk added.Oh man where to start. Sabretooth was originally planned for January after I did Gambit, but things happen and I got all hopped up on anime. Anywho this should have been finished like last week but then I decided that I wanted to see what sabretooth would be like if he were in mvc3. The mvc3 system I've made is EXTREMELY experimental and is NOT meant for any kind of copy pasting of it what so ever. I also decided that the way I handed button layouts was more annoying than helpful to most people. Sooooooo I completely redid it and had it all selectable at intros. In short, I went all out on this thing because.....um......Iunno. I just did. Enjoy. Oh and, BE SURE TO READ THE README One more thing, my version of X-factor is a speed boost that's duration depends on how much life you have, it still can be used to cancel out of anything but just sayin'. That is all.
Well holy shnickeys!!! A lot sooner than I expected.Checking it out asap...and I'll hold my word on the graphics we discussed...I'm still working on them. 8)
Hmm. Not one of my usually used characters, but pretty cool release.Found a quick bug with him in his MvC3 version, though.
Llong Jjohn Killer said, July 11, 2011, 05:10:18 amHmm. Not one of my usually used characters, but pretty cool release.Found a quick bug with him in his MvC3 version, though.Thats a bug but at the same time its not a bug. People who delete the anim 5101 in their stuff will cause this. I had a work around in one of my floor states but I forgot to apply this to all of them. Anywho fixed. feel free to redownload
For the 1st release of a MvC3 character, it's pretty well done. While it has the same layout of MvC3 and it has a x-factor that's fair, it's still missing a few things that make it MvC3 esque. One of the bigger things in MvC3 is being able to hit your opponent while their down for some OTG combos. The other big thing is that Sabretooth is still moving at the MvC2 pace when he should be slightly slower than the MvC2 counterpart.I was kinda surprised when I found wave dashing was in tact. What I would like to see is Birdie as an assist character to Sabretooth. I don't mean her command input as in qcb + att, just a genuine assist for sabretooth. It'll give it a more MvC3 esque feel and it'd still be true to sabretooth. Of course these are all suggestions.Hopefully, we'll some more MvC3 characters from ya. Keep up the good work!
6ixx said, July 11, 2011, 02:00:15 pmOne of the bigger things in MvC3 is being able to hit your opponent while their down for some OTG combos. light wild fang, low birdie assault
Feedback:mvc2 mode:-first thing i noticed is that its entirely to easy to do magic combos, i think you should reduce the hit pauses on them so that they are alittle more complicated to perform.-Is his air heavy suppose to always make the opponent fall heavily down like that? it think that only works when in a combo, correct me if im wrong(same with air kick heavy).- When you connect air medium punch to air heavy to start a combo when p2 is standing, player 2 falls when hit by air heavy punch(only works for 6 button layout mode)mvc3 mode:-Why does he get dizzy after a good amount of hits? when im doing an air combo i dont have to end with special attack and he'll still fall downhavent been able to use x-factor since im on keyboard, but ill try to give you more feedback once i get my ps3 controller back installed. Loving the gameplay so far, otg dp attack is great and i love his combos. I can already see some fun ways to use x-factor combos, good job kame as always