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The fate of this project and my future in mugen coding (Read 281003 times)

Started by Lost_Avenger, February 16, 2015, 01:53:58 pm
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Poll

Should I continue this project or switch back to Street Fighter?

Capcom Fighting Jam 2
Street Fighter
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Re: The fate of this project and my future in mugen coding
#41  April 24, 2015, 07:42:46 am
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Late reply...

I'm not exactly sure how pushback is calculated but it appears to be a combination of the last few columns in the data. For the most part, the numbers are common throughout light, medium and hard attacks. Also there's a lot of width adjustment going on during the attacks.

Spoiler: Generic Rule for hard attacks (click to see content)

Spoiler: Generic Rule for medium attacks (click to see content)

Spoiler: Generic Rule for light attacks (click to see content)

*** Also factored by damage scaling.

I'm kind of curious what kind of juggling system you are using though. SF4's is explained here:
https://www.youtube.com/watch?v=a9MR3OPzo8I
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Re: The fate of this project and my future in mugen coding
#42  May 05, 2015, 08:18:47 pm
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I forgot just how bad Elena's hitboxes were in 3s. Its hard for me to not look at a move and go, "yeah, fuck that". Im doing custom clsn that are fairly accurate for the original purpose of the move. If that makes sense. The overall priority is maintained, but with fewer boxes.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#43  May 09, 2015, 05:24:11 am
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So I just started playing the unreleased build on my tower and holy crap. Mugen is sooooo much better with a good computer lol. Found a few bugs though so it will be delayed a bit longer for extra testing. Ill probably release it after Bison is finished. I may go ahead and recode S.Akuma also before release

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#44  May 11, 2015, 10:42:48 am
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Fixes:
-Jill's grenade launcher has reduced start up and recovery. Cancelling it is faster too.
-S.mk will no longer be illegally cancelled by the AI

Karin:
-fixed a bug in her AI ex guren.... I think?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#45  June 18, 2016, 05:30:51 pm
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It's been a long time since I posted about this project and its future, but here am I. Today was the first time in a while that I was able to sit down and do much mugen wise(and remember to save it. I left my laptop in sleep mode and the battery died when I finished updating Ryu to his new sff last time).

As far as this project goes, I'm tempted to cancel it and reinvest my time into a SF project. With the MFG project down, I kind of want to revisit my mostly cancelled, but not really totally dead SF project. SF has always been more fun to work with imo and after watching a few tournaments, it has kind of motivated me to pick up some dead projects. Here is my plan for now:

-Elena is brought back. Her project never actually died, but was pushed back with everything going on. I initially wanted her in, but felt there wasn't enough space for her. So I was going to release her in another format, but after watching Gamerbee play her at eco, I reconsidered. She brings a very unique style of gameplay that no one else can bring. CFJ2 is already a meter heavy game and her needing to focus her meter on either the lv 3 healing or into damage would be a nice change. I like the concept I have for her and would like to see her in.

-Blanka will get finished. So I don't know if I mentioned this before, but I made a Blanka ages ago. He never made it beyond the alpha stages, but his normals and specials were done. He likely won't be in CFJ2 even though I'd like to include him some day.

-my goal is to have a beta out by the end of the year with most of the cast finished. I have more free time now and think this is doable. The interest of a few people is what is keeping this project alive. If it wasn't for these people, I would have gone back to SF a year or so ago. I won't name names, but I thank you for keeping me in mugen.

Also, after playing SFV, this game actually feels slow and weird now.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#46  June 18, 2016, 05:34:41 pm
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A SF project sound pretty cool
If you ever need a lifebars you can use the one I did for the mfg SF project
good luck
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Re: The fate of this project and my future in mugen coding
#47  June 18, 2016, 11:40:58 pm
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I'm looking forward to it!
Re: The fate of this project and my future in mugen coding
#48  June 21, 2016, 11:22:22 am
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If you need pixel based portraits, count me in.
I swear there was something cool here!!
Re: The fate of this project and my future in mugen coding
#49  June 23, 2016, 02:23:06 pm
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For CFJ2 or the SF project? For some reason, auto correct only seems to happen on this page so if I post something odd, try to ignore it. My phone hates me

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#50  June 24, 2016, 02:37:09 pm
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Poll added

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#51  June 24, 2016, 11:18:12 pm
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I swear there was something cool here!!
Re: The fate of this project and my future in mugen coding
#52  June 25, 2016, 01:16:10 am
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If you do pick the SF project here the lifebars concepts



Third is probably my favorite
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Re: The fate of this project and my future in mugen coding
#53  June 25, 2016, 07:17:33 am
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I like the 3rd one the most of those. I kinda want portraits on them though. On top wouldn't necessarily need custom portraits. Below might need them.

I like the select screen for that sp. Seems like it would take forever for those portraits lol.

The vote is a tie atm

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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#54  June 26, 2016, 02:30:22 pm
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Ok, so just for a hypothetical. If I were to make the SF game, I'd have to start small. I don't think I could commit to larger than a 16 character roster. I could always expand later, but I've already made quite a few SF characters that I could port or massively update. I wouldn't need a ton of time. Esp if I have a sp and lifebars already. So for the roster....

Ryu
Zangief
-Blanka
Chun-Li
Alex
Yun
Elena
Sakura
Nash
Cody
Karin
Rose
Dictator
Urien
Ingrid
C.Viper

Of those 16, I have bases for about 12 with most being finished and would just need updating/porting. Of the 4 I don't have some form of beta that I've messed with before, I have some form of Alpha that either I or someone else made in a collaboration. In theory, if I can find the time, I could have a working beta out within a couple months. I'd just need to decide on a system. I believe Felo already made quite a few portraits for this list already.

I can swap in Cammy for Cody or Urien to code down the work load. Urien would need the most work as I have no alpha in any form for him.


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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#55  June 26, 2016, 05:46:29 pm
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16 is actually pretty good
Good luck and cant wait to try it
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Re: The fate of this project and my future in mugen coding
#56  June 26, 2016, 06:01:14 pm
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Man, 16 is a pretty good number of fighters.
At least, SSF2 (Not turbo) have 16 fighters- and game is still awesome!
Re: The fate of this project and my future in mugen coding
#57  June 26, 2016, 07:58:50 pm
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Sweet! SF never is enough!!
Good luck with everything.
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Did you play the new
Spoiler, click to toggle visibilty
Re: The fate of this project and my future in mugen coding
#58  June 26, 2016, 08:17:59 pm
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Hey man, keep the work on SF! Really, get some free time is hard sometimes, but look for mugen as a hobby.
Re: The fate of this project and my future in mugen coding
#59  June 27, 2016, 03:16:06 pm
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I'mkind of surprised SF isn't doing better in the poll tbh. I was kinda getting excited when it lead for a bit.

I got rear ended at a stop light last night so I'm going to be a bit busy today. Between this, a pipe breaking in the basement, my wife's phone breaking, etc, I'm ready for the weekend.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: The fate of this project and my future in mugen coding
#60  June 28, 2016, 02:10:08 am
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I chose to be a family man CFJ2. Though if you need any help, I'll be happy to assist. Sorry I never got around to testing... It totally slipped my mind. :-\