I think I've finally made enough progress with this, and I've committed to commissioning an original screenpack by Mordecool, to the point where I can make a project thread. I have wanted to make my own spin on the "World Warrior Tournament" for a very long time. Many of these character designs have existed in some form for me since middle and high school when I would "create" my own Street Fighter characters for imaginary Street Fighter sequels. I'm going to copy and paste the basic game description from an idea engineering thread I made long ago:OVERVIEW The basic concept is that it's a World Warrior style tournament. I've always wanted to make a game like that, and yes I know, the idea of a WW tournament has been done to death. The idea here is that I'm trying to avoid stereotypes, or at the very least, provide interesting twists to the stereotypes or maybe focus on different ones (for example, my Japan rep isn't a karate character or a sumo, but a Kenta Kobashi-esque aging puroresu star). You may remember me mentioning this in my Random Sprite Thread, but some of the ideas and characters have changed since then. The roster would be small and there would be great emphasis on the Tournament concept, the tourney itself being this globally televised sensation. You'll notice each character has a "nickname," a concept I borrowed from P4A. I really like the idea that these fighters are having to brand themselves to stand out in this huge spectacle of a tournament. I'll explain more about that further on. Here are the planned characters, with any sprites I have to represent them:PRESENTATION The whole game would be presented like a huge PPV-style event. Each character would have an "Intro" that's basically a tale of the tape, with a voice over "announcing" their info as if they're about to come to the ring. Each stage would start as a blank canvas with a ton of people in the audience watching, big screens in the background. Then there would be a wire-frame (or something similar) wipe that changes the floor and background into a "stage" representing one of the countries in the game (a concept I borrowed from the Tekken movie and considered using in CvTW). The Win Screen would look like a post match interview, with someone holding a microphone up to the winner's mouth and them posing, the win quote being some trash talk or whatever directed at who they just beat. The VS screen would be a split screen, with each side a front view of the character walking down the aisle, like a wrestling or UFC entrance. It's be fun IMO because you could display some personality in these VS portraits. For example, Tristan would be smiling and have his hand up waving, soaking up all the attention, and Sasuke Saito (the Japanese wrestler) would be wearing an elaborate rob and look all serious and determined. I think you get the general idea. Here is a look at the awesome screenpack so far by Mordecool:Spoiler, click to toggle visibilty
GAMEPLAY The game will have a 4 button layout, but I plan on being generous with command normals. There will be a throw button ala CvTW, and another button with as of yet unspecified usage. I will not be using universal chains or magic series. I'll be consulting with some people to try to create a balanced, more deliberate fighting system that focuses less on easy strings like in CvTW/SHADEs. The game will revolve around the Offense/Defense system. This is something I really thought I'd come up with until it was pointed out to me that the game Rumble Fish already did it. However I've had my heart set on it for so long that I can't let it go. There will be two meters, each with two sections. One is the Offense Meter and one is the Defense Meter. You would fill the offense meter by attacking, landing hits, or with continuous forward advancement. You'd fill the Defense Meter by guarding, performing counters/reversals, or with continuous backward movement. The supers are called Offense Drives and Defense Drives. Offense Drives are done with a full Offense meter, while Defense Drives are done with a full Defense Meter. Offense Drives will usually do more damage, but will be riskier and less safe. Defense Drives will vary by character. They might be utility supers, anti-air supers, specific situational supers like a counter, or a very safe move with low risk. Each character has a critical technique called a Maximum Over Drive (or M.O.D.). This move uses both Offense Meter and Defense Meter. The offense meter can have two full stocks. One stock is used for EX moves, while both stocks are used for Offense Drives. The defense meter can also have two full stocks. One stock is used for an Alpha Counter-style move while blocking. Two stocks are used for Defense Drives.OTHER NOTES As of right now, four characters for the game have full, completed spritesets. I managed to get two of those characters done in the last two months, and I've been really motivated so I don't think the 10 character roster is too ambitious. Who are they though? Well: (Colors and artwork are unfinished) From left to right they are:Illian Federov -Country of Origin: Russia -Fighting Style: Sambo -Nickname: The Crimson Tide of Change -Bio: The final boss of the game. Illian is a displaced Russian despot planning a huge coup, but is distracted by the tournament because his ego requires that he proves his own strength whenever possible.MOVESET IN SPOILER Spoiler, click to toggle visibilty
COMMAND NORMALS -Red Hammer - F+HP - Downward palm strike, overheadSPECIAL MOVES -Magnum Press - QCF+P - Dashing, energy assisted open palm strike -EX - Catches the opponent and slams them against the wall, where they bounce out and up for a juggle -Heaven's Gate - DP+P - Anti-air grab where he slams his opponent down with tremendous force, causing an energy explosion on impact -EX - Almost no start-up and reaches very far -Magnum Anvil - HCB+K - Jump-in grab ala Birdie or Alex in SFV, where he slams them down and then throws them into the wall behind him -EX - Homes in and leaves more time for a juggle after the wall bounce -Omnisphere - QCB+P - Generates a large energy sphere that lingers for a bit, then dissipates after a set time or if it hits a certain number of times -EX - Releases two spheres at different distances -Omnishift - An Akuma-like teleport move that only the AI can use to make him extra boss-likeSUPER MOVES -Defense Drive - Eruption Sphere - QCFx2+K - Throws an energy sphere diagonally towards the opponent's feet, which hits the ground and erupts into a vertical pillar of energy -Offense Drive - Magnum Opus - QCFx2+P - Big damage super where he does a full-screen Magnum Press, juggles with an Omnisphere and finishes with a super Heaven's Gate -Maximum Over Drive - Iron Reign - QCFx2+P+K - Raises his fist in the air and forms Omnispheres in a horizontal line above the opponent, then he drops them straight down, causing a big full-screen eruption of energy. Can't be avoided or interrupted, can only be blocked high.
Siege (Real Name Unknown) -Country of Origin: Unknown -Fighting Style: Unknown -Nickname: The First Lady of War -Bio: The sub-boss and Illian's right hand woman. She is mostly silent but calculating and lethal. She enters the tournament alongside Illian to make sure he doesn't stray too far from their coup plans.Zico Silva -Country of Origin: Brazil -Fighting Style: Brazilian Jiu Jitsu/MMA -Nickname: The Next Big Thing in Bloodsports -Bio: A famously violent MMA fighter who is known for his silver hair and no-nonsense personality. He is undefeated and enters the tournament to face other types of fighters as a new challenge.Quavon Cannon -Country of Origin: Canada -Fighting Style: Pro Wrestling -Nickname: The Canadian King of the Ring -Bio: A brash, cocky pro wrestler who enters the tournament just to fight his rival, Sasuke Saito, to prove that he is the future of wrestling.Tristan Samroy -Country of Origin: USA -Fighting Style: Unique (mix of Karate, Muay Thai, Pro Wrestling, and others) -Nickname: The Rising Son of Fortune -Bio: A young martial artist whose rich parents funded all of his training, but he never has the discipline or patience to master any one style. His parents finally cut him off so he enters the tournament to prove that all of his training amounted to something.MOVESET IN SPOILER Spoiler, click to toggle visibilty
COMMAND NORMALS -Anti-Air Fist - B+HP - A stiff diagonal punch that knocks incoming opponents away -M.G.K. - F+HK - Steps forward into a knee strike to the gut. Press HK twice afterwards for two additional kneesSPECIAL MOVES -Tristan Fist - QCB+P - A straight karate-style punch the body of his opponent that travels a short distance -Tristan Kick - QCB+K - A flying spin kick with good priority and travel distance -Rolling Thunder - QCF+P - An evasive roll into a lariat, an ode to his brief time training to be a pro wrestler. If you hold P, he won't do the lariat at the end and will instead just do the evasive roll -American Airborne - DP+K - A leaping double knee press that hits overheadSUPER MOVES - Defense Drive - The Rising Son - QCFx2+K - A very strong rising double kick that sends the opponent flying - Offense Drive - Trust Fund Combo - QCFx2+P - An evasive roll followed by an unblockable grab. He follows this with a series of knees and a huge Tristan Fist - Maximum Over Drive - QCFx2+P+K - Tristan's signature combo that starts with a Tristan Fist and ends with a flying kick that sends the airborne opponent crashing to the ground hard
Bryce Lowe -Country of Origin: England -Fighting Style: Taekwondo -Nickname: The Brit of a Thousand Kicks -Bio: Tristan's best friend who is much more disciplined than him. His parents are self-made millionaires, compared to Tristan's parents who come from "old money," and he sees Tristan as his rival. He enters to prove that that he is better than Tristan and to teach him a lesson. MOVELIST IN SPOILERSpoiler, click to toggle visibilty
COMMAND NORMALS -The Shard - B+HK - A standing vertical kick with little horizontal range but is a good, quick anti-air SPECIAL MOVES -London Eye - QCB+K - A forward-moving spinning wheel kick that travels a good distance. Can be done in the air -Millennium Wheel - DP+K - An anti-air version of London Eye -London Fire - QCF+K - A spinning kick that produces a blue flame projectile SUPER MOVES -Defense Drive - Tower of London - QCFx2+K - A stomp to the ground that produces a huge vertical fire blast -Offense Drive - Millennium Bridge - QCBx2+K - A huge spinning kick surrounded by flames that moves in an arch across the screen -Maximum Over Drive - ???
Atleif Christensen -Country of Origin: Norway -Fighting Style: Boxing -Nickname: The Right Hand of God -Bio: A boxing preacher who fights for prize money for charity and for his church. A group of nuns are his promotors. I got this idea from an episode of Quantum Leap, lol.Sasuke Saito -Country of Origin: Japan -Fighting Style: Puroresu -Nickname: The Father of Fighting Spirit -Bio: A legendary Japanese wrestler who has been facing increasing pressure from his promoters to retire due to his age and banged-up body. Instead, he enters the tournament to prove that he is just as strong as ever and that Pro Wrestling can be used as a legitimate fighting style.Vidael Katdari -Country of Origin: India -Fighting Style: Jeet Kune Doe -Nickname: The Thorned Rose of Calcutta -Bio: A young Indian woman who grew up obsessed with Bruce Lee movies. Her parents were split on her fighting dreams in that her mother supported her and her father wanted her to be a doctor. After her mom dies, her father decides to support her completely and enters her into the tournament.MOVESET IN SPOILER Spoiler, click to toggle visibilty
COMMAND NORMALS -Waxing Moon - F+HK - A short-range overhead kickSPECIAL MOVES -Rose's Thorn - QCF+P - A forward evasive dash into a back elbow strike -Hundred Needles - Press P rapidly - Multiple follow-up elbow strikes -Dragon Fist - LP or HP - A strong backfist finisher -Shin Slicer - LK - A follow-up low hitting slash kick for mix-ups -Wig Splitter - HK - A follow-up overhead slash kick that must be blocked high, for mix-ups -Hundred Needles - Press P rapidly - Same move as above without the need to perform Rose's Thorn first -Crescent Moon Slash - DP+K - A flash-kick type anti-air attack -Waning Moon - QCB+K - Vidael does a backflip dodge that gets her out of sticky situations -Rose' Thorn - LP or HP - Can follow-up with Rose's Thorn upon landing, along with all of its follow-ups -Calcutter - HK - A forward moving overhead slash kick. Hold F with HK for longer distance -Shin Slicer - LK - Low hitting slash kick for mix-upsSUPER MOVES - Defense Drive - Once Upon a Blood Moon - QCFx2+K - A series of flip kicks that ends with a huge overhead crescent kick - Offense Drive - War of the Roses - QCFx2+P - A dashing elbow strike that leads into multiple Rose's Thorns, ending with a classic One Inch Punch - Maximum Over Drive - Rage of the Dragon - QCBx2+P+K - A huge, single hit flying kick that causes massive damage
Elodie "Elle" Shayle -Country of Origin: France -Fighting Style: Wushu -Nickname: The Example of Elegant Excellence -Bio: Originally born in France, but raised in England, Elle is a retired bounty hunter who is invited to join the tournament after she gains some fame from a high profile bounty. She accepts the invitation to break up the boredom of retirement. SHADEs 3 crossover! Here are some preview videos for the two characters I made in the last couple of months, Illian and VidaelVIDEO VIDEO The other two that are done are obviously Tristan, who will be getting a slight redesign via color separation, and Elle because of SHADEs 3.SO YEAH I will be adding to this thread and I will probably request a fullgame board soon. This first thread is for gameplay ideas and feedback.