So I felt like making another training stage. Because it was so simple to make, I went nuts and made 6 different versions.Spoiler: Screenshots (click to see content)The versions inspired by Capcom's games are not meant to be accurate but to be simple and fast to load.They all have super jump and optional zoom.EDIT: Updated the stage(s) with improved floor perspective. They now look like this:Download
I liked these so much it got me looking how to pick up a random element from an array in command line, so I get a random one every time I fire ikemen from a shortcut.
I love you I still use your old training stages to this day, mainly because they are simple and good looking, and you kept that with these new ones. Thanks for sharing!
Sometimes simplicity is best. Nice work.Off topic, but do your bonus games and other characters work well on Ikemen?
Thanks, everyone.Nintendo DS said, June 25, 2022, 12:20:07 amI still use your old training stages to this day, mainly because they are simple and good looking, and you kept that with these new ones. Thanks for sharing!Looking back I think my other training stages are a bit distracting, so I made these even simpler.Vegaz_Parrelli said, June 25, 2022, 01:45:28 amOff topic, but do your bonus games and other characters work well on Ikemen?They should, but to be honest I haven't tried them thoroughly yet.
Sorry, guys, but when I fixed the floor sprites I inadvertently messed up the parallax code. If you liked the stages you should redownload. While I was at it I also changed the SF6 version to look a bit more like the real thing.