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Shin Akuma - SFVI Movelist (Read 5849 times)

Started by vyn, June 17, 2024, 04:31:56 am
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vyn

Shin Akuma - SFVI Movelist
#1  June 17, 2024, 04:31:56 am
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Working on this guy next. Right now im at the planning stage but here are a couple of screens.

Last Edit: July 14, 2024, 08:23:16 pm by vyn
Re: Shin Akuma SFVI Styled
#2  June 17, 2024, 11:48:41 am
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  • Competitive MUGEN when?
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Is the plan to implement a Drive Gauge for the likes of guard breaks, EX Moves and System Mechanics?
You did make a custom meter for your V-Ryu a few years ago, so you shouldn't have too much trouble adding this.

IKEMEN GO also added an in-engine guardbar if you're interested.
WIP Schedule:
Most likely my next full-game
Re: Shin Akuma SFVI Styled
#3  June 18, 2024, 02:04:43 am
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Always a treat to see more work from you.
Is he going to have to eat a rice ball to unlock his true power? :P
Formerly LunchPolice aka Quack
Re: Shin Akuma SFVI Styled
#4  June 18, 2024, 03:34:07 pm
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at last a gouki from you :gouki: I remember in year 2006, there was a wip shin gouki by you in sf3 style :truestory:

My real life is coming soon........!

vyn

Re: Shin Akuma SFVI Inspired
#5  June 22, 2024, 08:39:12 pm
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Some updates:
- Finished all basic moves, implemented as many command moves as available sprites allowed
- Finished hadoken, if button is held the move is charged to a second level (see above). I decided not to use 3 levels, keeping it at 2
- Air hadoken finished as well

at last a gouki from you :gouki: I remember in year 2006, there was a wip shin gouki by you in sf3 style :truestory:

damn man, im old lol
Always a treat to see more work from you.
Is he going to have to eat a rice ball to unlock his true power? :P

hahaha afraid not, he at full power all the time

Is the plan to implement a Drive Gauge for the likes of guard breaks, EX Moves and System Mechanics?
You did make a custom meter for your V-Ryu a few years ago, so you shouldn't have too much trouble adding this.

IKEMEN GO also added an in-engine guardbar if you're interested.

still bouncing ideas, i dont plan on using an additional gauge because i dont like how those look in mugen but ill figure something sfvi inspired

Last Edit: June 22, 2024, 08:49:01 pm by vyn

vyn

Re: Shin Akuma SFVI Inspired
#6  June 24, 2024, 05:10:06 am
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Quick Update Video.

Re: Shin Akuma SFVI Inspired
#7  June 26, 2024, 03:14:49 pm
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Looking good so far. Seems like you're waiting to add the Power = -1000 for testing huh?
vVv N00bSaibot & Muramasa RoofTop vVv

vyn

Re: Shin Akuma SFVI Inspired
#8  July 14, 2024, 08:13:20 pm
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Showcase of his supers, ignore damage values for now, i balance those last.

Re: Shin Akuma - SFVI Movelist
#9  July 14, 2024, 08:53:51 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Showcase of his supers, ignore damage values for now, i balance those last.

[youtube]https://youtu.be/8TEevNFQw6Q[/youtube]

Yo! Is his Normal Level 3 (Sip of Calamity) in your plans?
WIP Schedule:
Most likely my next full-game
Re: Shin Akuma - SFVI Movelist
#10  July 15, 2024, 03:02:29 am
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I won't lie, that SGS is quite sexy. It's a nice interpretation of it translated to 2D. I'm working on adding SF6 stuff to my Akuma as well, and have been conceptualizing the SGS. I still need some stuff and whatnot, but it's nice to see a lot of what I was imagining can be approximated here(in MUGEN). Very good work. :)
Last Edit: July 15, 2024, 03:18:43 am by DivineWolf