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Diepod's Stuff (Read 1097987 times)

Started by Diepod, August 05, 2010, 01:04:49 am
Re: Diepod's Stuff
#3641  October 22, 2013, 11:24:26 pm
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Well for what its worth... :wacky:

You have been posting here for some years man and over the time I have been watching your progress and wondering how I could better myself.

Cause originally I only did fan art and edits of other characters and never made anything of my own.

But you works and art pieces are something that I study. We all know you have great skills and If I had to put your skills on a rank I would say your one step from pro and the only reason your like that is cause a game company hasn't hired you yet.

Thanks to you and your works I pretty much decided to take up learning animation and doing a lot more original work. I have gotten better cause of my studying your ways of animation. I like how your style is "your style". I want to make my own up one day.

But yeah man if you want feedback ( Besides the usual AWESOME or OMG)  for your level of art I would suggest joining up Pixelation and posting some of your own stuff up there and im sure you can get hired if you check the boards around there. There are a lot of talented artist there that are on or around your level for sure.!

Thanks for sharing your work man it helps people even if you don't know it.

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide
Re: Diepod's Stuff
#3642  October 22, 2013, 11:35:22 pm
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I know what it's like to not get feedback at times. I help by commenting on other webcomics I read. I will try to say "something" more in these threads as well. :)

I always just look in awe but yes, nice car+1 should be said more when you guys produce such great works. (I'll try to do better than that of course :P)
Re: Diepod's Stuff
#3643  October 23, 2013, 12:07:11 am
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Well feeback wasn't the right term to use. I meant, I just don't get many comments in this thread these days.


Okay just to clarify you are saying you want feedback or just comments?  Cuz like I said, i dont mind giving it but you seemed bothered at times.
Re: Diepod's Stuff
#3644  October 23, 2013, 01:25:03 am
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I like the first animation a lot more. The exaggeration of the punch motion feels a bit overly stylized without the spinny motion going into it (the angle of the punch is a little odd without it as well). Maybe it's the little hop before the punch in the second animation that makes it look awkward, I'm not entirely sure. Either way the first animation is way more satisfying and interesting to look at.
Re: Diepod's Stuff
#3645  October 23, 2013, 01:27:01 am
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there is less balance on it, the rotation of the bottom made the rotation on the upper part look more fitting. without it, it would look better without the running start I believe.
Re: Diepod's Stuff
#3646  October 23, 2013, 05:48:30 am
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That animation looks great! I like the way you have made her jump before the punch.

I like seeing your sketches on here. I still jump around on your other sites to see if I am missing anything.
Re: Diepod's Stuff
#3647  October 23, 2013, 08:21:57 am
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What is that reference from?
Formerly LunchPolice aka Quack
Re: Diepod's Stuff
#3648  October 23, 2013, 10:23:03 am
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Spriting is hard.
Re: Diepod's Stuff
#3649  October 23, 2013, 11:51:59 am
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cmon mate, are you going to answer to any of the feedback you asked and gotten? or are you just ignoring us AFTER asking for it?
Re: Diepod's Stuff
#3650  October 23, 2013, 01:23:39 pm
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Re: Diepod's Stuff
#3651  October 23, 2013, 02:08:16 pm
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The second animation of the pink girl is a lot better imo, you cannot really do a spin that way out of running the way she did, the second is more natural looking. The first animation with the pirouette before it is still nice and usable, but would look better from standing, or at least not from running.

Slobber Knocker also looks very good, although I don't think any of us are familiar with the character? If you did introduce him once before, that must've been way way back.
Re: Diepod's Stuff
#3652  October 23, 2013, 04:07:23 pm
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The second animation of the pink girl is a lot better imo, you cannot really do a spin that way out of running the way she did, the second is more natural looking. The first animation with the pirouette before it is still nice and usable, but would look better from standing, or at least not from running.

From hopping was what i would suggest. it needs some velocity for that slide to look good but having a step before doesnt give it enough rubber movement for the twist on her torso.
Re: Diepod's Stuff
#3653  October 23, 2013, 04:46:28 pm
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your drawings are so dynamic and awesome, where did you learn how to draw dynamic poses?
Re: Diepod's Stuff
#3654  October 23, 2013, 07:29:25 pm
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cmon mate, are you going to answer to any of the feedback you asked and gotten? or are you just ignoring us AFTER asking for it?

Remember I said I misspoke myself i wasn't looking for feed back. More like attention. What was i supposed to say to all that text anyway. If i found any point valid I can fix it in the animation without saying things.

     Posted: October 23, 2013, 07:31:59 pm
your drawings are so dynamic and awesome, where did you learn how to draw dynamic poses?

comic books

     Posted: October 23, 2013, 07:32:58 pm
Slobber Knocker also looks very good, although I don't think any of us are familiar with the character? If you did introduce him once before, that must've been way way back.

So we've forgotten about Wallow eh? hmmm....
Spriting is hard.
Re: Diepod's Stuff
#3655  October 23, 2013, 07:45:55 pm
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nice sprites +1
Re: Diepod's Stuff
#3656  October 23, 2013, 07:52:03 pm
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I call this "Slobber Knocker" a few more on the way...


I think in some frames Wallow has some of Genocyde traits in the face, in the last frames when he throws the second punch.
Re: Diepod's Stuff
#3657  October 23, 2013, 07:56:24 pm
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That animation looks so good. :buttrox:




May I ask what program you use to animate? I'm sorry if this has been asked before (I'm guessing it has) but your art really inspires me. I wanna try out making animations for once. They look fun to do.

Rest in peace, Tamez. Thank you for everything.
Re: Diepod's Stuff
#3658  October 23, 2013, 07:59:16 pm
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I call this "Slobber Knocker" a few more on the way...
Spoiler, click to toggle visibilty

I think in some frames Wallow has some of Genocyde traits in the face, in the last frames when he throws the second punch.

Well they were mutated by the same group of scientists.

"The Law" Struggle's part of Genocyde's Help me super.


     Posted: October 23, 2013, 08:12:15 pm
May I ask what program you use to animate? I'm sorry if this has been asked before (I'm guessing it has) but your art really inspires me. I wanna try out making animations for once. They look fun to do.

Photoshop.
Spriting is hard.
Re: Diepod's Stuff
#3659  October 23, 2013, 09:49:47 pm
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I think in some frames Wallow has some of Genocyde traits in the face, in the last frames when he throws the second punch.

[...] they were mutated by the same group of scientists.

"The Law" Struggle's part of Genocyde's Help me super.
I thought these were going to be standalone characters ; _ ;

Re: Diepod's Stuff
#3660  October 23, 2013, 10:06:36 pm
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Its funny, every time I post an animation and people ask I tell them these are not stand alone characters. They are only helpers fro Genocyde.

Wallow Struggle and Malice are not going to be full playable characters.
Spriting is hard.