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Diepod's Stuff (Read 1097987 times)

Started by Diepod, August 05, 2010, 01:04:49 am
Re: Diepod's Stuff
#3661  October 23, 2013, 10:20:13 pm
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boooooo
Re: Diepod's Stuff
#3662  October 23, 2013, 10:30:53 pm
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 :doom:
Re: Diepod's Stuff
#3663  October 24, 2013, 08:04:15 pm
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Spriting is hard.
Re: Diepod's Stuff
#3664  October 24, 2013, 08:08:38 pm
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  • Lazy spriter
  • Demon in heaven gotta carry a knife
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You should expand that one into a full character, he has so much potential.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Diepod's Stuff
#3665  October 24, 2013, 08:14:46 pm
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Seconded

Re: Diepod's Stuff
#3666  October 24, 2013, 08:20:32 pm
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Is the chest bump-like movement intended to be a counter/have armor? It fucking better I feel like it should if it becomes a move and wasn't just an animation for the hell of it.
Also...if she has a help-me super...what exactly is her intended playstyle? Like an Arakune type deal? Doronjo?? Maybe like a phoenix wright calling in Maya (or in this case Geno calling in her crew)??? I thought I knew and I don't...
Re: Diepod's Stuff
#3667  October 26, 2013, 02:35:29 am
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  • ................
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Spoiler, click to toggle visibilty

If you posted on Facebook or something, I'd click the "like" button on almost all of your pictures.

There are plenty of people, like me, that keep coming back to this thread to see your new pictures without posting a single comment to avoid the mandatory compliment of how good your pictures still are. If people kept doing that, there would be 1 post with a picture and several comments afterwords of pointless text...like my post :)
Re: Diepod's Stuff
#3668  October 26, 2013, 03:56:56 pm
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"The Red Eye"
Spriting is hard.
Re: Diepod's Stuff
#3669  October 26, 2013, 04:01:24 pm
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Is it a super, a special or a normal grab?
Last Edit: October 26, 2013, 04:16:24 pm by Alex Sinigaglia
Re: Diepod's Stuff
#3670  October 26, 2013, 06:07:22 pm
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 normal.

"Do you even lift-off"

obvious parry
Spriting is hard.
Re: Diepod's Stuff
#3671  October 26, 2013, 06:08:59 pm
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Love dat parry

Re: Diepod's Stuff
#3672  October 26, 2013, 10:46:52 pm
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Parry is so on point! some vegetio shit going on right there.

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide
Re: Diepod's Stuff
#3673  October 27, 2013, 09:44:49 pm
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Spriting is hard.
Re: Diepod's Stuff
#3674  October 27, 2013, 11:37:10 pm
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Nice looking base, sometimes your bodies look like 3d models, you're so good with proportions and lighting like that.
Re: Diepod's Stuff
#3675  October 27, 2013, 11:58:55 pm
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Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Diepod's Stuff
#3676  October 28, 2013, 08:31:50 am
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Loving these animations and sketches, as usual. So much creativity. :)
Re: Diepod's Stuff
#3677  October 28, 2013, 11:51:59 pm
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Cool, I'll be looming around.
Re: Diepod's Stuff
#3678  October 31, 2013, 05:46:04 am
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Testing a brush I made that would hopefully simplify line art to sprite conversions in my animations.
I used Zox’s Spider-Woman sprite. The brush did more or less what i wanted upon scale down;consistent lines with very little blur or faded areas.
Now if only Spider-woman’s stance wasn’t so wide/low i could’ve made her movement less stiff during the punches.

If any spriters want to use those gifs to continue the project (if Zox isn't still doing it)) go for it. Good luck getting the frames individually...
Spriting is hard.
Re: Diepod's Stuff
#3679  October 31, 2013, 07:39:27 am
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Testing a brush I made that would hopefully simplify line art to sprite conversions in my animations.
I used Zox’s Spider-Woman sprite. The brush did more or less what i wanted upon scale down;consistent lines with very little blur or faded areas.
Now if only Spider-woman’s stance wasn’t so wide/low i could’ve made her movement less stiff during the punches.

If any spriters want to use those gifs to continue the project (if Zox isn't still doing it)) go for it. Good luck getting the frames individually...

Cool. That's better.
Re: Diepod's Stuff
#3680  October 31, 2013, 03:42:29 pm
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I've always been curious, and I know it must come out naturally at this point, BUT!

... How do you pre-visualize how the feet firmly planted on the ground should twist/move, etc? Like, do you practice any of these moves yourself, or do you use bases?

Overall, they're great. I only wish there was a few more in-between frames in the last punch with effects, to be able to use it directly in the character, otherwise I doubt anybody will take the time, or have enough skill to match your great lineart :P