YesNoOk
avatar

[Tornillo Thread]: Tomoka Minato Released (10/11/2024) (Read 1746535 times)

Started by TornilloOxidado, January 07, 2023, 12:52:31 am
Share this topic:
Re: [Tornillo Thread]: Jam Kuradoberi Released (18/04/2023)
#81  April 19, 2023, 12:01:17 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Oh! Nice! So long time I didn't heard about Jam.
In Mugen AND in an official game. AKA, the reason I lost my interest for Strive...

Thanks for the release.
Re: [Tornillo Thread]: Jam Kuradoberi Released (18/04/2023)
#82  April 19, 2023, 03:13:13 am
  • ****
  • Just A Dude...
  • For me, it was Tuesday...
    • Canada
    • chaoticdarkness.deviantart.com/
very cool, glad to see her in this style, congrats on the release!
Re: [Tornillo Thread]: Jam Kuradoberi Released (18/04/2023)
#83  April 19, 2023, 05:06:55 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Here's feedback for Battler and Jam since this is all I can do for right now (I have other things to work on at the moment):
Battler:
-The opponent's get hit animation on the forward/backwards throw is misaligned as it's puts them higher in the air after the hit.
-His forward/backwards and running throws can't be rapid canceled.
-His air throw doesn't have a swish sound and doesn't drop down right away after the hit.
-The hitspark and guard spark of 5A, 2A, jB and jC is misaligned.
-5BB has too much guard push when blocked and will prevent 5BBB from connecting.
-The hitspark and guard spark when Blue Truth's projectile hits the opponent is misaligned.
-Blue Truth's projectile can hit twice if the opponent is too close to him.
-Blue Truth's projectile when it hits the opponent has shadows and reflections.
-EX Blue Truth gains meter when the projectile makes contact with the opponent.
-Absolute Blue Truth can hit the opponent nowhere close to where the effect touches them.
-The hand effect on Sommelier Finger and Rupturous Sommelier Time is too high as they aren't aligned in the middle of his hands.
-The force break spark effect on EX Sommelier Finger is layered behind him.
-The opponent's completely disappears after EX Sommelier Finger and the last hit of Sharp Blue Truth if they were hit very close to the side of the wall.
-Rapid canceling anytime during Sharp Blue Truth will not cause the beam effect to disappear and will keep continuing to hit the opponent indefinitely until they KO:

It won't disappear unless I use it again without rapid canceling and doing Sharp Blue Truth again with it will make another one (Doubling the hits). I let it stay to see how much it can hit until it can't anymore.
-The last hits of Rupturous Sommelier Time and Elegant Blue Raid doesn't have envshake during the vignette effect.
-The NOY sound doesn't play along with the super spark when Sharp Blue Truth and Elegant Blue Raid was used during Not Over Yet.
-The hitsparks and guard sparks on the 2nd to last hits of Elegant Blue Raid is misaligned.
-All Piercing Blue Truth's Astral Heat text doesn't cover the entire screen.
-There is no swish sound during the All Piercing Blue Truth and the sound for Overheat doesn't play if it fails.

Jam:
-Her Dead Angle Attack is missing another swish sound on the frame.
-The forward/backwards throws doesn't have a swish sound nor a landing sound when she touches the ground.
-5AAAA doesn't have a swish sound like her running throw and can't chain effectively with the A command normals if you wait a second to press it.
-The animation for 5C feels way too slow and can easily be blocked.
-The hitspark and guard spark of 5C, 2A, 2B and Kenroukaku is misaligned.
-The positions of the hitspark and guard spark should be a tad different.
-2B is redundant when 2C can already trip the opponent and isn't standing blockable.
-66A will bounce the opponent backwards if they jump over her.
-Both normal and EX versions of Kenroukaku is still air unblockable when used in the air.
-Gekkirin should use strong kick hit sounds when it hits.
-Bakushuu has no sliding dust at the end of the animation if a follow up special was not used.
-Gekkirin and Ryuujin doesn't have large sliding dust on the startup.
-EX Ryuujin will wall bounce the opponent to the opposite direction if they jump over her.
-The dragon kick effect on Ryuujin shares the palfx (It's glows along with the character when using EX Ryuujin).
-The 17th hit of Choukyaku Hououshou doesn't deal damage.
-The projectile of Renhoukyaku doesn't disappear when you rapid cancel forward or backwards (So you can still do command normals while it's active).
-Tousai Hyakuretsuken has the wrong attribute flag (H instead of S).
-The hitsparks on Tousai Hyakuretsuken and the 98 hits of NOY Geki: Saishinshou should be all over the place instead of being on one specific spot.
-Geki: Saishinshou has too much envshake when the opponent hits the ground.
-The NOY Geki: Saishinshou doesn't have the swish sounds that Tousai Hyakuretsuken has.
-The hitsparks on the 98 hits of the NOY Geki: Saishinshou are on the same position.
-The afterimages on her force breaks continue playing after she touches the ground or rapid cancels.

I have additional feedback for the other characters, but I have to push it to later since there will be a lot to cover for them and have too much on my plate right now. I only have it for Battler because I had it typed up days ago, but too busy to submit it until now.

I do like some of the concepts that OHMSBY characters have but the style isn't really something I actually play with because I feel it's rather bloated compared to other styles.
Care to explain then? Because I wholeheartedly disagree and don't find your baseless claim of OHMSBY's style being "bloated" to be remotely true at all.
I will still do detail and aesthetic feedback for the rest.
Re: [Tornillo Thread]: Jam Kuradoberi Released (18/04/2023)
#84  April 19, 2023, 05:23:02 am
  • ***
  • Runs his mouth more than he does actually play
    • USA
    • squidlypoli1.neocities.org
I do like some of the concepts that OHMSBY characters have but the style isn't really something I actually play with because I feel it's rather bloated compared to other styles.
Care to explain then? Because I wholeheartedly disagree and don't find your baseless claim of OHMSBY's style being "bloated" to be remotely true at all.

When I said I liked some of the concepts I was mainly referring to playstyles and some of the more original stuff that was done to characters not in bbtag. It was mainly with the smash bros characters (and some of the newer french bread ones) because I wanted to see how conversions of them would actually play and why people liked them.
When I said the style was bloated it was mainly because not only did it have some of the usual anime fighter stuff that would make it unbalanced in comparison to more grounded characters but over time OHM and other authors just kinda kept adding stuff to the style until the point where it got too crazy. I think it was at its worst when the not over yet update happened and gave everyone a "win for losing" mechanic that I personally really didn't like.

I really hope I'm not going too off topic. I downloaded Jam but didn't really test her because I had other things I needed to do.
Re: [Tornillo Thread]: Jam Kuradoberi Released (18/04/2023)
#85  April 19, 2023, 06:10:53 am
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
I have additional feedback for the other characters, but I have to push it to later since there will be a lot to cover for them and have too much on my plate right now. I only have it for Battler because I had it typed up days ago, but too busy to submit it until now.


Hi ZS, i thought i fixed already that Battler rapid cancel issue, but i'll take it a look in the weekend, as i'm starting to get busy with some things again.
As for Jam, i can't do anything for her Ryuujin effect since the sprite it's part of her and is not an explod.
Thank you for the comments.


Quote
When I said I liked some of the concepts I was mainly referring to playstyles and some of the more original stuff that was done to characters not in bbtag. It was mainly with the smash bros characters (and some of the newer french bread ones) because I wanted to see how conversions of them would actually play and why people liked them.
When I said the style was bloated it was mainly because not only did it have some of the usual anime fighter stuff that would make it unbalanced in comparison to more grounded characters but over time OHM and other authors just kinda kept adding stuff to the style until the point where it got too crazy. I think it was at its worst when the not over yet update happened and gave everyone a "win for losing" mechanic that I personally really didn't like.

I really hope I'm not going too off topic. I downloaded Jam but didn't really test her because I had other things I needed to do.
I know what are you trying to say but, it was really neccesary the first and last part of your previous comment? This type of styled character are meant to use against other OHMSBY-styled characters, you simply can't use it against POTS styled chars for example because obviously it will be "unbalanced", you said this style is bloated and you have no interest, then why you commented? you're annoying you know.
It's not like i gonna stop all this because someone has no interest in using my characters, you just can try somewhere else.
Re: [Tornillo Thread]: Jam Kuradoberi Released (18/04/2023)
#86  April 19, 2023, 12:05:28 pm
  • **
    • USA
I personally enjoy the OHMSBY-style in general. I feel it is a interesting and unique gameplay type that is similar to the Phantom Of The Sever (POTS) style, where it encompasses all that a character can do in a simplified way, but its for anime fighting game characters like Blazblue, Guilty Gear, Persona Arena, etc. And the extra comeback mechanics help make them fun in terms of turning the tide of battle. Also from a spectator perspective, the OHMSBY-style is just cool to see play out visually as the AI's juggle their opponents and the comeback mechanics give them an edge when fighting aggressive or brutal AI's of other famous mugen authors like Muteki,KAZ,KONG, Unkoman,etc. But at the end of the day that's just my opinion.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [Tornillo Thread]: Jam Kuradoberi Released (18/04/2023)
#87  April 19, 2023, 02:32:54 pm
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
As for Jam, i can't do anything for her Ryuujin effect since the sprite it's part of her and is not an explod.
I see. After seeing the sprite for myself, it's possible it can be made into one with a little bit of sprite editing since it looks like she has the same sprite as (1000,4). You could try using Fighter Factory Studio's Image Editor with the Eraser tool to remove parts of her off and leave the effect only. Then for the animation, her hair can move by looping (1000,4) and (1000,5).

I know what are you trying to say but, it was really neccesary the first and last part of your previous comment? This type of styled character are meant to use against other OHMSBY-styled characters, you simply can't use it against POTS styled chars for example because obviously it will be "unbalanced", you said this style is bloated and you have no interest, then why you commented?
Yeah, I just wanted to know what he means by "bloated" and what makes it in the first place. To me, I thought it meant having sprites and sound effects that just increase the file size of the character for no reason (Which takes the majority of the SFF rather than the character's own sprites). But if it's just that, OHMSBY already thought this though and added other stuff to balance it out like the Astral Heat can only be used once per match, Negative Penalty if you dodge too much, Overheat if an Astral Heat was missed or Ultra Burst expires, etc. It's not like he puts the mechanic at random and just makes it work. He even made changes to how Bursting works so you can no longer abuse Ultra Burst on every round as there will be no reason to normal Burst and be unbalanced for Survival mode. However, I do find some of the mechanics on PotS style similar like the Zero Counter/Power Charge and Dead Angle Attack/Ultra Burst respectively. So it's not that unbalanced against them completely, but styles that aren't remotely similar to the two won't be.
I will still do detail and aesthetic feedback for the rest.
Re: [Tornillo Thread]: Jam Kuradoberi Released (18/04/2023)
#88  April 19, 2023, 06:00:41 pm
  • ***
  • Runs his mouth more than he does actually play
    • USA
    • squidlypoli1.neocities.org
I know what are you trying to say but, it was really neccesary the first and last part of your previous comment? This type of styled character are meant to use against other OHMSBY-styled characters, you simply can't use it against POTS styled chars for example because obviously it will be "unbalanced", you said this style is bloated and you have no interest, then why you commented? you're annoying you know.
It's not like i gonna stop all this because someone has no interest in using my characters, you just can try somewhere else.

In hindsight maybe coming in and talking about what I didn't like about the style before giving my feedback probably wasn't the greatest way to introduce myself and I apologize for any inconveniences I've created. I wasn't good at saying it in my initial post but I wanted to give feedback not so much because I felt like being critical of stuff, but more because I like seeing people improve and pointing out things they may have missed. If you really feel like I'm being a nuisance, I will refrain from posting in this thread for a while, but if you want to talk to me more about some of the stuff I'm doing wrong then you can PM me about it.
Re: [Tornillo Thread]: Jam, Noel and Battler Quick Update (23/04/2023)
#89  April 23, 2023, 08:46:59 pm
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Quote
Battler Ushiromiya
-Bug fixes.
Jam Kuradoberi
-Fixed several error where she can use EX Gekkirin even if she had less than 500 power.
-Fixed some aesthetics.
Noel Vermillion
-Added Additional Portraits folder.
-New small portrait by Digital Jinny
-Fixed error where Flash Supressor can lend to a infinite combo. (Same for Noel NOL Uniform).
-Changed WinQuote char def redirect against Bullet, the quote now will display against Resentone's Bullet.

I have another Noel Vermillion big update coming but, since the month of April is ending and i'll get to work again on May, the best thing should be release it in June. Same for my upcoming character Makoto Nanaya.
Last Edit: April 23, 2023, 09:03:52 pm by TornilloOxidado
Re: [Tornillo Thread]: Jam, Noel and Battler Quick Update (23/04/2023)
#90  April 25, 2023, 09:29:32 pm
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Still have some time before going to the tomb.
Quote
Battler Ushiromiya
-Reduced Blue Blow and Absolute Blue Blow hitboxes.

Misc
Added AI Patches for Jin Kisaragi and Azrael by OHMSBY.
Patch for Ragna updated.
Re: [Tornillo Thread]: Jam, Noel and Battler Quick Update (23/04/2023)
#91  April 26, 2023, 04:49:51 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Sorry to bother you again, but that bug with Battler's Sharp Blue Truth is still there if you rapid cancel forward or backwards as the helper isn't being destroyed. They will fall down after a few hits if successful, but it can be blocked and the chip damage will KO them instead. Also, the y axis on Battler's big portrait is off and should be -1 because it doesn't completely fit the 120 x 140 ratio.

And since you are using Ichida's character as the base, I found an error that involves his specifically where any of them use normal Burst or Ultra Burst and the opponent blocks it, it plays a light swish sound instead of a guard one. Also normal Burst is supposed to use different hit sound over the Ultra Burst one. But I'm just going to copy and paste this from one of my PMs with him I don't have to waste time explaining it:
To clarify, [StateDef 8000] Burst uses (5,3) for the hit sound and [StateDef 8050] Ultra Burst uses (5,4), but both uses (6,0) for the guard sound for the [State 8000, HitDef]. I checked that to make sure it's right on OHMSBY's Quote. And for some reason, you had another hitsound with (1011,2) and I don't know where this originally came from. Luckily that doesn't exist on anyone's SND otherwise it would've played along with the first hit sound as well.
I will still do detail and aesthetic feedback for the rest.
Last Edit: April 26, 2023, 04:57:47 am by ZolidSone
Re: [Tornillo Thread]: Jam, Noel and Battler Quick Update (23/04/2023)
#92  April 28, 2023, 06:32:29 am
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
It's late 12AM here, but fixed it for real, fixed those hitsounds and guardsounds for Battler as well, i'll do it for my other chars the next week if i can.

Quote
Misc
Revamped AI Patch for OHMSBY's Sol Badguy.
Re: [Tornillo Thread]: Jam, Noel and Battler Quick Update (23/04/2023)
#93  April 28, 2023, 05:44:02 pm
  • **
  • OHMSBY style viewers
    • Indonesia
Was the A.I patch make them activate the overdrive?
Re: [Tornillo Thread]: Jam, Noel and Battler Quick Update (23/04/2023)
#94  April 28, 2023, 05:56:58 pm
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Was the A.I patch make them activate the overdrive?

All of them activates the Ultra Burst if is that what you mean, only Ragna uses the EXA sometimes, as honestly isn't a pretty good option when you already have the powerbar auto increasing.
Re: [Tornillo Thread]: Jam, Noel and Battler Quick Update (23/04/2023)
#95  April 28, 2023, 06:15:19 pm
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home
You can perform an infinite with Jam when she's not in the corner by doing 5AAA>Delay>Repeat

https://streamable.com/9px5oc (Kinda fumbled here but you get the gist of it)
Re: [Tornillo Thread]: Jam, Noel and Battler Quick Update (23/04/2023)
#96  April 29, 2023, 02:04:03 am
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Re: [Tornillo Thread]: NESTS Kyo Released (OHMSBY Style) (2/05/2023)
#97  May 02, 2023, 07:58:05 am
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0

NESTS Kyo released, get him in the first page of this thread.

I'm gonna take a large break from now own, i need to refresh my head (and my body) and also prepare for the tests in my college, sorry to not keeping up the rythm like the other authors of this style do but i think i need this, thank you to the people to supported me until now.
I'll still around here sometimes to commenting posts or something anyway.

Necessary Update for Kyo Kusanagi
Quote
-Added a special intro VS NESTS Kyo.

-Fixed error where Yamibarai was air unblockable.

-Fixed Air Shikikai Infinite.

-Added WinQuote VS NESTS Kyo.

-Lifepoints reduced from 1100 to 1000.
Re: [Tornillo Thread]: NESTS Kyo Released (OHMSBY Style) (2/05/2023)
#98  May 02, 2023, 07:57:28 pm
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
I released NESTS Kyo at 2am, because i can't sleep and didn't realize it had some errors, here another annoying update, sorry. I haven't been feeling well lately

Quote
Kyo Kusanagi and NESTS Kyo
-Fixed Burst hitsounds.
-Increased AI Level.
-Fixed a small debug error. (For Normal Kyo)
-Fixed error where the AI can use Saishu Kessen Ougi Mushiki two times at the same moment, consuming 2000 power instantly.
Last Edit: May 02, 2023, 08:56:35 pm by TornilloOxidado
Re: [Tornillo Thread]: NESTS Kyo Released (OHMSBY Style) (2/05/2023)
#99  May 03, 2023, 07:48:11 am
  • ***
  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
AI Patch for Gunvolt The Azure Striker by k6666orochi and ZolidSone added.
And that's everything by me for now, until the next month.
Re: [Tornillo Thread]: NESTS Kyo Released (OHMSBY Style) (2/05/2023)
#100  May 21, 2023, 06:48:35 pm
  • **
  • OHMSBY style viewers
    • Indonesia
Could you do an A.I patch for other OHMSBY character on future?