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The Draculina Thread (NSFW) (Read 121818 times)

Started by Corey0142, February 22, 2014, 04:58:32 pm
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Re: The Draculina Thread (NSFW)
#81  February 28, 2014, 12:03:52 am
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But what I find strange is that there is a push for balance with Draculina but no real indication of how to do so.

Because nobody is going to make the character for you. Study actual fighting games and see what's good and bad design. We can help you, but we're not going to hold your hand here.
Re: The Draculina Thread (NSFW)
#82  February 28, 2014, 12:11:13 am
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Where is this "push" you're referring to? I've only seen a couple people mention anything about balancing her, and that was because of Sky asking for opinions on the matter. You seem way too defensive of this char... :-\ As far as balance goes, one that knows native fighting game pros and cons will know. The coder making a char(usually), those who test chars, will know. That's what feedback is for. With something like MUGEN though, it is up to the individual to decide what they perceive as balanced on not. One's roster will attest to what kind of content they like, so on and so forth. With a freeware program such as this, that's just the way it is. If other chars aren't meeting to your standards/balancing preference, you can just get rid of said char from you roster. It's all about picking and choosing with MUGEN.
Re: The Draculina Thread (NSFW)
#83  February 28, 2014, 12:12:21 am
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Things have branched out beyond the intent of "eye candy". Balancing a char, especially one in this state, isn't as simple as just changing some standard values like life, atk, etc. I don't see why this wall of text was needed, as a lot of what you said, just by me skimming over it, isn't really relevant. You can't argue the fact the the char is unbalanced. Though in retrospect, that's what I said, that the original intent wasn't balance at all. Sky asked for people's opinions on balancing her, because he plans to make an actual competent version of her. People gave him responses to his questions.

It's pretty cut and dry. There may not be any standard per-say, but there is a level of quality the general masses want. There are standards in terms of fighting games, that chars should follow regardless. Like frame advantages and disadvantages, attack priority, etc. This char doesn't follow any of that protocol, as [E] gave you examples of. If all you care about is fulfilling you sexual desires with the char, that's fine. Though, there's no sense in you criticizing anyone who has a different opinion on the matter. It's not fuss, it's their opinion. Their preference. Just like you have yours.

I respect what you have to say. That there are standards of design that, while not explicitly stated, are still there nonetheless and should be adhered to promote a higher quality.

But what I find strange is that there is a push for balance with Draculina but no real indication of how to do so. And what I find a bit stranger is the use of balance in a game where the roster of opponents can vary 100% between users. So how can you say a character is balanced if you have no idea how balanced the other characters are going to be? At that point, how useful/ playable is a balanced character when the other characters aren't balanced at all? How can you tell when a character is balanced? What is this standard? Wouldn't this design principle come into play with a game that isn't as user-defined but is instead made by one developer so that they can track the characters better?

it depends on the roster of your mugen, if your roster is filled with evil rare guys obviosuly this character will be balanced, but the whole game will still be broken; in this forum you can assume that balances refers to the type of characters the users of this forum have in thier rosters, a good indication of what those chaarcters are  is by watchign the release topics and check the most popular ones that do not involve flaming; in this forum that's even easier as we have the character of the month stuff, so you can assume balance against the cotm winners and maybe the nominees.

that being said balance in mugen as we are speaking is not even close to balance in most real fighting games, while one can argue taht kula/gato/oswald are unbalanced in kof11, that kind of unbalance is ver tame compared to a "balanced" mugen. balance in a fighting game means most characters having a good chance to defeat any other character, balance in mugen means been actually able to enjoy a fight without one side completely dominating the other.
Re: The Draculina Thread (NSFW)
#84  February 28, 2014, 12:21:51 am
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Well said.
Re: The Draculina Thread (NSFW)
#85  February 28, 2014, 12:32:23 am
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But what I find strange is that there is a push for balance with Draculina but no real indication of how to do so.

Because nobody is going to make the character for you. Study actual fighting games and see what's good and bad design. We can help you, but we're not going to hold your hand here.

I don't think you understand what I meant. I wasn't asking for instructions so much as I  was saying that the complaint is pretty general and vague and that a more specific analysis of what makes the character so unbalanced would be more helpful to those who are interested in balancing it.

Where is this "push" you're referring to? I've only seen a couple people mention anything about balancing her, and that was because of Sky asking for opinions on the matter. You seem way too defensive of this char... :-\ As far as balance goes, one that knows native fighting game pros and cons will know. The coder making a char(usually), those who test chars, will know. That's what feedback is for. With something like MUGEN though, it is up to the individual to decide what they perceive as balanced on not. One's roster will attest to what kind of content they like, so on and so forth. With a freeware program such as this, that's just the way it is. If other chars aren't meeting to your standards/balancing preference, you can just get rid of said char from you roster. It's all about picking and choosing with MUGEN.

I agree. It is about picking and choosing. I was just hoping for a more specific analysis on what was wrong with the character's design since simply saying it's unbalanced isn't as helpful as saying what parts of the character are unbalanced or what moves need to be tweaked. Because for people who are looking into tweaking a character, that information would most likely be very helpful to them. I was interested in a bit more detailed feedback as it were.

And as far as me being defensive of the character goes, well of course I'm gonna try to defend a character I think is interesting enough to make a whole information thread about...not to mention looking up the original author who actually seems like a very nice guy. So when I said "a push for balance" I meant that someone had asserted that it is an issue, not like it's a unanimous movement or anything, I meant it in a more general way than I think you thought I meant.

And well...yeah I am kind of excited about this character. I'm new to this game, and to this forum, so when a post I didn't think would get much attention or use except for people trying to find information on the character gets a whole discussion going, I get interested and wonder about what exactly the specifics of people's complaints are.

Things have branched out beyond the intent of "eye candy". Balancing a char, especially one in this state, isn't as simple as just changing some standard values like life, atk, etc. I don't see why this wall of text was needed, as a lot of what you said, just by me skimming over it, isn't really relevant. You can't argue the fact the the char is unbalanced. Though in retrospect, that's what I said, that the original intent wasn't balance at all. Sky asked for people's opinions on balancing her, because he plans to make an actual competent version of her. People gave him responses to his questions.

It's pretty cut and dry. There may not be any standard per-say, but there is a level of quality the general masses want. There are standards in terms of fighting games, that chars should follow regardless. Like frame advantages and disadvantages, attack priority, etc. This char doesn't follow any of that protocol, as [E] gave you examples of. If all you care about is fulfilling you sexual desires with the char, that's fine. Though, there's no sense in you criticizing anyone who has a different opinion on the matter. It's not fuss, it's their opinion. Their preference. Just like you have yours.

I respect what you have to say. That there are standards of design that, while not explicitly stated, are still there nonetheless and should be adhered to promote a higher quality.

But what I find strange is that there is a push for balance with Draculina but no real indication of how to do so. And what I find a bit stranger is the use of balance in a game where the roster of opponents can vary 100% between users. So how can you say a character is balanced if you have no idea how balanced the other characters are going to be? At that point, how useful/ playable is a balanced character when the other characters aren't balanced at all? How can you tell when a character is balanced? What is this standard? Wouldn't this design principle come into play with a game that isn't as user-defined but is instead made by one developer so that they can track the characters better?

it depends on the roster of your mugen, if your roster is filled with evil rare guys obviosuly this character will be balanced, but the whole game will still be broken; in this forum you can assume that balances refers to the type of characters the users of this forum have in thier rosters, a good indication of what those chaarcters are  is by watchign the release topics and check the most popular ones that do not involve flaming; in this forum that's even easier as we have the character of the month stuff, so you can assume balance against the cotm winners and maybe the nominees.

that being said balance in mugen as we are speaking is not even close to balance in most real fighting games, while one can argue taht kula/gato/oswald are unbalanced in kof11, that kind of unbalance is ver tame compared to a "balanced" mugen. balance in a fighting game means most characters having a good chance to defeat any other character, balance in mugen means been actually able to enjoy a fight without one side completely dominating the other.

Your second paragraph answered my question actually, at least as far as what the idea of balance for a game as diverse as Mugen is. Thanks.
Re: The Draculina Thread (NSFW)
#86  February 28, 2014, 03:52:58 pm
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I don't know if this would help to the thread, but "Draculina" is a spanish name that means something like "She-Dracula", probably the author knew that and put that name on her (I must to say in a beginning she looked to me as Genderbender/Midnight Bliss version of DS's Jedah)

Also, I played with her and reafirm what I said: beautiful sprites (and even sparks), but they're wasted by creator itself in various things:
-anims are too quick to see better the sprites
-there's almost no transitions between anims (goes from energic pose into stiff standing in less than a second)
-misaligned sprites
-not to mention the hentai/porn content, of course :P

Also, the character itself is very cheap, easily I can win a round in a few of seconds, especially for those projectiles in their strong buttons (z and c) and the abusive normal punches and kicks
Re: The Draculina Thread (NSFW)
#87  February 28, 2014, 03:59:28 pm
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I don't know if this would help to the thread, but "Draculina" is a spanish name that means something like "She-Dracula", probably the author knew that and put that name on her (I must to say in a beginning she looked to me as Genderbender/Midnight Bliss version of DS's Jedah)

Also, I played with her and reafirm what I said: beautiful sprites (and even sparks), but they're wasted by creator itself in various things:
-anims are too quick to see better the sprites
-there's almost no transitions between anims (goes from energic pose into stiff standing in less than a second)
-misaligned sprites
-not to mention the hentai/porn content, of course :P

Also, the character itself is very cheap, easily I can win a round in a few of seconds, especially for those projectiles in their strong buttons (z and c) and the abusive normal punches and kicks

Your points are well taken, but I still am wondering what the game's difficulty setting does since I've seen that option in the version of Mugen that i use.
Re: The Draculina Thread (NSFW)
#88  February 28, 2014, 04:38:11 pm
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Meh, ok.

But after 'we' get the other version up and running. That way her first sprite set will be more of a hentai patch, Heck, You might like the gameplay more, once all that needs to be done is finished. That said, I've been thinking on names, for her and Vampiress. The forum is right, they should be changed, if anythiung so that when people search for her, they 'know what they're getting', if you know what I mean-

Lenore
Bathory (Last name)
Drusilla
Ophelia
Anastasia
Nerezza
Deyanira
Bellatrix

For Vampiress:
Hecate (Last name)
Delilah
Desdemona (Last name)
De'_Medici(Last name)
Lucrezia
Nerezza would get my vote. Not sure about the Vampiress char though. Don't know what she looks like or anything.

Alrighty then
Thats one for Nerezza, anyone else? The word "Draculina" feels more like a title, just as "Dracula" isn't Dracula's real name. 

About Vampiress though-
I've been through the Vampiress SFF (and didn't hurl) there are issues here, She's no pallets at all, the sprites arent indexed and all of them have JPG like distortions. I'm going to need a lot of time to work on or we're going to need a pallet making pro. I'm not getting nto the codes or animations

"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17
Re: The Draculina Thread (NSFW)
#89  February 28, 2014, 04:49:05 pm
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Honestly, I think something like Lenore, or if you like full names in your MUGEN, Lenore Hecate, would be a pretty decent name for the SFW Draculina. (Great idea BTW.)

I haven't seen Vampiress so I legitimately can't comment on a name for her.
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Because fuck logic it's mugen

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Re: The Draculina Thread (NSFW)
#90  February 28, 2014, 09:28:20 pm
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If Vampiress is the more "Count-looking" one with the sword, I wager her name to be Ophelia de' Medici. If not that, then maybe Delilah de' Medici.

And best of luck to you guys on this project.
Re: The Draculina Thread (NSFW)
#91  February 28, 2014, 09:47:06 pm
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In terms of a new name, I personally like something along the lines of

Anastasia
Sabrina
Olivia
Gwendolyn
Portia
Evelyn

In fact, how's this for a name:

Lady Portia Augustine
Last Edit: February 28, 2014, 09:53:25 pm by Altrunchen
Re: The Draculina Thread (NSFW)
#92  February 28, 2014, 10:33:06 pm
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Can i call her Bob?
Re: The Draculina Thread (NSFW)
#93  February 28, 2014, 10:38:49 pm
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Re: The Draculina Thread (NSFW)
#94  February 28, 2014, 11:20:26 pm
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why not have a cliche name like Scarlett Moonrazer or Luna Bloodmoon.
Re: The Draculina Thread (NSFW)
#95  February 28, 2014, 11:38:53 pm
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Re: The Draculina Thread (NSFW)
#96  February 28, 2014, 11:41:04 pm
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That would be an insult to Draculina.


Yeah. I went there.
Re: The Draculina Thread (NSFW)
#97  February 28, 2014, 11:51:06 pm
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I can see potential for some badass combos if she was redone with a less pornographic playstyle. perhaps give her some Castlevania style fireballs and teleports but have her do it a bit differently.
Re: The Draculina Thread (NSFW)
#98  February 28, 2014, 11:52:00 pm
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That would be an insult to Draculina.


Yeah. I went there.

Dude Uwe Boll and M Night Shyamalan's schlock are insults to humanity in general.

     Posted: February 28, 2014, 11:53:00 pm
I can see potential for some badass combos if she was redone with a less pornographic playstyle. perhaps give her some Castlevania style fireballs and teleports but have her do it a bit differently.

Might be cool. Do you think any spriters here might be interested in picking that up?
Re: The Draculina Thread (NSFW)
#99  February 28, 2014, 11:55:44 pm
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depends on if I have the sprite laying around or not. I made a pseudo HD fireball a while back when I was gonna do Alucard(SOTN) in MvC style.
Re: The Draculina Thread (NSFW)
#100  February 28, 2014, 11:57:26 pm
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depends on if I have the sprite laying around or not. I made a pseudo HD fireball a while back when I was gonna do Alucard(SOTN) in MvC style.

I'm just wondering if there are any pre-exisitng sprites for Draculina's character animation that would lend themselves to a fireball attack. If not then someone might have to make one, know any spriters who are good at mimicking someone's style? You know, so that it looks consistent with the rest of the animations and what not.