Been working at this for 5 to 6 months now and i think it's time to say something about it since im close to completing the sprites.This CvS Kim will be very much different from most if not all other CvS Kims. It will have somewhat over 200 new sprites as well as new moves.The current to do list in terms of sprites isn't far off compared to what i already have done.In terms of coding... basically everything that isn't in completed.This is also my first time coding and spriting so this will take make 4-5 more months to complete if all goes well.And no im not a damn chuchoryu.COMPLETED:.Jumping HP(From KoF 02).Kick Outro(From KoF 02).Forwards and Backwards Walk(From KoF XI).Backdash(From KoF 02)New Stuff that it will contain.KoF 02 Idle (Made my someone else)KoF 02 BackdashKoF XI Forward WalkKoF XI Backward Walk3 New intros from KoF 02[New Command Normal].Twio Yop Chagi[New Normals].Close HP (Far HP from KoF 02).Close HK (Far HK from KoF 02).Far HK (Blowback Attack from KoF 02).Close MP (Something i cooked up).Close LK (Something i cooked up).Close MK (Something i cooked up).Jumping HP (Jumping HP from KoF 02).Jumping HK (Jumping HK from KoF 02)[New Moves].Sanren Geki (From KoF 02).Sankuu Geki (From KoF 02).Kuusaijin (From KoF 98)(I would list the other ones but they basically are resprites)New SupersNote: (Hou'ou Tenbu Kyaku will be removed).Hou'ou Kyaku Ground (From KoF 02).Hou'ou Kyaku Air (Custom).MAX Hou'ou Kyaku Ground (Custom).MAX Hou'ou Kyaku Air (From KoF 02).MAX Hiten Hou'ou Kyaku (From KoF XV).Zero Kyori Hou'ou Kyaku (From KoF 02).Zero Shiki Hou'ou kyaku (From KoF XIII).Tensho Hou'ou Kyaku (From KoF XV)
Not entirely sure if you know this or not but VioFitz did some of the Sanren Geki phases a good while back. It's probably not that well known because only one creation used it and that was an MvC-styled Kim that probably is only known for being in that one video The_None made. Maybe it well lessen the work, maybe it won't, you did say you were going to resprite some of the pre-existing moves from his spriteset as well so I don't know if it would match your standards or not. Hope everything goes well otherwise, I've always been a bit of a Kim fan myself and have wanted to see some of his more modern moves get the CvS treatment.
Thanks but i have basically scavenged every single sprite possible from the internet. I already have Sanren Geki's sprites done. I just need to gather the braincells to try and figure out how i must position the sprites.
PlatinumGarbage said, September 17, 2023, 04:44:15 amThanks but i have basically scavenged every single sprite possible from the internet. I already have Sanren Geki's sprites done. I just need to gather the braincells to try and figure out how i must position the sprites.I freaking love your project.I have one request.please can you include as an option a way to restore CVS stance and walks?Everything looks great!I can't wait!And please, whenever you can, show more of your progress! I want to see ^^
PlatinumGarbage said, September 29, 2023, 05:37:02 amhttps://www.youtube.com/watch?v=82STjkWre2gSanren Geki is mostly done ig.Great work!Keep it up!I can't wait to see more.I hope the KOF source incoming anims will have a CVS feeling on them too.It would have been easier perhaps to make a custom edit of Jmorphman, to have a stable and good base.But you look very motivated.
Momotaro said, September 29, 2023, 12:03:41 pmIt would have been easier perhaps to make a custom edit of Jmorphman, to have a stable and good base.That is JMM's Kim.
DW said, September 29, 2023, 06:01:41 pmMomotaro said, September 29, 2023, 12:03:41 pmIt would have been easier perhaps to make a custom edit of Jmorphman, to have a stable and good base.That is JMM's Kim.Ok, so the base is a great base.
Akito said, September 29, 2023, 05:49:59 pmThis Kim can be a "Kim EX" or something like this. yea that's a good idea
Gonna work on Zero Shiki Hou'ou Kyaku/Tensho Hou'ou Kyaku sprites, Shakka Shu sprites, Kuusaijin sprites, and a few other sprites when I get on christmas break. After those are done, it's just straight coding.