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A Variety of Chars & Stages Smoothed Out {growing list} (Read 132505 times)

Started by RobotMonkeyHead, May 27, 2012, 09:18:31 pm
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Re: Variety of Chars / Stages Smoothed Out (growing list)
#61  June 15, 2012, 01:27:43 am
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I think you are doing a wonderful job, fixing these chars, maybe the creators will like you fix the bugs of the chars...

Batman really needs fixing... It would be very sad if nobody ever fixed it...

About Nukem,  you will be fixing the greande launcher / trip mine cheapness right? Maybe if you could use only one trip mine at once.

Re: Variety of Chars / Stages Smoothed Out (growing list)
#62  June 15, 2012, 05:19:24 am
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  • Shakespear.
I think you are doing a wonderful job, fixing these chars, maybe the creators will like you fix the bugs of the chars...

Batman really needs fixing... It would be very sad if nobody ever fixed it...

About Nukem,  you will be fixing the greande launcher / trip mine cheapness right? Maybe if you could use only one trip mine at once.
I certainly hope the creators will like my fixes =)
About duke, I didn't really have any plans to mess the grande launcher or the trip mines, but I might.
how would you suggest fixing the grenade launcher?
Re: Variety of Chars / Stages Smoothed Out (growing list)
#63  June 15, 2012, 11:07:14 am
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  • Shakespear.
- I don't like the lack of X velocity during aerial qcb+K.

Fixed.   gives a little bit of a boost now.  added 3 new custom large portraits, tweaked palettes, minor artistic adjustments to standing pos to make him look like just a little less of a hulk, tweak drill cape so it always moves at the angle it looks like it should, just at different speeds.  I think I'm done with him.  At least for a while.

CHECK FIRST POST FOR FINAL SPAWN UPDATE

unless anyone has some last minute feedback.

 
Re: Variety of Chars / Stages Smoothed Out (growing list)
#64  June 15, 2012, 09:43:29 pm
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Your doing a great job of improving the characters RobotMonkeyHead :sugoi:

and just like to say that I for one appreciate your efforts.. many thanks and good luck with all the characters still on your to do list :sugoi: 8) :)
Re: Variety of Chars / Stages Smoothed Out (growing list)
#65  June 16, 2012, 04:05:11 am
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Thanks for the quote props. That's my feeling towards all of this freaking portrait work I've accomplished thus far, as well as how many I have left.

I really like your Spawn edits. They are very subtle and worthwhile; certainly a good improvement. Keep them coming!!   :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#66  June 16, 2012, 05:08:41 am
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  • Shakespear.
Thanks for the quote props. That's my feeling towards all of this freaking portrait work I've accomplished thus far, as well as how many I have left.

I really like your Spawn edits. They are very subtle and worthwhile; certainly a good improvement. Keep them coming!!   :sugoi:

Yeah seriously.  It's mugen, almost everything that exists is borrowed from somewhere somehow.  I figure, as long as credits given, let everybody work with everything and only more awesomeness can come from it.  Your portraits look sick by the way, I was checking that thread out yesterday.  That Morrigan is sexy as hell :2thumbsup:.  I haven't gotten to unpacking them and applying them yet, but I have plenty of faith.
It's good to be in the company of fellow artists.

I'm glad you like the spawn too btw,  I've gotten so little feedback on him it's ridiculous, I don't know if it's because it's an edit, or because I was half way through it before I figured out how to post a screenshot.  Either way it's great to know that your is enjoying him.  More to come  8)

Re: Variety of Chars / Stages Smoothed Out (growing list)
#67  June 16, 2012, 12:02:39 pm
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Unfortunately, I have a problem in account of something of a panda anti-virus, then it shows an error message that duke nukem and bat cave have been removed or deleted. Though if you're looking for someone to edit next: Haruhi Suzumiya by choyier, the one that is the latest one and Perhaps Guts and Project A-KO by OGGY would be a challenge.

Other than that I'm Glad that Finally there's a way Ash was patched up for mugen 1.0.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#68  June 16, 2012, 05:52:15 pm
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Note, I haven't tried your Spawn edit since the first or second version, so I don't know if you already did this, but what about changing the jump FX? Frankly, the CVG template has a pretty awful superjump FX that is just plain lousy.

I'll just download and see. Be back in a flash!
Re: Variety of Chars / Stages Smoothed Out (growing list)
#69  June 17, 2012, 12:29:03 am
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  • Shakespear.
Unfortunately, I have a problem in account of something of a panda anti-virus, then it shows an error message that duke nukem and bat cave have been removed or deleted. Though if you're looking for someone to edit next: Haruhi Suzumiya by choyier, the one that is the latest one and Perhaps Guts and Project A-KO by OGGY would be a challenge.

Other than that I'm Glad that Finally there's a way Ash was patched up for mugen 1.0.

Sorry about that,  I forgot to swap out the updated links.  My b.  They should be working fine now.


Note, I haven't tried your Spawn edit since the first or second version, so I don't know if you already did this, but what about changing the jump FX? Frankly, the CVG template has a pretty awful superjump FX that is just plain lousy.

I'll just download and see. Be back in a flash!

Yeah you know I never was too fond of that super jump effect.  Do you have one in mind?
Re: Variety of Chars / Stages Smoothed Out (growing list)
#70  June 17, 2012, 12:48:03 am
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  • A rapadura é doce mas não é mole não
    • Israel
I think you are doing a wonderful job, fixing these chars, maybe the creators will like you fix the bugs of the chars...

Batman really needs fixing... It would be very sad if nobody ever fixed it...

About Nukem,  you will be fixing the greande launcher / trip mine cheapness right? Maybe if you could use only one trip mine at once.
I certainly hope the creators will like my fixes =)
About duke, I didn't really have any plans to mess the grande launcher or the trip mines, but I might.
how would you suggest fixing the grenade launcher?

Maybe instead of using the energy bar you would start with an amount of anmo for every weapon and maybe even showing the "hud" (with something like 3 laser mines / round, 5 grenades, 1 shrinking ray anmo, etc...)
Re: Variety of Chars / Stages Smoothed Out (growing list)
#71  June 17, 2012, 01:31:21 am
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Congrats on the contributor star bro.
Keep doin' what your doing.  ;)
Re: Variety of Chars / Stages Smoothed Out (growing list)
#72  June 17, 2012, 01:45:11 am
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  • Shakespear.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#73  June 17, 2012, 10:42:59 pm
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Contributor Rank!? Congrats!! I remember when I first got mine. As TrueMicah said, keep on doing what you're doing.

I seriously love your Spawn update. That's truly an underrated character IMO. Now if you could only update his voice to his Japanese Soul Calibur II variant...
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#74  June 18, 2012, 03:21:31 am
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Note, I haven't tried your Spawn edit since the first or second version, so I don't know if you already did this, but what about changing the jump FX? Frankly, the CVG template has a pretty awful superjump FX that is just plain lousy.

I'll just download and see. Be back in a flash!

Yeah you know I never was too fond of that super jump effect.  Do you have one in mind?

Umm.... Not off hand, no. I though older CVG releases used to have something blue not unlike the block sparks that (I think) Spawn still uses. But I don't actually know where such a thing could be found or anything like that, unfortunately...
Re: Variety of Chars / Stages Smoothed Out (growing list)
#75  June 25, 2012, 07:37:30 pm
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Adding some stuff (some of it I've already written, sorry) to Duke Nukem :

- I'd rather have the forward dash make Duke jump a little. Looks odd with him just sliding on the ground.
- Light basics have a hitsound that feels much "heavier" than the Strong ones. Invert them or change them (actually, change them, they sound bad).
- Do you really want s.LK to be chainable like that ? Plus, the fact it can chain into itself makes it look kinda misaligned.
- Super jump on this char doesn't make any sense. Plus, it lacks control when pressing back in the air and doesn't have any FX nor any afterimages.
- Sniper Rifle is too powerful at Lv3 (especially since pressing X 3 times makes it as powerful as the fully charged version while you don't even need to charge it).
- Supers give back power to Duke Nukem.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#76  June 27, 2012, 11:43:24 pm
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_/ The Tick -   5/29/12

-One of his moves used to send him floating off the screen forever.
 This doesn't happen anymore.

Yes! Thank you! I was having so much trouble trying to fix this myself. Thank you so much! I'm looking forward to seeing what you do to improve the Deathstar.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#77  June 28, 2012, 06:03:01 pm
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  • Shakespear.
_/ The Tick -   5/29/12

-One of his moves used to send him floating off the screen forever.
 This doesn't happen anymore.

Yes! Thank you! I was having so much trouble trying to fix this myself. Thank you so much! I'm looking forward to seeing what you do to improve the Deathstar.

Yeah it was like one weird little line of code that took me a few hours to narrow down.  gotta love coding.  a period instead of a comma and suddenly 20,000 lines are ruined.

The plans for the Death Star are top secret.  ;)
Re: Variety of Chars / Stages Smoothed Out (growing list)
#78  June 28, 2012, 08:41:52 pm
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i know one thing for sure, good luck on your projects, we needed a topic like this for quite some time.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#79  June 29, 2012, 01:39:00 am
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
You're updating the Death Star!? Tell us about those plans rebel scum!!  ;P
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Variety of Chars / Stages Smoothed Out (growing list)
#80  June 29, 2012, 02:15:18 am
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why exactly update a broken character that was meant to be broken and unbeatable rofl. just curious.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?