YesNoOk
avatar

[1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes  (Read 18950 times)

Started by ShinZankuro, September 29, 2013, 10:45:55 pm
Share this topic:
[1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#1  September 29, 2013, 10:45:55 pm
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://shinzankuro.carrd.co/
FIRST: Sorry my bad english :/

For TvsC fans: Tatsunoko Vs Capcom Screenpack! [Its a BETA version, but playable]

Works fine in MUGEN 1.0 and 1.1 [LOCALCOORD: 640,480]


SCREENSHOTS! :



Spoiler, click to toggle visibilty


Included:

* - Some of all TvsC elements [Title Screen, Character Select Screen, Versus Screen, TVC Music, etc]
* - TvC Lifebars [But in Cross Generation style]
* - TvC effects [For now, the High Shockwave hit[Also beta] and Super Charge]
* - TvC Level sounds[Now the JPN version]
* - TvC Hit Counters

Whats missing?

* - More complete Select Screen Background animation
* - Versus BG animation
* - Select Screen intro animation[I put CvS1 intro select , because Jafar's style are awesome XD]
* - Ending
* - Level sounds to 9[for universal MUGEN users]
* - Intro Opening


Archive Size: 168 MB

DOWNLOAD!
Spoiler, click to toggle visibilty


There will be updates coming soon. New ideas and feedback are welcome! =)


CREDITS:

Jezuszilla for the solid and awesome CFJ Screenpack!
- Want to commission me for a artwork? Just come here
- Donations is welcome
Last Edit: September 29, 2013, 10:49:40 pm by kleylson
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#2  September 30, 2013, 12:55:12 am
  • *
    • Darkspines22@jabber.org
YES YES YES YES
Nothing To see here.
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#3  September 30, 2013, 05:55:05 am
  • ***
  • See you in your nightmares!
    • Sweden
    • bley43@gmail.com
looks cool. will try it out.
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#4  September 30, 2013, 11:40:32 pm
  • ***
    • Mexico
    • cucco77@hotmail.com
OMG! Takes me back to one of my favorite fighting games! (really underrated IMO)

Will you use the TvC: UAS lifebars in the final version?
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#5  September 30, 2013, 11:46:55 pm
  • avatar
  • ******
  • Palette God? Champion? AntiChrist? Something.
  • I AM THE KING OF PALETTES!!
    • USA
Jeez, that's an awful lot of color loss.
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#6  September 30, 2013, 11:52:58 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Hmmm... Judging by the screenshots....

  • The animations of the fight system look a little too oversaturated in color while compared to the simplistic lifebars.
  • Some slight colorloss appears throughout your background elements (Menu Screen, Select Screen, etc.)
  • Portrait styles clash waaaay too much with that interesting "box" you laid out. You should use a custom format for your 9000,1 images. Stock images will not do here, and there are a metric ton of good screenpacks to draw inspiration from around these parts!! Lastly, with stock 120x140 resolutions, your portraits clash heavily with the higher resolution style of the look you established.
  • As with above, you should really go for a more customized 9000,2 portrait on your victory/winner/winquote screen. That blown up image looks.... shitty.... compared to the rest of the layout.

Graphically, with some tweaks, this could be a serious contender. As of now, at least in my opinion, this still needs a lot of work and adjustments.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#7  September 30, 2013, 11:57:36 pm
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://shinzankuro.carrd.co/
Hmmm... Judging by the screenshots....

  • The animations of the fight system look a little too oversaturated in color while compared to the simplistic lifebars.
  • Some slight colorloss appears throughout your background elements (Menu Screen, Select Screen, etc.)
  • Portrait styles clash waaaay too much with that interesting "box" you laid out. You should use a custom format for your 9000,1 images. Stock images will not do here, and there are a metric ton of good screenpacks to draw inspiration from around these parts!! Lastly, with stock 120x140 resolutions, your portraits clash heavily with the higher resolution style of the look you established.
  • As with above, you should really go for a more customized 9000,2 portrait on your victory/winner/winquote screen. That blown up image looks.... shitty.... compared to the rest of the layout.

Graphically, with some tweaks, this could be a serious contender. As of now, at least in my opinion, this still needs a lot of work and adjustments.


Thanks for Feedback Ex =)

This is my first Edited Screenpack. And this are beta. I will update this and i will fix that colorloss in images soon =)

     Posted: September 30, 2013, 11:58:28 pm
OMG! Takes me back to one of my favorite fighting games! (really underrated IMO)

Will you use the TvC: UAS lifebars in the final version?

In final version, i will include two set of lifebars. The JPN version and UAS.
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#8  October 01, 2013, 12:13:29 am
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html

Thanks for Feedback Ex =)

This is my first Edited Screenpack. And this are beta. I will update this and i will fix that colorloss in images soon =)


No problem. Seeing how this is your first screenpack, we all have to start somewhere. You have a solid foundation, so all you can do is improve from here. Just take your time and be diligent. I look forward to your updates. :2thumbsup:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#9  October 01, 2013, 12:16:10 am
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://shinzankuro.carrd.co/

Thanks for Feedback Ex =)

This is my first Edited Screenpack. And this are beta. I will update this and i will fix that colorloss in images soon =)


No problem. Seeing how this is your first screenpack, we all have to start somewhere. You have a solid foundation, so all you can do is improve from here. Just take your time and be diligent. I look forward to your updates. :2thumbsup:


=D

     Posted: October 01, 2013, 12:18:07 am
And i forget a thing... The TvC elements in that SP are Open Source.

If who want to use some elements of that edited screenpack, feel free to use ;)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#10  October 01, 2013, 12:42:51 am
  • **
    • USA
    • xjiggler@yahoo.com
OMG. OMG. OMG. *MASSIVE NERDGASM*

My main questions at this point is if their will be custom portraits for the Select and Versus Screen, similar to that of the Hatsune Miku screenpack, and if also in the final version if on the select page when your cursor is over a character a image of theme in a fighting pose will appear ontop, similar to that on the in0game select?
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#11  October 01, 2013, 12:51:40 am
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://shinzankuro.carrd.co/
OMG. OMG. OMG. *MASSIVE NERDGASM*

My main questions at this point is if their will be custom portraits for the Select and Versus Screen, similar to that of the Hatsune Miku screenpack, and if also in the final version if on the select page when your cursor is over a character a image of theme in a fighting pose will appear ontop, similar to that on the in0game select?

Yes, Custom Portraits is possible =)

You say the shadow of character before select yea? Yeah, this is possible too.

     Posted: October 01, 2013, 12:54:45 am
Xanden.. Its similar to this, your question? --> http://www.youtube.com/watch?v=zMZpLDhjMRs

If are this, yes, is possible. But in MUGEN are more than 22 characters LOL

But its possible =)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#12  October 01, 2013, 12:58:05 am
  • ***
Many many thx

good job,even if it's your first SP.

Hope you'll be able to enhanced the all things... I'm looking forward for some updates.

until now Great THX


;)
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#13  October 01, 2013, 01:02:15 am
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://shinzankuro.carrd.co/
Many many thx

good job,even if it's your first SP.

Hope you'll be able to enhanced the all things... I'm looking forward for some updates.

until now Great THX


;)

I'm glad you liked =)

I will make a template for custom portraits in select screen. =)

Later i make template for VS. and Lifebars =)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#14  October 01, 2013, 01:09:27 am
  • **
    • USA
    • xjiggler@yahoo.com
yeah, pretty much that. But mainly if they appear in full color after selected...
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#15  October 01, 2013, 04:33:11 am
  • ***
    • USA
yeah, pretty much that. But mainly if they appear in full color after selected...

You can't do that unless you make it an animated cursor which is only a good option for a full game. From what I know that is.
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#16  October 01, 2013, 10:23:31 pm
  • ***
  • This is... the LAST dance...
    • USA
I cannot wait for an updated version of this, but I'll leave it alone for a bit. Really though, excellent job on one of my favorite Wii games!
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#17  October 02, 2013, 01:55:42 am
  • ******
  • (´ー`)ノ
Move the name stuff up a bit on the select screen, get rid of the bottom boxes in the select as well.

The victory, eh just make the 9000,1 port smaller so it doesn't look as bad. Besides that well done! Looks great so far.
Re: [1.0/1.1-640x480] Tatsunoko Vs. Capcom - Cross Generation of Heroes
#18  October 03, 2013, 06:25:28 pm
  • ***
    • Mexico
    • cucco77@hotmail.com

OMG! Takes me back to one of my favorite fighting games! (really underrated IMO)

Will you use the TvC: UAS lifebars in the final version?

In final version, i will include two set of lifebars. The JPN version and UAS.
[/quote]

Thnx! Good to have options.