For the longest time KFM has been a pretty faulty starting point that's been packed with MUGEN forever now.
I'm ready to tackle changing this!
For now this thread is to organize and figure out the scope and direction of this project.
To start, how will we circulate this to quasi replace KFM? Obviously here on Guild we will want to replace the KFM that's in our hosted MUGENs including the Starter Pack. I'd like to extend out to other places that host the program to do the same.
It probably helps that most people coming here probably get the program from here. Since Elecbyte is still down.
And of course there will be a separate release.
What all do we wish to update?
I suppose we should start by going through each portion of CNS, CMD, etc and updating/adding more notes.
Example:
You would quote the original block(s) you are updating
;---------------------------------------------------------------------------
; Taunt
; CNS difficulty: easy
[Statedef 195]
type = S
ctrl = 0
anim = 195
velset = 0,0
movetype = I
physics = S
sprpriority = 2
[State 195, 1]
type = CtrlSet
trigger1 = Time = 40
value = 1
[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
Then you'd post your modified version.
Spoiler: I figure the modified version should be in spoiler to save scrolling space? (click to see content)
Imagine the original code here with improvements and/or just more notation.
While some are helping on the coding side I figure I can bring back the Graphic Arts contests so we can add optional new animations to KFM. Along with some new basics so he can have all 6 buttons mapped.
After the update to the current coding is completed we should update other aspects (note any of these I list do NOT have to wait till after the current coding is updated if a person wishes to skip ahead. Just note that old coding may be modified so be sure it wouldn't conflict)
Help me list what all should be added to KFM I'm sure I will not remember everything
2-3 variant projectile attacks
Corner Push
Juggle system
Charge moves
a 360 and/or 720
Damage Dampener?
Another thought is to have 2 versions of KFM. A starter KFM and an advanced KFM
The reason I suggest this is because many things we may add can create more coding within the character's standard code which could intimidate and confuse starting creators. An advanced KFM could be set up in a way where each palette could be a different play style. Like having popular play mechanics.
Since the graphics contest typically had prizes for the winners I am offering choices from my gift Steam library. If anyone else wishes to pool some potential prizes let me know as well.
Spoiler: What I have (click to see content)
THE KING OF FIGHTERS 2002 UNLIMITED MATCH
THE KING OF FIGHTERS '98 ULTIMATE MATCH
METAL SLUG X
Chaos on Deponia
Deponia
Goodbye Deponia
Gang Beasts (Early Access)
Gone Home With Soundtrack
Xenonauts
Sir, You Are Being Hunted
Q.U.B.E.: Director's Cut
Planetary Annihilation
Legend of Korra
Any questions, feedback, concerns, or suggestions?