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A Variety of Chars & Stages Smoothed Out {growing list} (Read 132526 times)

Started by RobotMonkeyHead, May 27, 2012, 09:18:31 pm
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Re: A Variety of Chars & Stages Smoothed Out {growing list}
#301  January 02, 2013, 10:43:27 pm
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You guys know, if you completely disregard SB's posts he will stop. He is just trolling clearly. I keep getting excited seeing comments on here hoping RMH has posted something new but sadly its just you guys are arguing.Just ignore him and his total existence. Please
My 2D stages folder:
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MY 3D stages folder:
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Re: A Variety of Chars & Stages Smoothed Out {growing list}
#302  January 02, 2013, 11:04:59 pm
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Quote
Added Drawings in Progress tab to Thread Related Content Section.  Enjoy!
Boooooooooooobs.And pussy......cats.Thats what i meant....yes
Anyway,you draw pretty good,i like your style.

Oh shit! forgot to add nsfw...  hahahaha yeah I draw lots of those ;) thanks!

RMH, why not make a website for all the content you have now?

I don't know,  I guess I could learn html really easily, but having them posted here is kind of enough for me.  If I had a site, I would probably neglect it after a while and it would eventually get taken down.  If it's up here, it might last a little longer I guess?

If you do, the first thing you'll need is a small pocket sized blank notebook for communicating necessities. "Can I please have $20 on pump 4" for example.  A phone with a big screen and a text pad on it could work too I guess, I just didn't happen to have one.  Other than that it's all mental discipline.  Best of luck to you, and I'd be very interested to hear what the experience was like for you. :2thumbsup:

      Posted: December 24, 2012, 12:22:41 am

i know this is super late but thanks for the tip man. i will be trying this out sometime this week and i will tell you how it goes :)
That is awesome man!  Yeah let me know how it goes. My one pointer is to really pay attention to the part when you start talking again.  There's a lot to be learned in that little bit!

You guys know, if you completely disregard SB's posts he will stop. He is just trolling clearly. I keep getting excited seeing comments on here hoping RMH has posted something new but sadly its just you guys are arguing.Just ignore him and his total existence. Please
Yeah, sorry about that man, and to everyone who was checking in for more updates really.  Pretty sure that's over now.  I will say, there are a couple unexpected ones in the mix right now that I should have up in the next few days or so, so keep an eye out!
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#303  January 02, 2013, 11:10:44 pm
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I'll definitely be looking forward to it!
My 2D stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

MY 3D stages folder:
https://www.mediafire.com/folder/oz0kp2v4juism/3D_STAGES

Click here to join my discord server for updates to my content and more:
https://discord.gg/7VjyRw3xWB

~ taking commissions and working on my personal projects only right now. DM if interested ~
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#304  January 02, 2013, 11:16:44 pm
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RMH, why not make a website for all the content you have now?
I don't know,  I guess I could learn html really easily, but having them posted here is kind of enough for me.  If I had a site, I would probably neglect it after a while and it would eventually get taken down.  If it's up here, it might last a little longer I guess?

I was thinking even a free site to serve as a digital warehouse for all your goods, not necessarily coding one from scratch.  But you don't do anything half-ass, huh?  ;D But it's all good, it's your stuff, I suppose the first few posts of this thread serve that purpose anyways.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#305  January 02, 2013, 11:30:29 pm
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Holy shit those sketches are beautiful. Very nice job on your shading. Excellent work my friend. :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#306  January 05, 2013, 06:53:29 am
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Those sketches are dope man.. man I swear I check this thread everyday waitin for an update on the MK characters or that dream screenpack lol
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#307  January 08, 2013, 10:51:34 pm
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Thanks for the compliments fellas! Glad you dig the sketches.  Working on getting a gallery showing with my friend who also draws / paints soon.

Well, kind of an unexpected release today, I was working out a table for the polishing tutorial, and at one point it hit me that it would probably make a good tool for balancing the damage ratios in a full game.  So I'm releasing the table, unfilled in, for anyone who wants to use it.  It basically has a bunch of slots where you add in the characters damage values.  The characters are grouped into archtypes (e.g. brawler, grappler, technical, powerhouse etc...) and it calculates the average damage value for each attack of each said archtype.  It then calculates an overall average damage value for each attack,  allows you to put in a characters damage values, and then draws up a quick comparison to the average, so you can make sure your fighter's damage values are balanced. 
   That's it really, in the final tutorial, it will be included, but will already be filled in with a spattering of different characters from different games.  The point being to allow you to see what average damage values look like for different character types, so in polishing you can make a characters damage values somewhat more fair, or at least to your liking.  Here's a couple screenies:
Spoiler: Damage Balancing Tool (click to see content)

EDIT:  To add a characters data to the table, just find what group you want to put them in (or rename an existing group), and add their name to the list.  Then open up mugen and go to vs. mode, pit them against the Training character (press y to call up damage returns), and then just go through and hit with each one of their attacks, and add the damage value you see into the table at the appropriate spot.  Shouldn't take more than a few minutes to add a characters data that way.

      Posted: January 09, 2013, 05:04:43 am
Just a little progress update to keep y'all posted, in the last week or so I've been transitioning from old school photoshop (elements 4.0) to GIMP, which I am Very happy with! (I don't have to convert and save all 60 frames of animation anymore! Not to mention Tons of neat little tools and...plugins!)  Needless to say it's taking me some time to learn the interface, but I've been putting in some work on Venom's stance to try to get the hang of it.  Movin slow, but movin.  As for the character polishing tutorial discussion, that's moving along nicely, but I'm certainly not trying to rush it at all.  I plan to have it on the burner for quite a while, because it's going to be pretty thorough when it's finished, and I want to put in the time to make it nice.  That being said, I'm back to tooling around with Venom's stance till I get GIMP a little more figured out, then I'm digging back in on the SP.  Shangtsung is slow moving at the moment (he'll pick up more once Venom is done), but there are some things in his code that I really want to extract for my own purposes... (there are a couple unmentioned edits behind the scenes as well, which may or may not emerge soon, but their plans are top secret! kinda)

      Posted: January 09, 2013, 07:06:43 pm
Oh my god I fucking love gimp.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#308  January 29, 2013, 03:16:24 am
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Started up a WIP topic for a seriously updated version of the balancing chart.  Check it out: (Click pics to enlarge)


 


Link to WIP topic.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#309  February 01, 2013, 10:25:22 pm
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:pwnonk:

That chart.... So sexy.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#310  February 01, 2013, 10:34:36 pm
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Dude, imagine this:  If you wanted to create a character with a 'street fighter 4' feel to the game play and vaguely similar to Chun-Li, you could load up the 'street fighter 4' group average, then compare that Chun-Li, and get the average between her and the game average, then just copy paste all that frame data 'damage, frame advantage hit/blk, start up , active and recovery frames' and have all that info to work with in less than 2 minutes. ;) 
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#311  February 05, 2013, 08:18:59 am
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Just a minor update on the progress of that chart 3 posts above.  Each group has 6 character slots, except for the 7th group which has 36 (1 for each character in the other 6 groups).  Being able to change the stat names for the top 6 groups and the 7th group separately allows for an 'extended analysis' if so desired.  The top 6 groups characters are numbered 1 - 36 and the 7th group is numbered 101-136, so they line up easily.

What I did here was to set the top 6 groups to measure damage, frame advantage on hit, and frame advantage on block, then set the 7th group to measure start up frames, active hit frames, and recovery frames.  This makes the chart able to hold just about all of the frame data on your average frame data table.  The downside is it takes a little longer to fill up.  I've been adding characters kinda slowly here and there, and so far I've got 4 characters from SF2:HF and 2.5 chars from SF3:3S.   

What I'm hoping is that there is someone out there who feels like helping out with the project by helping to add in frame data. (I can explain in detail how to add, and it takes 0 technical or prior knowledge).  Of course I can do it on my own, but it's going to take much longer.  If anyone is thinking of helping out, just shoot me a PM and we talk, or drop a post on this thread.



Re: A Variety of Chars & Stages Smoothed Out {growing list}
#312  February 06, 2013, 07:37:28 pm
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Re: A Variety of Chars & Stages Smoothed Out {growing list}
#313  February 06, 2013, 07:48:17 pm
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hahahah dude that post was 14 whole minutes ago of course I saw it! ;)  Thanks! This is fantastic.  There are a few other sites with SF3:3S frame data, but they're a headache to look at compared to this. This one is nice and simple.  Those hitbox displays are gorgeous too. 
 
I'm actually working on loading in Q right now, Chun-Li and Ryu are already in, but I'm only adding 6 chars from each game for this version.  At the moment I'm going with Ryu, Chun-Li, Q, Dudley, Hugo and Akuma.  Are there any characters from that game you would really like to see added?

Re: A Variety of Chars & Stages Smoothed Out {growing list}
#314  February 08, 2013, 10:11:34 pm
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...
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#315  February 17, 2013, 10:01:04 pm
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Hey man, massive drama and assholes happened and the symbiote project fell apart.

Don't worry about doing anything for us, do whatever you like as far as I'm concerned. YoungSamurai will confirm.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#316  February 17, 2013, 10:03:06 pm
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yea do you rmh as you always do man. do your thing man :) not that you need our confirmation anyway lol
mugen or nothin

Re: A Variety of Chars & Stages Smoothed Out {growing list}
#317  February 26, 2013, 02:07:23 am
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Well that sucks.  I was looking forward to that project.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#318  February 26, 2013, 02:28:57 am
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Don't worry, most if not all characters that were part of it should still be coming out, it's just the full game part that isn't happening, so I'm not the slightest bit concerned about improving other people's work or arguing about permission or any of that ridiculous headache. I'm still on Lasher, YS is still on Anti-Venom and Toxin and maybe a few other things, other people are still on their things, it's all good.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#319  March 04, 2013, 05:36:59 am
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Just found this topic.  Ooh, may have to check out these edits sometime.
Re: A Variety of Chars & Stages Smoothed Out {growing list}
#320  March 04, 2013, 05:58:02 am
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Don't worry, most if not all characters that were part of it should still be coming out, it's just the full game part that isn't happening, so I'm not the slightest bit concerned about improving other people's work or arguing about permission or any of that ridiculous headache. I'm still on Lasher, YS is still on Anti-Venom and Toxin and maybe a few other things, other people are still on their things, it's all good.

Oh that's good to hear at least.  What happened, the person making the SP bailed?
(Honestly tho, yeah fuck the headaches.  Can't say I blame you guys for getting out of a stressful situation.  There certainly comes a point where it's just not worth it anymore, and props for sticking with what you're doing despite the BS.  Way to go ;)

I'm still effing around with Venom here and there, so you can count him on that list if you want.  Well I hope you guy's feel more free for your decision.

@The Sudden Freak:  Hey, hope you like 'em!  Feedback is always welcome but most importantly, enjoy!