Dcat said, June 11, 2012, 09:50:29 pmYeah I'm really proud of how he's turning out.Gratuitous palette spam:Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content) Spoiler: NES1, NES2, PLAYMATES TOY (click to see content) Spoiler: COMIC, ANIME, 2K3 TOON (click to see content) Dcat, you're the best. EVER.
Dcat said, June 11, 2012, 09:50:29 pmYeah I'm really proud of how he's turning out.Gratuitous palette spam:Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content) Spoiler: NES1, NES2, PLAYMATES TOY (click to see content) Spoiler: COMIC, ANIME, 2K3 TOON (click to see content) Question: Could you make a palette based off of this portrait I made for you??And GODDAMN!! That's twice in one day you made me go "WHOA!!"
DeeDevilbat said, June 11, 2012, 12:53:08 pmWow, that Super-shredder looks like a boss It looks like a god to me, this character is going better as the time pass, now he can kick Goku an Vegeta butts at the same time
Saikoro said, June 12, 2012, 12:21:43 amQuestion: Could you make a palette based off of this portrait I made for you??That's pretty similar to the 2K3 Toon Palette, I've tweaked it a bit to better resemble that art.Gonna get back to spriting some more moves for Shredder's default form shortly, this one replaces his launcher. I think I'm going to include his old fist based attacks as a sort of Rekka special.Super cheap 3 frame NES walk animation + basic attacks. My plan is to have Super Shredder behave similarly to Iron Zangief mode, slow moving, super strong, no jump so the opponent can get some hits in on him while he's coming towards them but he'll still keep coming. If Shredder's health drops to zero while in Super Shredder form you'll get the Super Shredder death animation from Manhattan Project (where he drops to his knees). Im thinking of two variations here an auto-combo mode and an actual player controlled mode (using punch or kick button inputs respectively) where Shredder is enhanced for a limited time. I think I can negate too much overt cheapness by restricting combos in this mode and the other nerfs I mentioned above. Basically he'll turn into a grounded, super-armored tank that can only use poke attacks (possibly grapples). Could make for a fun little change in gameplay.
Looks great, and resembles the Manhattan project's super shredder movements very well So, there's gonna be some control over super shredder? Maybe in this mode he shouldn't use grabs (after all super-shredder in all games never had them), so if you still didn't decide about his attacks - this punch, kick and maybe some powerful projectile of sorts will do (like this lightning bolt attack from Manhattan project, where lightning was striking from above).P.S. and about Saikoro's palette - it's shredder form IDW comics. If you need to see more art of him - watch for #10 of comic series. I'm also posting some pictures here, maybe it will be usefulSpoiler, click to toggle visibiltySpoiler, click to toggle visibiltySpoiler, click to toggle visibilty
keep something like this in mind for the chop attackalso change the legs a bit so they wont look stiff
He's supposed to be stiff . I based the sprites off of those from the NES Manhattan Project; leg placement, overall movement and all. I'm not going to change them to appear more fluid... my Super Shredder handles like a brick.
Karasai said, June 12, 2012, 11:01:36 pmwell... you should at least add the outward chop partNo sir, nothing doing.
Saikoro said, June 12, 2012, 12:21:43 amDcat said, June 11, 2012, 09:50:29 pmYeah I'm really proud of how he's turning out.Gratuitous palette spam:Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content) Spoiler: NES1, NES2, PLAYMATES TOY (click to see content) Spoiler: COMIC, ANIME, 2K3 TOON (click to see content) Question: Could you make a palette based off of this portrait I made for you??And GODDAMN!! That's twice in one day you made me go "WHOA!!" Cool!!!
Dcat said, June 12, 2012, 10:37:59 pmSuper cheap 3 frame NES walk animation + basic attacks. Spoiler, click to toggle visibilty I like the stiffness of your Super Shredder; it's just old-school NES cool!
Thanks X. Speaking of which, Dee, I converted the bottom-most image. LOLI say Krang and Super Shredder should have a specific intro where Krang and Shredder lock horns to prove who is stronger. If Krang wins, he belittles Shredder and Shredder shrinks back to normal size. If Shredder wins, he taunts Krang as Krang leaves the screen. Just some food for thought.
I like the idea of a controllable Super Shredder as opposed to just some combo. Possibly making all of his hits cause guard damage while in the form. A time limit, essentially much like Sonson's UBER gorilla transformation in MvC2. Whatever you decide is fine, just giving a suggestion sir. Looking great.
DivineWolf said, June 13, 2012, 08:51:04 pmI like the idea of a controllable Super Shredder as opposed to just some combo. Possibly making all of his hits cause guard damage while in the form. A time limit, essentially much like Sonson's UBER gorilla transformation in MvC2. Whatever you decide is fine, just giving a suggestion sir. Looking great. The more I think about it, the more I agree. Super Shredder should be player controlled. I was working on the anim for the Shredder clone super. Lots of biz going on, maybe too much? Spoiler, click to toggle visibiltyI was thinking that the final slash should actually travel through the opponent and destroy the clone, knocking his helmet off in the process to identify him as the copy as an homage to the first arcade game.
Neat idea, so it's kinda will be two shredders on both sides of opponent doing this combo?The idea of knocking the helmet off is great - will be a good tribute to Arcade game, but what will happen to clone next? he dissapears right after the helmet is lost?
Dcat, that super sounds freakin' amazing. Excellent idea, especially with the clone destroying animation at the end. I'm all for it, and can't wait to see it.