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Shredder WIP (Read 248668 times)

Started by Dcat, February 14, 2012, 10:32:11 am
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Re: Shredder WIP
#421  June 11, 2012, 10:26:57 pm
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Dem palettes be nostalgic  8) Can't really pick a favourite, I like them all equally!
Re: Shredder WIP
#422  June 11, 2012, 10:54:51 pm
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I say 89
Re: Shredder WIP
#423  June 11, 2012, 11:48:23 pm
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Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)

Dcat, you're the best. EVER.
Re: Shredder WIP
#424  June 12, 2012, 12:21:43 am
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Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)

Question: Could you make a palette based off of this portrait I made for you??



And GODDAMN!! That's twice in one day you made me go "WHOA!!"  :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Shredder WIP
#425  June 12, 2012, 12:31:09 am
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Wow, that Super-shredder looks like a boss :twisted:
It looks like a god to me, this character is going better as the time pass, now he can kick Goku an Vegeta butts at the same time  :twisted:
Re: Shredder WIP
#426  June 12, 2012, 10:37:59 pm
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Question: Could you make a palette based off of this portrait I made for you??

That's pretty similar to the 2K3 Toon Palette, I've tweaked it a bit to better resemble that art.

Gonna get back to spriting some more moves for Shredder's default form shortly, this one replaces his launcher. I think I'm going to include his old fist based attacks as a sort of Rekka special.


Super cheap 3 frame NES walk animation + basic attacks.


My plan is to have Super Shredder behave similarly to Iron Zangief mode, slow moving, super strong, no jump so the opponent can get some hits in on him while he's coming towards them but he'll still keep coming. If Shredder's health drops to zero while in Super Shredder form you'll get the Super Shredder death animation from Manhattan Project (where he drops to his knees). Im thinking of two variations here an auto-combo mode and an actual player controlled mode (using punch or kick button inputs respectively) where Shredder is enhanced for a limited time. I think I can negate too much overt cheapness by restricting combos in this mode and the other nerfs I mentioned above. Basically he'll turn into a grounded, super-armored tank that can only use poke attacks (possibly grapples). Could make for a fun little change in gameplay.
Re: Shredder WIP
#427  June 12, 2012, 10:49:50 pm
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Looks great, and resembles the Manhattan project's super shredder movements very well :)
So, there's gonna be some control over super shredder? Maybe in this mode he shouldn't use grabs (after all super-shredder in all games never had them), so if you still didn't decide about his attacks - this punch, kick and maybe some powerful projectile of sorts will do (like this lightning bolt attack from Manhattan project, where lightning was striking from above).

P.S. and about Saikoro's palette - it's shredder form IDW comics. If you need to see more art of him - watch for #10 of comic series. I'm also posting some pictures here, maybe it will be useful
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Re: Shredder WIP
#428  June 12, 2012, 10:56:49 pm
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keep something like this in mind for the chop attack


also change the legs a bit so they wont look stiff
Re: Shredder WIP
#429  June 12, 2012, 11:00:23 pm
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He's supposed to be stiff :P . I based the sprites off of those from the NES Manhattan Project; leg placement, overall movement and all. I'm not going to change them to appear more fluid... my Super Shredder handles like a brick.

 
Re: Shredder WIP
#430  June 12, 2012, 11:01:36 pm
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well... you should at least add the outward chop part
Re: Shredder WIP
#431  June 12, 2012, 11:04:07 pm
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  • Your Channel 6 News Anchor is in another Castle!
    • dcat.mugen-infantry.net/
Re: Shredder WIP
#432  June 12, 2012, 11:07:42 pm
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Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)

Question: Could you make a palette based off of this portrait I made for you??



And GODDAMN!! That's twice in one day you made me go "WHOA!!"  :sugoi:

Cool!!!
Re: Shredder WIP
#433  June 12, 2012, 11:10:22 pm
  • **
  • Dcat brought me back to Mugen!
    • USA
    • www.flickr.com/photos/22047800@N07/

Super cheap 3 frame NES walk animation + basic attacks.
Spoiler, click to toggle visibilty


I like the stiffness of your Super Shredder; it's just old-school NES cool!
Re: Shredder WIP
#434  June 12, 2012, 11:15:50 pm
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Thanks X. Speaking of which, Dee, I converted the bottom-most image. LOL

I say Krang and Super Shredder should have a specific intro where Krang and Shredder lock horns to prove who is stronger. If Krang wins, he belittles Shredder and Shredder shrinks back to normal size. If Shredder wins, he taunts Krang as Krang leaves the screen. Just some food for thought.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Shredder WIP
#435  June 13, 2012, 01:26:04 am
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Re: Shredder WIP
#436  June 13, 2012, 08:06:30 pm
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Quote
I like the stiffness of your Super Shredder
  LMAO

Seriously, he is looking great DCat!

DW

Re: Shredder WIP
#437  June 13, 2012, 08:51:04 pm
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I like the idea of a controllable Super Shredder as opposed to just some combo. Possibly making all of his hits cause guard damage while in the form. A time limit, essentially much like Sonson's UBER gorilla transformation in MvC2. Whatever you decide is fine, just giving a suggestion sir. Looking great.  ;)
Re: Shredder WIP
#438  June 14, 2012, 10:38:51 am
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  • Your Channel 6 News Anchor is in another Castle!
    • dcat.mugen-infantry.net/
I like the idea of a controllable Super Shredder as opposed to just some combo. Possibly making all of his hits cause guard damage while in the form. A time limit, essentially much like Sonson's UBER gorilla transformation in MvC2. Whatever you decide is fine, just giving a suggestion sir. Looking great.  ;)

The more I think about it, the more I agree. Super Shredder should be player controlled. :yes:

I was working on the anim for the Shredder clone super. Lots of biz going on, maybe too much?
Spoiler, click to toggle visibilty

I was thinking that the final slash should actually travel through the opponent and destroy the clone, knocking his helmet off in the process to identify him as the copy as an homage to the first arcade game.
Re: Shredder WIP
#439  June 14, 2012, 11:11:57 am
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Neat idea, so it's kinda will be two shredders on both sides of opponent doing this combo?
The idea of knocking the helmet off is great - will be a good tribute to Arcade game, but what will happen to clone next? he dissapears right after the helmet is lost? ::)
Last Edit: June 15, 2012, 08:58:14 am by DeeDevilbat
Re: Shredder WIP
#440  June 14, 2012, 01:11:28 pm
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Dcat, that super sounds freakin' amazing. Excellent idea, especially with the clone destroying animation at the end. I'm all for it, and can't wait to see it.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.